void activate(const std::string& spawnpoint);
void activate(const Vector& player_pos);
- void action(float elapsed_time);
+ void update(float elapsed_time);
void update_game_objects();
void draw(DrawingContext& context);
private:
void fix_old_tiles();
- /// container for newly created objects, they'll be added in Sector::action
+ /// container for newly created objects, they'll be added in Sector::update
GameObjects gameobjects_new;
MusicType currentmusic;