void get_light(const DrawingRequest& request) const;
private:
- SDL_Renderer* renderer;
- SDL_Texture* texture;
- int width;
- int height;
- int LIGHTMAP_DIV;
+ SDL_Renderer* m_renderer;
+ SDL_Texture* m_texture;
+ int m_width;
+ int m_height;
+ int m_LIGHTMAP_DIV;
private:
SDLLightmap(const SDLLightmap&);