Vector to_logical(int physical_x, int physical_y) override;
void set_gamma(float gamma) override;
- SDL_Window* get_window() const { return window; }
- SDL_Renderer* get_sdl_renderer() const { return renderer; };
+ SDL_Window* get_window() const { return m_window; }
+ SDL_Renderer* get_sdl_renderer() const { return m_renderer; };
private:
void apply_video_mode();
void apply_viewport();
private:
- SDL_Window* window;
- SDL_Renderer* renderer;
- SDL_Rect viewport;
- Size desktop_size;
+ SDL_Window* m_window;
+ SDL_Renderer* m_renderer;
+ SDL_Rect m_viewport;
+ Size m_desktop_size;
Vector m_scale;
private: