Changed door to only teleport Tux when he is standing in the doorway
[supertux.git] / data / images / objects /
2006-06-27 Christoph SommerChanged door to only teleport Tux when he is standing...
2006-06-11 Stephen GroundwaterAdded key level dots graphics to the worldmap, to help...
2006-06-02 Christoph SommerCandle can now be turned on and off via squirrel scripting
2006-06-02 Christoph SommerCentered smoke sprite
2006-06-01 Christoph SommerNew trigger object "Switch" using public domain images...
2006-06-01 Christoph SommerAdded horizontal pole, pole crossing, earth floor,...
2006-05-25 Christoph SommerPlatform now scriptable
2006-05-22 Christoph SommerDraft of unstable castleblock
2006-05-20 Stephen GroundwaterMinor dislay test change for sample sparkle. See world2...
2006-05-20 Stephen GroundwaterAdded sample sparkle magic for key discovery. See world...
2006-05-20 Matthias Braunfix skull_tile sprite
2006-05-20 Matthias Braunfix skull_tile sprite
2006-05-20 Christoph SommerUnstableTile now has configurable sprite and allows...
2006-05-20 Christoph SommerPlatform that hurts Tux and Badguys when touched
2006-05-19 Stephen GroundwaterAdjusted lava-flow tiles as seen in world1/level 26...
2006-05-14 Stephen Groundwateradding nolok keys and sample levels for forest key...
2006-05-13 Christoph SommerCreated some code for Candle
2006-05-04 Stephen Groundwaterput vegitation on the moving platform
2006-05-04 Benjamin P. JungAdded an (animated) candle. Might be useful for the...
2006-05-02 Stephen Groundwateradjusted the flying snowball's smoke trail
2006-05-01 Christoph SommerNew GameObject SpriteParticle
2006-04-30 Christoph SommerExperimented with loading hitbox from .sprite file
2006-04-30 Christoph SommerNew object weak_block: a block that can be destroyed...
2006-04-27 Christoph SommerRemoved obsolete actions from flying_platform
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-23 Matthias Braunmake igloo the first level
2006-04-13 Stephen Groundwatercleaning up unused images, removed voicemail graphic
2006-04-02 Stephen Groundwateradded firefly images
2006-04-02 Stephen Groundwaterreplaced bell object with firefly, renamed all hooks...
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
2006-03-18 Stephen Groundwaterchanged forest worldmap, removed purple-snow-ice tree...
2006-03-17 Stephen GroundwaterChanges to castle door graphic and test level.
2006-03-16 Stephen Groundwaterworking on the castle door, still testing other ideas...
2006-03-14 Stephen Groundwaterrenamed icebox to icecube
2006-03-14 Stephen Groundwateradded ice box object
2006-03-14 Stephen Groundwateradded flame/burn animation to strawbox object
2006-03-14 Stephen Groundwateradded straw box object
2006-03-03 Stephen GroundwaterChanging bell reset point object to a firefly graphic...
2006-02-18 Stephen GroundwaterChanging the bell reset point, trying to make a little...
2006-02-14 Stephen Groundwateradded Christoph's sleepy spiky, created a plant badguy...
2006-02-09 Matthias Braunfirst version of floating image
2006-02-05 Stephen Groundwatermore work on castle door, changed nolok image
2006-02-04 Stephen Groundwateradding castledoor torch flame
2006-02-04 Marek Moeckeladded sprite files for door and keyholes
2006-02-04 Stephen Groundwatersplit castle door from background image. added new...
2006-01-22 Marek Moeckeladded radio sprite, turned the bush into a scripted...
2006-01-22 Stephen Groundwateradded radio images and removed intro background image
2006-01-11 Matthias Braunforgot to commit some files?
2006-01-11 Matthias Braunsome startup time debugging, changed skid dust particle...
2006-01-10 Matthias Braunmoved some more sprites
2006-01-09 Matthias Braunmoved a few more sprites away from sprites.strf
2005-11-08 Stephen Groundwateradded firefly -moving platform ripoff, and skull -unsta...
2005-11-05 Stephen Groundwatervoicemail image patch-up
2005-11-05 Stephen Groundwatercastle door - added better voicemail image to payphone
2005-10-23 Ingo Ruhnke- added spotlight, meant for being rotated
2005-10-22 Ingo Ruhnke- increased the saturation a bit, still look pretty...
2005-10-22 Ingo Ruhnke- added little puff effect
2005-10-21 Ingo Ruhnke- added lamp
2005-10-20 Ingo Ruhnke- added info block (not very spectacular)
2005-09-25 Marek Moeckelkeys are displayed on the screen, they can be "collecte...
2005-06-16 Stephen Groundwateradjusted unstable_tile
2005-06-03 Stephen Groundwaterupdated bell again
2005-06-01 Stephen Groundwateradded silver key
2005-06-01 Stephen Groundwateradjused bell, removed bell hanger graphic thing
2005-06-01 Stephen Groundwateradjusted bell
2005-06-01 Stephen Groundwateradded brass key
2005-05-26 Marek Moeckel"Down The Rabbit Hole" can now be finished by picking...
2005-05-24 Stephen Groundwatermessed with bell graphic(wip), added bell hanger, adjus...
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-08 Matthias Braunrename basest back to data