Removed debug doors from "Bonus Level" /
[supertux.git] / data / images /
2006-06-26 Stephen GroundwaterWork done to world2 castle map, creating a layer so...
2006-06-25 Stephen GroundwaterChanging MS2 WM castle to better match Grumbel's castle...
2006-06-25 Wolfgang BeckerUse condesed tile definition syntax for branches.
2006-06-25 Wolfgang Beckerinclude branch image, make new branch unisolid
2006-06-25 Wolfgang BeckerUniversal branch.
2006-06-24 Arvid NorlanderAdded "mirrored" versions of pipe ends
2006-06-24 Arvid NorlanderAdded some "wall" tiles for darksnow, removed tiles...
2006-06-24 Arvid NorlanderAdded the double sided darksnow tile to tiles.strf...
2006-06-24 Arvid NorlanderAdded a double sided darksnow tile.
2006-06-24 Arvid NorlanderAdded tilegroups for snow and water paths in worldmap...
2006-06-24 Arvid NorlanderCleaned up data/images/tiles/darksnow/darksnow14.png.
2006-06-24 Stephen GroundwaterMore world2 map cleanup
2006-06-23 Stephen GroundwaterApplied AnMaster's patch for editor cleanup related...
2006-06-23 Stephen GroundwaterAdjusted light forest water's edge WM tiles to better...
2006-06-22 Stephen GroundwaterApplied AnMaster's patch to tiles.strf which cleaned...
2006-06-21 Christoph SommerFixed statistics backdrop
2006-06-21 Christoph SommerMade transition to and from boat smoother
2006-06-20 Christoph SommerFixed bad tile attribute /
2006-06-20 Stephen GroundwaterAdded a layer to world2 map. Paths can now go behind...
2006-06-19 Christoph SommerReorg of some forest tiles /
2006-06-16 Christoph SommerAdded narrow snow block
2006-06-15 Stephen GroundwaterMore work on the Dark Forest Keep area of the WM. ...
2006-06-15 Stephen GroundwaterAdded AnMaster's airkey world2 level. Added AnMaster...
2006-06-13 Stephen GroundwaterAdded temporary level dots for world 2 levels, to help...
2006-06-11 Stephen GroundwaterAdded key level dots graphics to the worldmap, to help...
2006-06-11 Christoph SommerChecked in sketch of new tree branch tiles
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Replaced all...
2006-06-10 Stephen GroundwaterMore work on creating a Tux finds key -Tada Dance Flip...
2006-06-10 Christoph SommerGlued some "Jungle" tiles together to reduce texture...
2006-06-09 Stephen GroundwaterUsing Grumbel's original Tux flip, this is a start...
2006-06-09 Stephen GroundwaterAdded 3 part background for the forest. See test/BackGr...
2006-06-08 Christoph SommerNew Wind object: gently pushes players in one direction /
2006-06-06 Stephen GroundwaterCleaned up exit tree layers so the edge of the portal...
2006-06-05 Stephen Groundwateradded the start of a small animation for the exit tree
2006-06-05 Stephen GroundwaterCreated a new (better?) exit tree. See tree-exit.stl...
2006-06-04 Stephen GroundwaterMore work on forest map. Added a can of fish in the...
2006-06-02 Christoph SommerCandle can now be turned on and off via squirrel scripting
2006-06-02 Christoph SommerCentered smoke sprite
2006-06-02 Christoph SommerRe-indented whole tiles.strf
2006-06-02 Christoph SommerAdded dart fire and dart hit sound (selfmade, PD) /
2006-06-01 Christoph SommerNew trigger object "Switch" using public domain images...
2006-06-01 Christoph SommerAdded horizontal pole, pole crossing, earth floor,...
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-29 Ryan FlegelMoving font xcf to media/
2006-05-29 Benjamin P. JungThis is the source XCF file from which all current...
2006-05-25 Matthias Braunshould not be in svn
2006-05-25 Christoph SommerPlatform now scriptable
2006-05-25 Stephen GroundwaterRestored castle/door.png, fixing tile 1526 which was...
2006-05-23 Stephen GroundwaterNot much to see. Cleanup work on forest map, removed...
2006-05-22 Stephen Groundwaterfixed missing pogonia orchid, adjusted lava to newer...
2006-05-22 Christoph SommerDraft of unstable castleblock
2006-05-22 Stephen GroundwaterAdjusted lava some more. (created newer version)
2006-05-20 Stephen Groundwaterlava flow tile update
2006-05-20 Stephen GroundwaterMinor dislay test change for sample sparkle. See world2...
2006-05-20 Stephen GroundwaterAdded sample sparkle magic for key discovery. See world...
2006-05-20 Matthias Braunfix skull_tile sprite
2006-05-20 Matthias Braunfix skull_tile sprite
2006-05-20 Christoph SommerUnstableTile now has configurable sprite and allows...
2006-05-20 Christoph SommerPlatform that hurts Tux and Badguys when touched
2006-05-19 Stephen GroundwaterAdjusted lava-flow tiles as seen in world1/level 26...
2006-05-17 Stephen Groundwateradjusting tree exit test images
2006-05-16 Stephen Groundwateradjusting tree exit test images
2006-05-16 Stephen Groundwateradded exit tree test image and level
2006-05-15 Stephen GroundwaterMore work on forest worldmap, adjusting water's edge.
2006-05-15 Stephen GroundwaterMore work on Forest worldmap. Added water's edge, pier...
2006-05-14 Stephen Groundwatermore cleanup of the forest worldmap definitions
2006-05-14 Stephen Groundwaterreformated the castle area of the Forest map to use...
2006-05-14 Stephen Groundwateradding nolok keys and sample levels for forest key...
2006-05-13 Christoph SommerCreated some code for Candle
2006-05-08 Stephen Groundwateradded tumbleweed
2006-05-06 Stephen Groundwateradjusted dangerous pogonia (made flower part bigger)
2006-05-06 Stephen GroundwaterStarted to add a walking motion for Igel. Created a...
2006-05-04 Stephen Groundwaterput vegitation on the moving platform
2006-05-04 Christoph SommerNew Badguy "Igel"
2006-05-04 Benjamin P. JungAdded an (animated) candle. Might be useful for the...
2006-05-03 Christoph SommerNew level "Short Visit to El Castillo" /
2006-05-02 Stephen Groundwateradjusted the flying snowball's smoke trail
2006-05-01 Christoph SommerNew GameObject SpriteParticle
2006-04-30 Christoph SommerBadguys read hitbox from .sprite file
2006-04-30 Christoph SommerFixed error with negative offsets
2006-04-30 Christoph SommerExperimented with loading hitbox from .sprite file
2006-04-30 Christoph SommerNew object weak_block: a block that can be destroyed...
2006-04-30 Stephen Groundwaterminor changes with yeti for testing
2006-04-30 Stephen GroundwaterRemoved images associated with a second yeti defeat...
2006-04-28 Stephen Groundwateradding a set of yeti graphics for afterhe gets hit...
2006-04-27 Christoph SommerRemoved obsolete actions from flying_platform
2006-04-27 Christoph SommerRename snowsnail to snail, phase II
2006-04-27 Christoph Sommerrename snowsnail to snail, phase I
2006-04-26 Stephen Groundwatermore testing with the Yeti defeat scene, the artwork...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-25 Matthias Braunadd invisible block to tilegroup
2006-04-25 Stephen Groundwaterslight change to some yeti images, made eyes brighter
2006-04-24 Stephen Groundwaterremoved some unused yeti images, added some new yeti...
2006-04-24 Christoph SommerRewrote Yeti to rely on position instead of ellapsed...
2006-04-23 Stephen Groundwateradding some texture to the lava
2006-04-23 Matthias Braunmake igloo the first level
2006-04-23 Stephen Groundwaterchanged/added more lava graphics, this still needs...
2006-04-20 Matthias Braun- make sure all log messages get displayed, even when...
2006-04-18 Matthias Brauneditor-image for invisible block
2006-04-18 Stephen Groundwateradjusted yeti_finish_worldmap so his eyes move in anima...
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