1 tile holes work again, fixed some bugs in the PathWalker
[supertux.git] / data / levels / test / enemy3.stl
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2005-12-29 Matthias Braunfix
2005-10-03 Matthias Braunmoved some sprites to separate files
2005-06-24 Marek Moeckelconverted all music files to Ogg Vorbis
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckeladded a powerup object that can be placed in levels...
2005-05-08 Matthias Braunrename basest back to data
2005-05-07 Marek Moeckelremoved old data and contrib, new files will follow
2005-04-06 Marek Moeckeldispenser can drop PoisonIvy
2005-04-05 Marek Moeckeldispenser can now drop random badguys
2004-11-25 Marek Moeckel...and adding them again, ordered and cleaned