* Fixed the Yeti's sprite choosing per Groundwater's request.
[supertux.git] / data / levels / test /
2005-10-29 Marek Moeckelfixed a few warnings
2005-10-28 Stephen Groundwaterfixed nolok test level -nolok is throwing snails, moved...
2005-10-25 Stephen Groundwateradded wall torch,extra dark castle tile, changed castle...
2005-10-20 Stephen Groundwateradded Grumbel's castle window and some castle wall...
2005-10-19 Ondřej Hošek* Made a few additions to the file formats reference.
2005-10-16 Stephen Groundwateradjusted spidermite image added squished state
2005-10-16 Stephen Groundwatermore snowsnail/icewood testing
2005-10-16 Stephen Groundwatermore snowsnail/icewood testing
2005-10-16 Stephen Groundwaterpulled all badguys from icewood for testing slow speeds
2005-10-16 Stephen Groundwatermoved icewood test level
2005-10-03 Matthias Braunmoved some sprites to separate files
2005-10-02 Matthias Braun- Allow custom leveldots
2005-09-30 Marek Moeckelsupport for centered text in scripts
2005-09-18 Marek Moeckelmore fixes for Kugelblitz and Rain
2005-09-18 Marek Moeckellittle work on the kugelblitz
2005-09-17 Marek Moeckelkugelblitz electrifies water on contact - electrified...
2005-08-10 Matthias Braunsome cleanups and changes to miniswig and scripting...
2005-07-20 Marek Moeckelmoved and sorted worldmap tiles
2005-07-18 Marek Moeckelkugelblitz update - the behaviour intended for the...
2005-07-18 Marek Moeckelanother kugelblitz update
2005-07-18 Marek Moeckeladded Kugelblitz badguy: basic code, placeholder images...
2005-07-16 Marek Moeckeladded some comments and the framework for platforms...
2005-07-15 Marek Moeckel-modified moving platform class to make use of the...
2005-07-01 Matthias Braunfixed scripting which I just broke
2005-07-01 Matthias Braunfix music problems, is openal faster now?
2005-06-26 Matthias Braunupdated squirrel version
2005-06-24 Marek Moeckelconverted all music files to Ogg Vorbis
2005-06-12 Stephen Groundwateradded nolok gargoyle tile to castle set
2005-06-11 Matthias Braunsupertux is now searching for a default.nut file in...
2005-06-09 Stephen Groundwateradding a castle window tile, this is wip, i want to...
2005-06-08 Stephen Groundwaterupdated bonus-level4 with new tile fixes
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-06-05 Marek Moeckellittle more work on test level
2005-06-05 Marek Moeckelfixed level to match tileset changes
2005-06-05 Stephen Groundwateradjusted tile colors, and bonus-level4.stl
2005-06-05 Marek Moeckeladded another forest keep test level
2005-06-05 Stephen Groundwateradjusted new stone tiles, tested new tiles in test...
2005-06-04 Marek Moeckeldon't restart music everytime tux dies
2005-05-21 Stephen Groundwateradded phone ring
2005-05-20 Marek Moeckelconverted ghost forest music to .ogg because of problem...
2005-05-19 Stephen Groundwateradded fish platter to picnic
2005-05-18 Marek Moeckelrainsplashes are now automatically generated by the...
2005-05-18 Marek Moeckeladded a potion to see the effect of level-flipping...
2005-05-18 Marek Moeckeladded a new particle system that (currently) rains...
2005-05-18 Marek Moeckelcommented out two lines in block.cpp that caused a...
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-17 Marek Moeckeladded a powerup object that can be placed in levels...
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-14 Stephen Groundwaterupdated pole tileset
2005-05-14 Stephen Groundwaterfixing test script scene, broke using flexlay. changing...
2005-05-11 Marek Moeckeladded rain test level
2005-05-10 Bastiaan Zapf- Upgraded ambient sound source to rounded rectangule...
2005-05-10 Ondřej Hošek*Removed stuff from times of automake and CVS (director...
2005-05-09 Stephen Groundwaterscript/picnic scene cleanup of images
2005-05-08 Matthias Braunwe can now fade in scripts
2005-05-08 Stephen Groundwaternew script test (picnic) tiles
2005-05-08 Matthias Braunrename basest back to data
2005-05-07 Marek Moeckelremoved old data and contrib, new files will follow
2005-05-07 Matthias Braun- Change ScriptInterpreter to a gameobject, so we can...
2005-05-06 Bastiaan Zapf- SoundManager doesn't need Effects for now - ambient...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-06 Bastiaan ZapfSVN-Revision: 2418
2005-05-06 Stephen Groundwatermore work on semi_arctic background
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-05 Matthias BraunHere we go, the first script embedded in a level says...
2005-05-05 Stephen Groundwaterpossible message box, wip
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-04 Stephen Groundwaterremoved unused test level
2005-05-04 Stephen Groundwateryeti background sample
2005-05-03 Stephen Groundwatertesting Yeti image version, feel free to revert
2005-04-06 Matthias BraunStarted some work on the yeti boss
2005-04-06 Marek Moeckeldispenser can drop PoisonIvy
2005-04-05 Marek Moeckeldispenser can now drop random badguys
2005-04-04 Marek Moeckeladded MrRocket badguy and added him to the Dispenser.
2005-04-03 Matthias Braunhad more changes lying around here
2005-04-01 Marek Moeckeladded new version of the supertux theme
2005-04-01 Matthias Braunsome updates to testlevels to test my flexlay changes
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-04-01 Stephen Groundwaterdid not mean to mess with this file, but now the new...
2005-04-01 Stephen Groundwatercreated interior arctis level for testing (possible...
2005-03-30 Matthias Braunsome new editor images
2005-03-30 Matthias Braun-Some cleanups in text scrolling code
2005-03-30 Matthias Braunadded a bell object which is a new better way to do...
2005-03-26 Matthias BraunTODO update, fix tux doesn't stop at igloo anymore
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2005-03-16 Marek Moeckeladded rain particle system, check it out in verticalfor...
2005-01-16 Marek MoeckelEaster Egg Demo Level:
2005-01-02 Marek Moeckeladded a fog image for use as a foreground layer
2005-01-02 Marek Moeckeladded PoisonIvy badguy contributed by Stephen Groundwater
2004-12-30 Matthias Braunadded settras MrTree
2004-12-30 Marek Moeckelbadguys can now have multiple hitpoints (default is 1)
2004-12-20 Marek Moeckeladded work-in-progress boss battle music
2004-12-19 Matthias Braun-german translation updates
2004-12-05 Matthias Braunadded/updated some .cvsignores
2004-12-02 Matthias BraunMade lispfiles translatable. This time the translations...
2004-11-29 Matthias Braunconvert autoscoll test map to level format 2
2004-11-29 Matthias BraunTODO update
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
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