New level with platforms. Bugfix for village.
[supertux.git] / data / levels / test /
2006-07-07 Stephen GroundwaterAdjusted pogonia to look more dangerous.
2006-07-06 Wolfgang BeckerTestlevel for auto direction
2006-07-06 Stephen GroundwaterUpdating cherrybomb, adding juicebox (blue bomb).
2006-07-04 Stephen GroundwaterRemoved unused hatch files.
2006-07-04 Ingo Ruhnke- added color ligts
2006-07-03 Ingo Ruhnke- some small adjustments to the lighting
2006-07-03 Ingo Ruhnke- added sprite rotation
2006-07-03 Wolfgang BeckerFixed MrTree. He uses activate() to change direction...
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-06-30 Wolfgang BeckerAmbient sound loops again, Part II
2006-06-29 Wolfgang BeckerAmbient sound loops again.
2006-06-28 Wolfgang BeckerScripted objects now support 'set_solid(bool solid...
2006-06-28 Matthias Brauntranslation of test levels is totally pointless
2006-06-28 Matthias Braunnew more usefull slope test level
2006-06-27 Christoph SommerMade Wind scriptable
2006-06-25 Christoph SommerInverted Wind y-speed in levels
2006-06-23 Stephen GroundwaterAdding Slovenian translation. Thanks and credit go...
2006-06-20 Christoph SommerFixed bad tile attribute /
2006-06-09 Stephen GroundwaterAdded 3 part background for the forest. See test/BackGr...
2006-06-08 Christoph SommerNew Wind object: gently pushes players in one direction /
2006-06-06 Stephen GroundwaterCleaned up exit tree layers so the edge of the portal...
2006-06-05 Stephen Groundwateradded the start of a small animation for the exit tree
2006-06-05 Stephen GroundwaterCreated a new (better?) exit tree. See tree-exit.stl...
2006-06-04 Stephen GroundwaterMore work on forest map. Added a can of fish in the...
2006-06-02 Christoph SommerCandle can now be turned on and off via squirrel scripting
2006-06-02 Christoph SommerAdded dart fire and dart hit sound (selfmade, PD) /
2006-06-01 Christoph SommerNew trigger object "Switch" using public domain images...
2006-05-25 Matthias Braundon't translate credits
2006-05-25 Christoph SommerPlatform now scriptable
2006-05-25 Matthias Braunset_pos does not work...
2006-05-25 Matthias Braunlittle test level for script triggers
2006-05-25 Matthias Braunchanged autoscroll level a bit
2006-05-25 Matthias Braunfixed autoscroll level syntax (the path is still bad...
2006-05-25 Stephen GroundwaterRestored castle/door.png, fixing tile 1526 which was...
2006-05-22 Christoph SommerDraft of unstable castleblock
2006-05-22 Stephen GroundwaterAdjusted lava some more. (created newer version)
2006-05-20 Christoph SommerAdjusted levels to new Unstable Tile syntax
2006-05-20 Christoph SommerPlatform that hurts Tux and Badguys when touched
2006-05-19 Stephen GroundwaterAdjusted lava-flow tiles as seen in world1/level 26...
2006-05-17 Stephen Groundwateradjusting tree exit test images
2006-05-16 Stephen Groundwateradded exit tree test image and level
2006-05-06 Stephen GroundwaterStarted to add a walking motion for Igel. Created a...
2006-04-30 Stephen Groundwateradded firewall test level
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-24 Matthias Braunchange notion from layers to z-pos in levelfiles
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-19 Matthias Braunmore work on worldmap switching
2006-04-15 Christoph SommerAdded some audio / Minor fixes / Nicer test level
2006-04-15 Christoph SommerBadguys "DartTrap" and "Dart"
2006-04-12 Ryan FlegelAdded Danish translation from Anders
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-04-02 Marek Moeckelmoved yeti to world 1
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Marek Moeckeladded new version of Boss Attack music
2006-03-31 Matthias Braunuhoh, stacking is really broken now
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Christoph SommerNew Badguy "Will-O-Wisp": eerie light that tracks Tux...
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-26 Christoph SommerNew Badguy "Totem" - a variable-height stack of wooden...
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-03-21 Christoph SommerNew Path based on time intervals; see levels/test/platf...
2006-03-13 Marek Moeckeladded base for a possible second intro scene in which...
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2006-02-14 Stephen Groundwateradded Christoph's sleepy spiky, created a plant badguy...
2006-02-09 Matthias Braunfirst version of floating image
2006-01-28 Marek Moeckelsmall additions to the intro
2006-01-28 Marek Moeckelmore work on intro cutscene
2006-01-22 Marek Moeckelminor tweaks to intro
2006-01-22 Marek Moeckeladded radio sprite, turned the bush into a scripted...
2006-01-22 Marek Moeckeladded the radio to the intro
2006-01-22 Stephen Groundwateradded radio image to intro
2006-01-22 Marek Moeckelguess what... intro
2006-01-22 Marek Moeckelmore intro
2006-01-22 Stephen Groundwateradded intro background image, changed Mr.Tree to Grumbe...
2006-01-22 Matthias Braunscripted objects correctly slide now
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-22 Marek Moeckelmore work on the intro
2006-01-22 Marek Moeckelintro music
2006-01-22 Matthias Brauncamera can move now
2006-01-22 Marek Moeckelanother intro level attempt
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-31 Matthias Braunsome more work on portable objects
2005-12-31 Ondřej Hošek* Added "Id" attribute to a few files lacking it
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-29 Matthias Braunfix
2005-12-27 Stephen Groundwatermore forest worldmap tiles, stillin progress (rough)
2005-12-18 Marek Moeckelnew music! try it in test/raintest.stl
2005-11-05 Stephen Groundwateradded castle door test level
2005-11-04 Stephen Groundwateradded yeti dead-flip and hit images
2005-10-29 Marek Moeckelfixed a few warnings
2005-10-28 Stephen Groundwaterfixed nolok test level -nolok is throwing snails, moved...
2005-10-25 Stephen Groundwateradded wall torch,extra dark castle tile, changed castle...
2005-10-20 Stephen Groundwateradded Grumbel's castle window and some castle wall...
2005-10-19 Ondřej Hošek* Made a few additions to the file formats reference.
2005-10-16 Stephen Groundwateradjusted spidermite image added squished state
2005-10-16 Stephen Groundwatermore snowsnail/icewood testing
2005-10-16 Stephen Groundwatermore snowsnail/icewood testing
next