Level 1-09: Set the direction of a Bouncing Snowball.
[supertux.git] / data / levels / test /
2010-02-27 Florian Forstertiles.strf: Make Crystal cave tiles non-solid.
2010-02-26 Florian Forstercastle/chain.png: Added tiles for chains.
2010-02-22 Ingo RuhnkeAdded some code for a very basic snowman
2010-02-22 Florian Forstertest/crystalcave.stl: Added name for the level.
2010-02-21 Ingo RuhnkeAnother experimental tileset
2010-02-21 Ingo RuhnkeMore crystal cave tiles
2010-02-21 Ingo RuhnkeMore crystal cave tiles
2010-02-21 Ingo RuhnkeAdded crystal cave tiles, not very useful at this point
2010-02-21 Ingo RuhnkeAddded some basic decal
2010-02-21 Florian ForsterNightCave test level: Added level name.
2010-02-20 Ingo RuhnkeAdded some more slopes for nightcave
2010-02-20 Ingo RuhnkeAdded some basic slopes and a test level for nightcave
2010-01-18 Mathnerd314Doors can run scripts now.
2009-11-25 Mathnerd314* Make it compile again
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2009-05-03 Mathnerd314Ice blocks (graphics are placeholders)
2009-03-21 Wolfgang Becker* Limit coins to 9999 so the displayed amount is correct.
2008-08-28 Wolfgang BeckerCrystallo, a basic badguy who patrols around a fixed...
2008-08-08 Marek Moeckelreplaced green pipes with new icy graphics in world1...
2008-06-09 Ryan FlegelBased off of mathnerd314's patch to fix issue #327
2008-05-16 Ryan Flegel#318: Automatically run default.nut for each level...
2008-05-13 Christoph SommerCaptainSnowball uses his ability to jump more often
2008-05-12 Ingo Ruhnkenb/nn Language updates from Karl Ove Hufthammer <karl...
2008-05-04 Ingo RuhnkeRandom stuff floating around in my local checkout
2008-02-28 Ingo Ruhnke- test level for castle tiles
2008-02-28 Ingo Ruhnke- added some experimental dark snow replacement tiles
2008-02-24 Ingo Ruhnke- added some new tiles, fixed some problems with air...
2008-02-18 Christoph SommerResolves issue 0000269: Moving tilemaps have improper...
2008-02-14 Marek Moeckelstarted cleaning up test level section, moved obsolete...
2008-02-10 Ingo Ruhnke- some new tiles
2008-02-10 Ingo Ruhnke- some new tiles
2008-02-09 Christoph SommerNew GameObject "Decal" just displays a static, non...
2008-02-08 Ingo Ruhnke- some improvments on snowair tiles (shadow, background...
2008-02-08 Ingo Ruhnke- test level for snow air tiles (created with Flexlay)
2008-01-31 Christoph SommerTest level for IceCrusher
2008-01-08 Christoph SommerSplit tiles.stts into multiple, smaller files
2008-01-08 Matthias Braunforgot to add some files, actually merge 2 tilesets...
2008-01-08 Matthias Braunrewrote/refactored tileset handling, tilesets are now...
2008-01-07 Christoph SommerFirst step towards multiple tilesets per tilemap. Code...
2008-01-05 Marek Moeckelfixed a warning that prevented the game from compiling
2007-07-01 Tim GoyaNorwegian Nynorsk translation update
2007-07-01 Tim Goyaupdate Norwegian Nynorsk translation
2007-06-18 Christoph SommerTwo new toys to play with
2007-06-13 Arvid NorlanderAdding test level for supertux.lethargik.org/bugs/view...
2007-06-11 Wolfgang Becker*Fixed duplicated tile 628 on worldmap tile definition
2007-05-27 Matthias Braunplay around with scripted willos
2007-05-27 Marek Moeckelmade transition.stl a little longer
2007-05-27 Marek Moeckelmusic for transition.stl
2007-05-27 Marek Moeckeltest level for a new ghost forest transition idea
2007-05-26 Arvid NorlanderUpdated levels using music/forest.ogg to use music...
2007-05-26 Marek Moeckelmusic script file for forest.ogg
2007-05-26 Matthias Braunlooping treeboss music
2007-05-26 Christoph SommerGhostTree can now be killed
2007-05-26 Marek Moeckelnew test level for the ghost tree
2007-05-26 Christoph SommerWillOWisp badguys can now be trapped inside empty Lanterns.
2007-05-26 Marek Moeckeladded test level for tree boss and tree boss music...
2007-04-16 Christoph SommerOdd Bug
2007-03-20 Wolfgang Beckerlicence update
2007-03-07 Arvid NorlanderStandardlized author names, so the same name is used...
2007-03-03 Ingo Ruhnke- some transparence tweaking, separated water into...
2007-02-28 Matthias Braunmore experiments with menu levels
2007-02-17 Ingo Ruhnke- some more work on snowcastle stuff, mostly placeholders
2007-02-16 Ingo Ruhnke- added moving platform for ice
2007-02-15 Ingo Ruhnke- added some new water (animation is horrible and tiles...
2007-02-15 Ingo Ruhnke- some more unisolid tile work, blue pipes
2007-02-15 Ingo Ruhnke- added some paralax layers
2007-02-15 Ingo Ruhnke- some more work on the new unisolid snow tiles and...
2007-01-31 Christoph SommerTux can now climb stuff. Still has some rough edges...
2007-01-27 Arvid NorlanderRemoved data/levels/test/messages.pot and data/levels...
2007-01-23 Christoph SommerNormalized .po files by running:
2007-01-22 Arvid NorlanderMinor update to the Swedish translation
2007-01-21 Arvid NorlanderFixed the "alternative trunk tiles of foresttiles-9...
2007-01-21 Christoph SommerAdded messages.pot to SVN to ease contributions by...
2007-01-14 Wolfgang BeckerMake boxes hit by bigtux from below bounce before they...
2007-01-04 Wolfgang BeckerCheck if area is free of tiles and moving objects befor...
2006-10-13 Matthias Braunrename
2006-10-13 Matthias Braunkey/door scripting prototype
2006-09-17 Wolfgang BeckerJust removing the "i->angle == 0.0f" part was a bad...
2006-09-17 Wolfgang BeckerLantern. A portable Light Source. Demo in 'data/levels...
2006-09-02 Wolfgang BeckerReduced magic block's hitbox a bit so adjacent blocks...
2006-08-14 Wolfgang Beckerugly hack to fix grabbing
2006-08-14 Wolfgang Beckergrab testlevel
2006-08-13 Wolfgang Beckermade ambient light scriptabel
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-08-12 Wolfgang BeckerMagic Blocks stay solid for at least 1sec.
2006-08-11 Wolfgang BeckerMagic Blocks. (DrawingContext::get_light is not working...
2006-08-11 Christoph SommerVery experimental draw-tilemap-to-lightmap support...
2006-08-11 Wolfgang BeckerAdded some candles in test/light.stl.
2006-08-10 Christoph SommerDarker
2006-08-10 Christoph SommerCandle affects lightmap
2006-08-10 Wolfgang Becker65536 is too big
2006-08-10 Arvid NorlanderUpdated test/light.stl for the correct alpha value
2006-08-10 Wolfgang BeckerUse standard color format for spotlight.
2006-08-08 Christoph SommerTileMaps can now use paths
2006-08-05 Christoph SommerAdded code and placeholder graphics (selfmade, GPL...
2006-08-02 Wolfgang BeckerMoving solids without physic-enabled are in COLGROUP_ST...
2006-07-26 Christoph SommerSecretArea triggers can make tilemaps fade away. See...
2006-07-23 Wolfgang BeckerNew Level: leaves.stl
2006-07-19 Christoph SommerAn alternative approach to menus
2006-07-18 Christoph SommerFun stuff
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