2010-01-24 |
Mathnerd314 | Tile fixes. |
blob | commitdiff |
2009-12-23 |
Mathnerd314 | Stuff from Some_Person. |
blob | commitdiff | diff to current |
2008-06-09 |
Ryan Flegel | #355: Applied MMlosh's patch to fix worldmap bugs |
blob | commitdiff | diff to current |
2008-05-16 |
Ryan Flegel | #318: Automatically run default.nut for each level... |
blob | commitdiff | diff to current |
2007-04-03 |
Christoph Sommer | Added secret path to world2. Type "worldmap.secret1... |
blob | commitdiff | diff to current |
2007-03-20 |
Arvid Norlander | Added contact/license to worldmaps and menu level. |
blob | commitdiff | diff to current |
2007-02-04 |
Arvid Norlander | Tried to cleanup the mess in world2/worldmap.stwm and... |
blob | commitdiff | diff to current |
2007-01-31 |
Ondřej Hošek | * B140: Hack alarm: "fixed" the black-fading screen... |
blob | commitdiff | diff to current |
2007-01-26 |
Arvid Norlander | Removed duplicate leveldot from world2/worldmap.stwm... |
blob | commitdiff | diff to current |
2007-01-15 |
Arvid Norlander | Loaded and resaved all levels without changes to them... |
blob | commitdiff | diff to current |
2006-12-31 |
Wolfgang Becker | Patch by Peter Ritshwumm: |
blob | commitdiff | diff to current |
2006-12-30 |
Wolfgang Becker | set 'world' when leaving iceicland |
blob | commitdiff | diff to current |
2006-12-30 |
Wolfgang Becker | Worldmap tile 723 had wrong image |
blob | commitdiff | diff to current |
2006-12-16 |
Wolfgang Becker | Changed ocean on worlmap2 to use tile #9 (water without... |
blob | commitdiff | diff to current |
2006-09-04 |
Stephen Groundwater | More forest map updates. Added underground nolok statue... |
blob | commitdiff | diff to current |
2006-09-04 |
Stephen Groundwater | Reverted to multi-tile forest map, cleaned up map castl... |
blob | commitdiff | diff to current |
2006-08-18 |
Christoph Sommer | Icyisland intro is now an ordinary level set to "auto... |
blob | commitdiff | diff to current |
2006-08-17 |
Christoph Sommer | Made worldmap playable |
blob | commitdiff | diff to current |
2006-07-24 |
Stephen Groundwater | More work on the newer worldmap concept. Fixed so new... |
blob | commitdiff | diff to current |
2006-06-28 |
Wolfgang Becker | Fixed intro. Fade out worldmaps when sailing to other... |
blob | commitdiff | diff to current |
2006-06-27 |
Wolfgang Becker | New forrest level. |
blob | commitdiff | diff to current |
2006-06-27 |
Stephen Groundwater | World2 map cleanup. Working on layers to make the castl... |
blob | commitdiff | diff to current |
2006-06-26 |
Wolfgang Becker | Another forrest level. |
blob | commitdiff | diff to current |
2006-06-26 |
Stephen Groundwater | Work done to world2 castle map, creating a layer so... |
blob | commitdiff | diff to current |
2006-06-24 |
Stephen Groundwater | More world2 map cleanup |
blob | commitdiff | diff to current |
2006-06-23 |
Stephen Groundwater | Adjusted light forest water's edge WM tiles to better... |
blob | commitdiff | diff to current |
2006-06-22 |
Stephen Groundwater | Applied AnMaster's patch to tiles.strf which cleaned... |
blob | commitdiff | diff to current |
2006-06-21 |
Christoph Sommer | New stay_group of SpriteChange objects ensures in_stay_... |
blob | commitdiff | diff to current |
2006-06-20 |
Christoph Sommer | More work on Teleporter and SpriteChange / |
blob | commitdiff | diff to current |
2006-06-20 |
Christoph Sommer | Added Teleporters to switch between world1 and world2 |
blob | commitdiff | diff to current |
2006-06-20 |
Stephen Groundwater | Added a layer to world2 map. Paths can now go behind... |
blob | commitdiff | diff to current |
2006-06-20 |
Stephen Groundwater | Added a layer to world2 map. Paths can now go behind... |
blob | commitdiff | diff to current |
2006-06-15 |
Stephen Groundwater | More work on the Dark Forest Keep area of the WM. ... |
blob | commitdiff | diff to current |
2006-06-15 |
Stephen Groundwater | Added AnMaster's airkey world2 level. Added AnMaster... |
blob | commitdiff | diff to current |
2006-06-14 |
Stephen Groundwater | Changing the worldmap to better meet the design specifi... |
blob | commitdiff | diff to current |
2006-06-14 |
Stephen Groundwater | Changing the worldmap to better meet the design specifi... |
blob | commitdiff | diff to current |
2006-06-13 |
Stephen Groundwater | Adjuusting the world2 map to have shorter paths, making... |
blob | commitdiff | diff to current |
2006-06-13 |
Stephen Groundwater | Added temporary level dots for world 2 levels, to help... |
blob | commitdiff | diff to current |
2006-06-11 |
Stephen Groundwater | Added key level dots graphics to the worldmap, to help... |
blob | commitdiff | diff to current |
2006-06-04 |
Stephen Groundwater | More work on forest map. Added a can of fish in the... |
blob | commitdiff | diff to current |
2006-05-25 |
Stephen Groundwater | Restored castle/door.png, fixing tile 1526 which was... |
blob | commitdiff | diff to current |
2006-05-23 |
Stephen Groundwater | Not much to see. Cleanup work on forest map, removed... |
blob | commitdiff | diff to current |
2006-05-15 |
Stephen Groundwater | More work on forest worldmap, adjusting water's edge. |
blob | commitdiff | diff to current |
2006-05-15 |
Stephen Groundwater | More work on Forest worldmap. Added water's edge, pier... |
blob | commitdiff | diff to current |
2006-05-14 |
Stephen Groundwater | more cleanup of the forest worldmap definitions |
blob | commitdiff | diff to current |
2006-05-14 |
Stephen Groundwater | reformated the castle area of the Forest map to use... |
blob | commitdiff | diff to current |
2006-05-14 |
Stephen Groundwater | adding nolok keys and sample levels for forest key... |
blob | commitdiff | diff to current |
2006-04-24 |
Matthias Braun | change notion from layers to z-pos in levelfiles |
blob | commitdiff | diff to current |
2006-04-23 |
Matthias Braun | - Worldmap scripts have their own roottable now (like... |
blob | commitdiff | diff to current |
2006-04-02 |
Matthias Braun | change worldmap format to be the same as levels (basically) |
blob | commitdiff | diff to current |
2006-03-29 |
Christoph Sommer | Two new levels to have fun in / Sync with trunk |
blob | commitdiff | diff to current |
2006-03-18 |
Stephen Groundwater | changed forest worldmap, removed purple-snow-ice tree... |
blob | commitdiff | diff to current |
2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
blob | commitdiff | diff to current |
2006-01-16 |
Stephen Groundwater | Animated small WM tux, worked on WM torch and other... |
blob | commitdiff | diff to current |
2006-01-14 |
Stephen Groundwater | changed forest level dots to glow mushroom with twinkle... |
blob | commitdiff | diff to current |
2006-01-12 |
Stephen Groundwater | more updates to forest world map |
blob | commitdiff | diff to current |
2006-01-06 |
Stephen Groundwater | added a forest map tileset to try and better match... |
blob | commitdiff | diff to current |
2006-01-04 |
Stephen Groundwater | More forest map work. IceWood, ForestWood and GhostWood... |
blob | commitdiff | diff to current |
2005-12-28 |
Stephen Groundwater | removed a few more duplicate tiles, more forest map... |
blob | commitdiff | diff to current |
2005-12-28 |
Stephen Groundwater | added grumbel's statue to the forest map, - stonehenge... |
blob | commitdiff | diff to current |
2005-12-28 |
Stephen Groundwater | removed some duplicate tiles IDs, and cleaned up the... |
blob | commitdiff | diff to current |
2005-12-27 |
Stephen Groundwater | more forest worldmap tiles, stillin progress (rough) |
blob | commitdiff | diff to current |
2005-11-05 |
Stephen Groundwater | castle door - added better voicemail image to payphone |
blob | commitdiff | diff to current |
2005-11-04 |
Stephen Groundwater | added empty level dot at castle door on WM, made a... |
blob | commitdiff | diff to current |
2005-10-28 |
Stephen Groundwater | fixed nolok test level -nolok is throwing snails, moved... |
blob | commitdiff | diff to current |
2005-10-09 |
Stephen Groundwater | more forest worldmap changes |
blob | commitdiff | diff to current |
2005-10-09 |
Stephen Groundwater | adjusted color of forest tiles to try and make them... |
blob | commitdiff | diff to current |
2005-10-07 |
Stephen Groundwater | small forest map change |
blob | commitdiff | diff to current |
2005-10-07 |
Stephen Groundwater | put credit photos in frames, added small credit logo... |
blob | commitdiff | diff to current |
2005-10-05 |
Stephen Groundwater | adjusted photos, added gwater and kendrick |
blob | commitdiff | diff to current |
2005-10-02 |
Stephen Groundwater | castle worldmap tile updates |
blob | commitdiff | diff to current |
2005-10-01 |
Stephen Groundwater | added castle WIP |
blob | commitdiff | diff to current |
2005-09-04 |
Stephen Groundwater | Forest WM tiles, more work in progress |
blob | commitdiff | diff to current |
2005-09-02 |
Stephen Groundwater | Forest WM tiles, more work in progress |
blob | commitdiff | diff to current |
2005-08-31 |
Stephen Groundwater | Forest WM tiles, more work in progress |
blob | commitdiff | diff to current |
2005-08-31 |
Stephen Groundwater | Forest WM tiles, more work in progress |
blob | commitdiff | diff to current |
2005-08-05 |
Stephen Groundwater | Forest WM tiles, more work in progress |
blob | commitdiff | diff to current |
2005-07-26 |
Stephen Groundwater | Forest WM tiles, more work in progress |
blob | commitdiff | diff to current |
2005-07-25 |
Stephen Groundwater | forest WM -still very much WIP, these will be changing |
blob | commitdiff | diff to current |
2005-07-20 |
Marek Moeckel | added music for the forest worldmap |
blob | commitdiff | diff to current |
2005-07-20 |
Stephen Groundwater | wip- forest worldmap |
blob | commitdiff | diff to current |
2005-07-18 |
Stephen Groundwater | added forest world map |
blob | commitdiff | diff to current |
|