Level "Entrance to the Cave": Add secret area object and fading tilemap.
[supertux.git] / data /
2011-01-15 Florian ForsterLevel "Entrance to the Cave": Add secret area object...
2011-01-14 Florian ForsterLevel "Pink Snow": Add new level to the Incubator Island.
2011-01-11 Florian Forstercrystallo: Add new shattered graphics.
2011-01-11 Florian ForsterLevel "Crystal Beauty": Remove empty tilemap "Background".
2010-12-29 Mathnerd314Ice in the hole: Fix secret area tiles + move ceiling...
2010-08-28 Mathnerd314Coins follow tilemaps or can be given paths
2010-08-15 Mathnerd314Revised backflip graphics from cardboard
2010-07-10 Mathnerd314Update Danish translations (bug 666)
2010-07-10 Mathnerd314Update and run normalize-po-files.sh
2010-05-31 Mathnerd314Remove some obsolete tilegroups
2010-05-02 Florian ForsterIncubator Island: Add "Crystal Beauty" by "niso".
2010-05-02 Florian ForsterLevel "Something Fishy": Change level height to 25...
2010-04-18 Ingo RuhnkeAdded script to lower volume of sounds by 6db as reques...
2010-04-10 Mathnerd314More sounds from remaxim
2010-04-09 Mathnerd314Bell sound from remaxim (plays on torch/firefly too)
2010-04-04 Mathnerd314Remove impossible-to-reach coins
2010-03-26 Florian ForsterLevel 1-16 "Living in a Fridge": Add Krosh, the large...
2010-03-26 Florian ForsterKrosh: Add large (4x4) icecrusher sprite and code.
2010-03-20 Florian ForsterLevel "The not so long way": Move the cannon one to...
2010-03-20 Florian ForsterLevel "The not so long way": Add an unisolid platform...
2010-03-20 Florian ForsterIncubator Island: Add "A Snowy Hill" by Wolfs.
2010-03-15 Florian ForsterLevel 1-12 "Into the Stars": Fix some "tile abuse".
2010-03-15 Florian ForsterUnstable tile: Implement a "slow fall" phase for sprite...
2010-03-15 Florian ForsterIncubator level "Cave run": Remove empty tilemap "Foreg...
2010-03-14 Florian ForsterIncubator Island: Added "Mad Ysonn Cube Garden" by...
2010-03-14 Florian ForsterIncubator Island: Added "Crystal Cataclysm" by Lazure.
2010-03-14 Florian ForsterIncubator Island: Add a "world" for "breeding" proposed...
2010-03-14 Florian ForsterLevel 1-13 "Above the Arctic Skies": Add secret area...
2010-03-14 Florian Forstersnow/unisolid2.png: Change the image so it tiles nicely...
2010-03-14 Florian ForsterUnstable tile: Add new "iceplatform" sprite.
2010-03-12 Florian ForsterLevel 1-26 "The Castle of Nolok": Add a spike at the...
2010-03-12 Florian ForsterLevel 1-07 "Oh No More Snowballs": Added some backgroun...
2010-03-12 Florian ForsterLevel 1-06 "The Frosted Fields": Fix some "tile abuse...
2010-03-12 Florian ForsterLevel 1-04 "Tobgle Road": Added some background tiles.
2010-03-12 Florian ForsterLevel 1-03 "Via Nostalgica": Remove some "tile abuse".
2010-03-12 Florian ForsterLevel 1-21 "A Path in the Clouds": Make the background...
2010-03-11 Florian ForsterBug 567: Add invisible unisolid slopes.
2010-03-10 Mathnerd314New minimalist intro.
2010-03-09 Florian Forsterlevels/test/owl.stl: Rename "bombfish" to "skydive".
2010-03-09 Florian ForsterRenamed the "bombfish" sprite to "skydive".
2010-03-07 Mathnerd314New kamikaze snowball collision image from Some_Person
2010-03-06 Ingo RuhnkeSwitched to bluish owl
2010-03-06 Florian ForsterOwl: Drop "Bombfishes" by default.
2010-03-06 Florian ForsterBombFish: Add an enemy that can be dropped by "Owl".
2010-03-06 Florian ForsterOwl: Implement carrying around of "Portable" objects.
2010-03-06 Florian ForsterOwl: Turn around when hitting a wall.
2010-03-06 Ingo RuhnkeRemoved some tile abuse
2010-03-06 Florian ForsterOwl: Added initial code for an "Owl" badguy.
2010-03-06 Ingo RuhnkeAdded owl graphics
2010-03-06 Florian ForsterLevel 1-01 "Welcome to Antarctica": Added billboard...
2010-03-04 Florian ForsterLevel 1-01 "Welcome to Antarctica": Added a note about...
2010-03-04 Florian ForsterLevel 1-22 "A Mysterious House of Ice": Replace some...
2010-03-03 Mathnerd314Don't save state of initial worldmap before loading it
2010-03-03 Mathnerd314Change Mysterious House of Ice to use dark bg tiles.
2010-03-02 Ingo RuhnkeAdded background image, removed snow particles (visual...
2010-03-02 Arvid NorlanderUpdate sv.po to match recent changes. Also reword some...
2010-03-02 Florian ForsterLevel 1-12 "Into the Stars": Changed the level height...
2010-03-02 Florian ForsterLevel 1-01: Fixed decal filenames.
2010-03-02 Florian ForsterLevel 1-10 "23rd Airborne": Added a (somewhat hidden...
2010-03-02 Florian ForsterShort Fuse: Make badguy shootable with the fireflower.
2010-03-02 Florian ForsterShort Fuse: Implemented the new minibomb from the Miles...
2010-03-02 Florian ForsterSnowman: Created body-only animation and added it to...
2010-03-01 Florian ForsterNightcave test level: Restore decals that have been...
2010-03-01 Florian ForsterLevel 1-01 "Welcome to Antarctica": Added billboards...
2010-03-01 Florian ForsterAdded test level for "unstable tiles".
2010-03-01 Ingo RuhnkeUse proper background tiles for secret area
2010-03-01 Ingo RuhnkeTurned the run-blockade into a staircase, to allow...
2010-03-01 Ingo RuhnkeFine tuned the enemy placement and removed lots of...
2010-03-01 Florian Forsterobject/unstable_tile.[ch]pp: Implement third state...
2010-03-01 Ingo RuhnkeResized background to 800x600 to work around bug drawin...
2010-02-28 Arvid NorlanderTry to fix level20 by adding a black image at top and...
2010-02-28 Arvid NorlanderExpand bonus2/level20.stl to fill new max resolution...
2010-02-28 Florian ForsterUnstable tile: Dissolve, then disappear without falling...
2010-02-28 Arvid NorlanderExpand bonus2/level17.stl to fill new max resolution.
2010-02-28 Mathnerd314Clean up test levels a bit.
2010-02-28 Arvid NorlanderExpand bonus2/level19.stl to fill new max resolution...
2010-02-28 Arvid NorlanderExpand bonus1/thompson-level1.stl to fill new max resol...
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level5.stl to fill new max resolution.
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level4.stl to fill new max resolution.
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level3.stl to fill new max resolution.
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level2.stl to fill new max resolution.
2010-02-28 Arvid NorlanderExpand bonus-level1.stl to fill new max resolution.
2010-02-28 Mathnerd314Change secret area signature to use editor-only tiles.
2010-02-28 Arvid NorlanderRun tools/normalize-po-files.sh on all *.po files to...
2010-02-28 Arvid NorlanderUpdate some Swedish translations.
2010-02-28 Arvid NorlanderCommiting fix for world1, level25 from bug #586 "Arctic...
2010-02-28 Florian ForsterAdded a test level for "Haywire".
2010-02-28 Arvid NorlanderUpdate bonus1 translation, charset changed from ISO...
2010-02-28 Arvid NorlanderFix some header issues in the top sv.po (for the string...
2010-02-28 Arvid NorlanderUpdate Swedish translation of code. NOTE: Levels are...
2010-02-28 Florian ForsterHaywire: Implemented a first version of the "crazy...
2010-02-27 Florian ForsterLevel 1-09: Set the direction of a Bouncing Snowball.
2010-02-27 Florian ForsterLevel 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
2010-02-27 Florian ForsterLevel 1-17 "Or is it just me": Add a Cannon shooting...
2010-02-27 Florian Forsterlocale/de.po: Updated German translation.
2010-02-27 Florian ForsterUpdate copyright information to: "Copyright (c) 2003...
2010-02-27 Florian ForsterLevel 1-24 "The Shattered Bridge": Replace background...
2010-02-27 Florian ForsterLevel 1-27 "No More Mr Ice Guy": Move spawn point to...
2010-02-27 Florian ForsterYeti: Move start position so Yeti doesn't jump on Tux...
2010-02-27 Florian ForsterLevels 1-15 and 1-22: Add Crystallo where he doesn...
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