New sound effects
[supertux.git] / src / badguy / flame.cpp
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-12 Ingo RuhnkeUse std::unique_ptr<> throughout the audio system
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2013-10-26 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-10-26 LMHImproved death mechanics of flame and iceflame.
2013-09-21 Benjamin LeducMerge branch 'master' of https://code.google.com/p...
2013-09-17 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-09-02 LMHImproved death mechanics of flame and iceflame.
2013-07-19 LMHMerge branch 'glow_effects'
2013-04-09 LMHNew BadGuys: 'iceflame' flame with fire vulnerability...
2013-04-09 LMHAdded glow and ice vulnerability to flame
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2009-05-03 Mathnerd314* Use overloading in Lisp and Writer
2008-02-03 Christoph SommerMake Badguy activation dependent of Player position...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-01-23 Matthias Braun- fix a bunch of msvc warnings (mostly assigning double...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-05-31 Wolfgang BeckerReset to release memory.
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-28 Matthias Braunsmall fixes
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-05-11 Christoph SommerFirst attempts at making BadGuys cloneable
2006-04-30 Christoph SommerBadguys read hitbox from .sprite file
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-12 Matthias Braunfade out console
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-03-25 Christoph SommerUnified Messaging Subsystem
2005-12-28 Matthias Braunfix flame
2005-12-28 Matthias Braunnormalize paths for images so that you can use .. in...
2005-10-25 Ondřej HošekFixed flame-caused segfault when sound is off
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)