remove old desktop file
[supertux.git] / src / badguy /
2007-05-26 Christoph SommerGhostTree can now be killed
2007-05-26 Christoph Sommersome new GhostTree stuff
2007-05-26 Christoph SommerDelayed root hatching
2007-05-26 Christoph SommerAdded to ghosttree: roots growing from below
2007-05-26 Matthias Braunuse the tree sounds
2007-05-26 Matthias Braunfirst tries at sucking
2007-05-26 Matthias Braunwillowisp position relative to ghosttree now, ghosttree...
2007-05-26 Christoph Sommer(Tree)WillOWisps no longer collide with closed lamps.
2007-05-26 Christoph SommerWillOWisp badguys can now be trapped inside empty Lanterns.
2007-05-23 Tim GoyaExperimental feature: Allow Tux to throw stuff straight up
2007-04-16 Christoph SommerWalking Badguys that get dizzy fall off the screen
2007-02-05 Tim GoyaDirtY iCE's patch for dead scripting and bomb badguy...
2007-01-28 Ondřej HošekB118: visual indication of Yeti's hitpoints. The scaled...
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2007-01-23 Matthias Braun- fix a bunch of msvc warnings (mostly assigning double...
2007-01-19 Arvid NorlanderFixed svn:keywords and svn:eol-style for some of *...
2007-01-12 Wolfgang Beckeroffscreen.patch by Klaus Denker: correct some calculations
2007-01-05 Christoph SommerMerged gravity patch by T. Goya
2007-01-03 Christoph SommerAllow dead-script on any badguy
2007-01-02 Wolfgang BeckerSorry, was too early for that patch.
2007-01-02 Wolfgang Becker[ Patch #1793 ] Turn physic into POD
2006-12-28 Christoph SommerMerged back changes from 0.3.x branch
2006-11-04 Christoph SommerBadguys squish badguys.
2006-11-01 Christoph SommerTrampoline is now a Rock. WalkingBadguys can bounce...
2006-09-30 Wolfgang BeckerStop dispense_timer on deactivate.
2006-09-08 Christoph SommerTwo new Badguys: Toad and Mole.
2006-09-04 Christoph SommerStalactites interact with badguys again.
2006-08-16 Christoph SommerFixed squished Skullyhops looking healthy again after...
2006-08-16 Christoph SommerIce bullets ricochet again. Also made Igel ignore ice...
2006-08-16 Christoph SommerMade fire bullet handling complementary to ice bullet...
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-08-13 Wolfgang BeckerWalking Leaf, a badguy easy to be killed that does...
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-08-02 Matthias BraunReverted bigger parts of tuxdev patch:
2006-08-01 Arvid NorlanderFixed bug in tools/levelconverter-0.1.3_0.2.0.scm that...
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
2006-07-22 Stephen Groundwaterputting mr.bomb back a version.
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-18 Christoph SommerSectors support multiple solid tilemaps, tilemaps can...
2006-07-14 Wolfgang Becker'hop' sound
2006-07-14 Wolfgang BeckerSound for connecting totems.
2006-07-13 Ingo Ruhnke- fixed include guarts
2006-07-12 Wolfgang BeckerBonusblock and Bricks now break themself when hit by...
2006-07-12 Christoph SommerTwo more "WalkingBadguy"s
2006-07-12 Wolfgang BeckerSkully jumps again.
2006-07-12 Wolfgang BeckerNo more shooting Igel from behind.
2006-07-12 Wolfgang Beckerremove fireball when hitting badguy
2006-07-11 Stephen GroundwaterAdded a bottom and top section to grumbel's blue mounta...
2006-07-10 Christoph SommerStumpy no longer moonwalks while dizzy /
2006-07-10 Christoph SommerSplit off Mr.Tree's small form as new Badguy "Stumpy"
2006-07-10 Christoph SommerFixed MrTree floating in the air when squished /
2006-07-10 Wolfgang BeckerTree, snail: only turn around when hit from front.
2006-07-10 Christoph SommerTesting new base class "WalkingBadguy"
2006-07-10 Christoph SommerTesting new base class "WalkingBadguy"
2006-07-10 Christoph SommerStay-on-platform Badguys no longer go crazy when fallin...
2006-07-09 Wolfgang BeckerMade Snail and Mr.Tree change direction only once per...
2006-07-09 Christoph SommerA little work on Dart and DartTrap
2006-07-09 Wolfgang BeckerMr Bomb turns arround again when colliding with other...
2006-07-09 Matthias Braunfix correctly
2006-07-09 Matthias Braunfix mriceblock for now, something similar should be...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-06 Wolfgang Beckerfixed direction of badguy
2006-07-06 Wolfgang BeckerTestlevel for auto direction
2006-07-06 Christoph SommerExpanded sleeping Spiky's wakeup range
2006-07-06 Christoph SommerMade badguys face right when spawning onscreen and...
2006-07-06 Wolfgang Beckerno more flying mr bomb
2006-07-06 Wolfgang BeckerMr. Bomb now supports custom sprites.
2006-07-05 Christoph SommerFixed problems with Rockets and Cannons sometimes rever...
2006-07-05 Christoph SommerShrunk cherry bomb a little, fixed bounding boxes. /
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-03 Christoph SommerExperimenting with Bomb explosions and particles
2006-07-03 Wolfgang BeckerFixed MrTree. He uses activate() to change direction...
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-07-02 Wolfgang BeckerSet launchdirection ie. the initial direction of badguy...
2006-07-02 Wolfgang BeckerAdd some more sound_manager->preloads into object const...
2006-06-28 Christoph SommerMade SpriteParticle's action configurable
2006-06-25 Christoph SommerSwitched y coordinate of Physics class to be like all...
2006-06-22 Christoph SommerAdded ticking sound (self-made, public domain) for...
2006-06-21 Christoph SommerMoved "Fish" badguy behind water, made him dip complete...
2006-06-02 Christoph SommerSpriteParticle constructor now takes an AnchorPoint...
2006-06-02 Christoph SommerAdded dart fire and dart hit sound (selfmade, PD) /
2006-05-31 Wolfgang BeckerReset to release memory.
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-30 Christoph SommerStalactites no longer fall while Tux is more than 400px...
2006-05-30 Wolfgang BeckerActivate badguys over or under current visible screen...
2006-05-29 Wolfgang BeckerReset state for reactivated MrIceBlock.
2006-05-29 Wolfgang BeckerDon't reactivate badguys on screen.
2006-05-28 Matthias Braunsmall fixes
2006-05-26 Matthias Braunfix
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-26 Christoph SommerBadguys now get their deactivate() method called prior...
2006-05-26 Christoph SommerTrying out new ManagedSoundSource
2006-05-22 Christoph SommerMade fish jump again
2006-05-16 Matthias Braunfix mriceblock grabbing
2006-05-14 Matthias Braunsomre sound preloading
2006-05-13 Christoph SommerSmall bug
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-05-11 Christoph SommerFirst attempts at making BadGuys cloneable
2006-05-04 Christoph SommerNew Badguy "Igel"
2006-05-04 Christoph SommerBadguys are now responsible for killing themselves...
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