Fix another round of squirrel coverity issues
[supertux.git] / src / video / sdl /
2014-11-23 Tobias Markus[cppcheck] Part 2: Some further style fixes etc.
2014-10-04 Ingo RuhnkeMoved "Wrote screenshot..." message from log_debug...
2014-08-31 Ingo RuhnkeReplaced boost::shared_ptr<> with std::shared_ptr<>
2014-08-29 Ingo RuhnkeFixed resize handling of lightmaps, they are now recrea...
2014-08-29 Ingo RuhnkeFixed SDLLightmap::get_light()
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-17 Ingo RuhnkeCleaned up VideoSystem initalisation
2014-08-17 Ingo RuhnkeAdded some m_ prefixes to member variables in SDLRender...
2014-08-17 Ingo RuhnkeAdded Renderer::start_draw()/end_draw() to fix scale...
2014-08-17 Ingo RuhnkeRender SDL lightmaps at lower resolutions, as specified...
2014-08-16 Ingo RuhnkeMerge branch 'feature/surface-scaling'
2014-08-16 Ingo RuhnkeChanged DrawingContext::draw_surface_part() to handle...
2014-08-12 Ingo RuhnkeFixed SDL gradient renderer not drawing anything if...
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2014-08-12 Ingo RuhnkeMerge branch 'feature/memoryleaks'
2014-08-12 Ingo RuhnkeFixed memory leak in DrawingContext
2014-08-11 Ingo RuhnkeTurned DrawingEffect into a proper bitset, used to...
2014-08-11 Ingo RuhnkeGutted SDLSurfaceData, as it doesn't really need to...
2014-08-11 Ingo RuhnkeMerge branch 'feature/argparse'
2014-08-11 Ingo RuhnkeFixed compiler warnings due to new loglevel aware log...
2014-08-10 Ingo RuhnkeMade WARNING build option usable again
2014-08-06 Ingo RuhnkeMerge branch 'feature/gamecontroller'
2014-08-06 Tobias MarkusBetter fix. Keeping values intact
2014-08-06 Tobias MarkusFix for wrong lightmap size in fullscreen
2014-08-04 Ingo RuhnkeAdded support for desktop-fullscreen mode
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Ingo RuhnkeMerge branch 'master' of https://code.google.com/p...
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-08-03 Ingo RuhnkeMoved some aspect ratio calculations into video/util.cpp
2014-08-02 Ingo RuhnkeReimplemented magnification and aspect ratio handling
2014-08-01 Ingo RuhnkeReplaced SDL_RenderSetLogicalSize(), removed PHYSICAL_S...
2014-08-01 Ingo RuhnkeRemoved foobar from Renderer::to_logical(), it's no...
2014-08-01 Ingo RuhnkeAdded fullscreen switching to SDLRenderer
2014-08-01 Ingo RuhnkeUse better filtering for scaling in SDL
2014-08-01 Ingo RuhnkeClear the screen to avoid garbage in unreachable areas...
2014-07-31 Ingo RuhnkeCleaned up coordinate translation a little, SDL mouse...
2014-07-31 Ingo RuhnkeImplemented window scaling in SDLRenderer, mouse input...
2014-07-31 Ingo RuhnkeUse SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp...
2014-07-31 Ingo RuhnkeImplemented support for different blend modes in SDL
2014-07-31 Ingo RuhnkeImplemented sprite rotations for SDLRenderer
2014-07-31 Ingo RuhnkeMerged drawing code from SDLLightmap and SDLRenderer...
2014-07-31 Ingo RuhnkeFixed window resize in OpenGL and added window resize...
2014-07-31 Ingo RuhnkeFixed window title and icon, removed Renderer and Light...
2014-07-31 Ingo RuhnkeImplemented Texture color modification
2014-07-31 Ingo RuhnkeImplemented SDLLightmap::get_light(), haven't tested it
2014-07-31 Ingo RuhnkeImplemented basic lightmap rendering, still a bit of...
2014-07-30 Ingo RuhnkePrint some debug info for the created SDL_Renderer
2014-07-30 Ingo RuhnkeImplemented set_gamma()
2014-07-30 Ingo RuhnkeUse fullscreen and resolution config in SDLRenderer
2014-07-30 Ingo RuhnkeRemoved OLD_SDL1 software rendering code from SDL_Renderer
2014-07-30 Ingo RuhnkeRemoved lots of OLD_SDL1 software rendering code from...
2014-07-30 Ingo RuhnkeRemoved some OLD_SDL1 code
2014-07-30 Ingo RuhnkeFixed radius calculation for rounded rectangles
2014-07-30 Ingo RuhnkeImplemented support for rounded rectangles
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::do_take_screenshot()
2014-07-30 Ingo RuhnkeImplemented horizontal flipping in SDLRenderer
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::draw_inverse_ellipse()
2014-07-30 Ingo RuhnkeImplemented basic rendering operations, game is now...
2014-07-30 Ingo RuhnkeRemoved unused "void Renderer::draw_text(const DrawingR...
2014-07-30 Ingo RuhnkeDisabled some more code, game now starts up and plays...
2014-07-30 Ingo RuhnkeMade code compile, not work, with SDL2, old code that...
2014-07-30 Ingo RuhnkeFixed SDL2 include, should just be SDL.h
2014-05-12 Tobias MarkusMore fixes, down to 4 errors
2014-05-12 Tobias MarkusMore fixes, SetAlpha problems remaining
2014-05-12 Tobias MarkusMore fixes
2014-05-12 Tobias MarkusMore SDL2 fixes
2014-05-12 Tobias MarkusFixing a few compiler errors, thanks to bluescreen_aven...
2014-03-03 Tobias MarkusTry to use hardware surfaces instead of software ones
2013-08-24 Benjamin Leduc modified: CMakeLists.txt
2010-03-01 Florian Forstersdl_texture.cpp: Rewrite the optimize() function.
2010-01-30 Florian Forstersrc/video/sdl_renderer.cpp: Work around a segmentation...
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-14 Ingo RuhnkeAdded TexturePtr
2009-12-07 Tim Goyamake SDL texture optimization less aggressive and gener...
2009-12-06 Ingo RuhnkeAdded empty SurfaceData class so we don't have to pass...
2009-11-18 Ingo RuhnkeAdded supertux/globals.?pp to collect all the random...
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...