Fixed compiler warnings due to new loglevel aware log macro
[supertux.git] / src / video /
2014-08-11 Ingo RuhnkeFixed compiler warnings due to new loglevel aware log...
2014-08-11 Ingo RuhnkeUpdated email address, grumbel@gmx.de -> grumbel@gmail.com
2014-08-10 Ingo RuhnkeMade WARNING build option usable again
2014-08-07 Ingo RuhnkeFixed missing SDL_WINDOW_RESIZABLE flag in GLRenderer
2014-08-06 Ingo RuhnkeMerge branch 'feature/gamecontroller'
2014-08-06 Tobias MarkusBetter fix. Keeping values intact
2014-08-06 Tobias MarkusFix for wrong lightmap size in fullscreen
2014-08-04 Ingo RuhnkeAdded 1-pixel transparent border around glyphs to avoid...
2014-08-04 Ingo RuhnkeAdded support for desktop-fullscreen mode
2014-08-04 Ingo RuhnkeMerge branch 'feature/c++11'
2014-08-03 Ingo RuhnkeFixed some std::unique_ptr<> issues
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Ingo RuhnkeMerge branch 'master' of https://code.google.com/p...
2014-08-03 Ingo RuhnkeExit loop when font definition contains more characters...
2014-08-03 Ingo RuhnkeReplaced old SDL1 surface flags with 0
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-08-03 Ingo RuhnkeMoved some aspect ratio calculations into video/util.cpp
2014-08-02 Ingo RuhnkeReimplemented magnification and aspect ratio handling
2014-08-01 Ingo RuhnkeFixed surfaces not getting properly converted to textur...
2014-08-01 Ingo RuhnkeReplaced SDL_RenderSetLogicalSize(), removed PHYSICAL_S...
2014-08-01 Ingo RuhnkeRemoved foobar from Renderer::to_logical(), it's no...
2014-08-01 Ingo RuhnkeAdded fullscreen switching to SDLRenderer
2014-08-01 Ingo RuhnkeMinor cleanup
2014-08-01 Ingo RuhnkeUse better filtering for scaling in SDL
2014-08-01 Ingo RuhnkeClear the screen to avoid garbage in unreachable areas...
2014-07-31 Ingo RuhnkeCleaned up coordinate translation a little, SDL mouse...
2014-07-31 Ingo RuhnkeImplemented window scaling in SDLRenderer, mouse input...
2014-07-31 Ingo RuhnkeUse SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp...
2014-07-31 Ingo RuhnkeImplemented support for different blend modes in SDL
2014-07-31 Ingo RuhnkeImplemented sprite rotations for SDLRenderer
2014-07-31 Ingo RuhnkeMerged drawing code from SDLLightmap and SDLRenderer...
2014-07-31 Ingo RuhnkeRemoved pointless check for screen mode change, as...
2014-07-31 Ingo RuhnkeImplemented desktop_size discovery in GLRenderer
2014-07-31 Ingo RuhnkeImplemented fullscreen mode selection, OpenGL only...
2014-07-31 Ingo RuhnkeReenabled vsync and some other OpenGL attributes
2014-07-31 Ingo RuhnkeFixed window resize in OpenGL and added window resize...
2014-07-31 Ingo RuhnkeFixed window title and icon, removed Renderer and Light...
2014-07-31 Ingo RuhnkeImplemented Texture color modification
2014-07-31 Ingo RuhnkeImplemented SDLLightmap::get_light(), haven't tested it
2014-07-31 Ingo RuhnkeImplemented basic lightmap rendering, still a bit of...
2014-07-30 Ingo RuhnkePrint some debug info for the created SDL_Renderer
2014-07-30 Ingo RuhnkeImplemented set_gamma()
2014-07-30 Ingo RuhnkeUse fullscreen and resolution config in SDLRenderer
2014-07-30 Ingo RuhnkeRemoved OLD_SDL1 software rendering code from SDL_Renderer
2014-07-30 Ingo RuhnkeRemoved lots of OLD_SDL1 software rendering code from...
2014-07-30 Ingo RuhnkeRemoved some OLD_SDL1 code
2014-07-30 Ingo RuhnkeFixed black borders in GL renderer
2014-07-30 Ingo RuhnkeRemoved unused SDL_Surface* screen; from GLLightmap
2014-07-30 Ingo RuhnkeFixed radius calculation for rounded rectangles
2014-07-30 Ingo RuhnkeFixed OpenGL renderer, starts now up and game seems...
2014-07-30 Ingo RuhnkeImplemented support for rounded rectangles
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::do_take_screenshot()
2014-07-30 Ingo RuhnkeImplemented horizontal flipping in SDLRenderer
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::draw_inverse_ellipse()
2014-07-30 Ingo RuhnkeImplemented basic rendering operations, game is now...
2014-07-30 Ingo RuhnkeRemoved unused "void Renderer::draw_text(const DrawingR...
2014-07-30 Ingo RuhnkeDisabled some more code, game now starts up and plays...
2014-07-30 Ingo RuhnkeMade code compile, not work, with SDL2, old code that...
2014-07-30 Ingo RuhnkeFixed SDL2 include, should just be SDL.h
2014-05-12 Tobias MarkusMore fixes, down to 4 errors
2014-05-12 Tobias MarkusMore fixes, SetAlpha problems remaining
2014-05-12 Tobias MarkusMore fixes
2014-05-12 Tobias MarkusMore SDL2 fixes
2014-05-12 Tobias MarkusFixing a few compiler errors, thanks to bluescreen_aven...
2014-03-03 Tobias MarkusTry to use hardware surfaces instead of software ones
2014-03-03 Tobias MarkusFixing OpenGL compiler warning since Mavericks
2014-02-02 Tobias MarkusPossibly fixing Valgrind issue
2014-01-30 Tobias MarkusAdding another null check to prevent another crash
2014-01-30 Tobias MarkusAdding another null check to prevent another crash
2013-10-26 Tobias MarkusIssue 1015: Adding null-checks to GLRenderer::draw_surface
2013-09-12 Tobias MarkusIssue 1015: Adding null-checks to GLRenderer::draw_surface
2013-08-24 Benjamin Leduc modified: CMakeLists.txt
2013-07-19 LMHMerge branch 'glow_effects'
2013-05-21 Jann HornSame PNG file no longer decoded multiple times for...
2013-03-19 Tobias MarkusFixed several compiler warnings from bug 955
2013-02-20 LMHMerge branch 'icyworld' new worldmap graphics for Icy...
2013-02-20 LMHTemporary fix to redundant glBlindTexture calls, see...
2012-01-21 LMHbug fix to lighting and hitbox for mriceblock (bug...
2011-01-10 Christoph Sommercommitted stpatch20110110.diff by Jonas Kümmerlin
2010-03-04 Mathnerd314Use static casts in GL::Renderer
2010-03-01 Florian Forstersdl_texture.cpp: Rewrite the optimize() function.
2010-03-01 Ingo RuhnkeAdded DrawingContext::get_cliprect()
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-02-21 Ingo RuhnkeLimit max visible area to 1280x800
2010-01-30 Florian ForsterFurther cleanups to texture caching, from bug 523:
2010-01-30 Florian Forstersrc/video/sdl_renderer.cpp: Work around a segmentation...
2010-01-24 Mathnerd314Use NDEBUG a bit less.
2010-01-20 Mathnerd314Octo's patch from bug 523.
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-12-30 Ingo RuhnkeAdded cast around GLEW_ARB_texture_non_power_of_two...
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-25 Mathnerd314Thunderstorm sounds (from Auria and Some_Person)
2009-12-14 Ingo RuhnkeAdded TexturePtr
2009-12-14 Ingo RuhnkeAdded FontPtr
2009-12-14 Ingo RuhnkeAdded Surface::clone() method
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Ingo RuhnkeAdded SurfacePtr
2009-12-13 Mathnerd314change some LAYER_GUI to LAYER_HUD, update tinygettext...
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Ingo RuhnkeUse boost::shared_ptr<Surface> instead of std::auto_ptr...
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