2014-01-24 |
Tobias Markus | Lower savebell sound for bigger bell |
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2014-01-03 |
LMH | Revert "Speed improvement: Moving check online to diffe... |
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2013-12-29 |
LMH | Added a dead_script to ghosttree so that issue #34... |
tree | commitdiff |
2013-12-29 |
LMH | Renamed some variables for rusty_trampoline since the... |
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2013-12-18 |
Tobias Markus | WIP improvement: Egg powerup rotation |
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2013-12-16 |
Tobias Markus | Using filename instead of author and level name |
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2013-12-15 |
Tobias Markus | Adding level author and name to level license warning |
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2013-12-15 |
Tobias Markus | Adding current level name and author to badguy warning |
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2013-12-15 |
Tobias Markus | Speed improvement: Moving check online to different... |
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2013-12-09 |
Tobias Markus | Don't count angrystone in level stats |
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2013-11-11 |
Tobias Markus | Fixing compiler errors on Mavericks (not sure if those... |
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2013-11-07 |
LMH | Some minor code cleanup resulting from a user running... |
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2013-11-05 |
Tobias Markus | Don't resurrect zeekling when colliding after squished |
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2013-11-04 |
Tobias Markus | Do not resurrect squished bouncing snowball when collid... |
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2013-11-01 |
Tobias Markus | Fixing SuperTux crashes when compiled on Mac OS X 10.9 |
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2013-10-28 |
Tobias Markus | Fixing some more compiler errors in Maverick |
tree | commitdiff |
2013-10-28 |
Tobias Markus | Fixing variable warnings in mrtree.cpp |
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2013-10-28 |
LMH | Tweak to allow MinGW to compile, issues #26 & 27 |
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2013-10-13 |
Tobias Markus | Move falling badguys to LAYER_FALLING (= 500), fixes... |
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2013-10-13 |
Tobias Markus | Haywire not moving when jumping on it after freezing |
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2013-10-02 |
LMH | Keep dead Tux small, resolves bug#638 and issue#5 |
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2013-09-28 |
Tobias Markus | More effective method of freeing tilesets |
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2013-09-27 |
Tobias Markus | Issue 952: Unloading/freeing all tilesets prior to... |
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2013-09-25 |
LMH | Changed the draw layer of coins from LAYER_TILES to... |
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2013-09-22 |
Wolfgang Becker | When creating a brick object to handle tiles with attri... |
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2013-09-21 |
Benjamin Leduc | Merge branch 'master' of https://code.google.com/p... |
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2013-09-17 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
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2013-09-15 |
LMH | Snowman enhancements: dead-script is passed to snowball... |
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2013-09-15 |
LMH | Check to make sure worldmap level sprite has a 'perfect... |
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2013-09-15 |
LMH | Added a warning message alerting that a badguy included... |
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2013-09-12 |
Tobias Markus | Issue 1015: Adding null-checks to GLRenderer::draw_surface |
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2013-09-10 |
LMH | --amend |
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2013-09-10 |
LMH | Addon manager references a different index to keep... |
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2013-09-10 |
LMH | Haywire makes noise when enraged |
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2013-09-10 |
LMH | WeakBlocks draw in front of other objects allowing... |
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2013-09-08 |
LMH | Prevent livefire from wakeing from sleep while in the... |
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2013-09-08 |
LMH | Added a missing 'break' statement to statistics |
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2013-09-07 |
LMH | BonusBlock drawn on same layer as Block again |
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2013-09-07 |
LMH | Secret areas can also trigger a script |
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2013-09-07 |
LMH | Level into screen will now display target time if defin... |
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2013-09-07 |
LMH | Worldmap stats report level target time |
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2013-09-06 |
LMH | Added ability to define a 'target time' for levels... |
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2013-09-06 |
LMH | Hide stats on levels that have none |
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2013-09-06 |
LMH | Stalactites break free when disturbed by fire and ice... |
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2013-09-04 |
LMH | Added a negative y-velocity component to horizontal... |
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2013-09-04 |
LMH | Icecrusher will no longer drop if there are static... |
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2013-09-03 |
LMH | Tweaked worldmap HUD. |
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2013-09-03 |
LMH | Added a secondary coin sound to distinguish between... |
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2013-09-03 |
LMH | Worldmap now supports an additional level sprite action... |
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2013-09-02 |
LMH | Made short_fuse explode when hit with bullets of all... |
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2013-09-02 |
LMH | Improved death mechanics of livefire |
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2013-09-02 |
LMH | Improved death mechanics of flame and iceflame. |
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2013-09-02 |
LMH | Tweaked the backflip timer so that Tux cannot cancel... |
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2013-09-02 |
LMH | Removed coin penalty for aborting a level- this needs... |
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2013-09-02 |
LMH | Using a reset point no longer marks statistics as invalid. |
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2013-09-02 |
LMH | Dispensed badguys are no longer counted in level stats. |
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2013-08-31 |
Wolfgang Becker | Tux can stop to backflip at will. Holding jump continue... |
tree | commitdiff |
2013-08-29 |
LMH | Reverted part of revision 02c347cdae86. |
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2013-08-29 |
Wolfgang Becker | Tux can stop to backflip when landing on objects. Holdi... |
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2013-08-27 |
Tobias Markus | Changing the order in which the components are loaded... |
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2013-08-26 |
LMH | Cleaned up some junk in bonus_block. |
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2013-08-25 |
Tobias Markus | Prevent previous music from playing when sound file... |
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2013-08-25 |
Tobias Markus | [bug 952 partial] Free mouse cursor surface before... |
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2013-08-23 |
Tobias Markus | Checking if badguy is active before double-killing... |
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2013-08-22 |
Tobias Markus | Don't kill badguys twice when hitting spike after falli... |
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2013-08-21 |
LMH | Finish making powerups drop out of bonus blocks when... |
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2013-08-21 |
LMH | Start working on a bonusblock drop procedure for when... |
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2013-08-19 |
Tobias Markus | bug 1001 part: Fix compiler warnings in iSpy |
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2013-08-18 |
Tobias Markus | Issue 1001: Fix compilation warning |
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2013-08-17 |
Tobias Markus | Partial resolution of bug 952 |
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2013-08-13 |
LMH | Set default behavior for red potion powerups to flip... |
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2013-08-13 |
LMH | Tweaks to HeavyCoin to make it placeable in the editor |
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2013-08-12 |
Tobias Markus | Strings in the addon manager can now be translated... |
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2013-08-12 |
Tobias Markus | Reset points no longer activate if already in ringing... |
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2013-08-10 |
LMH | Omit the copyright date from translation in the title... |
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2013-08-10 |
Tobias Markus | Allow butt-jumping on infoblocks |
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2013-08-08 |
LMH | Added a phase factor to dazed icecrusher eye motion... |
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2013-08-03 |
LMH | Cleaned up icecrusher eye socket graphics, made eyes... |
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2013-07-31 |
LMH | Large icecrusher sprites also support eye animation... |
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2013-07-28 |
LMH | Animated eyes of icecrusher to follow Tux |
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2013-07-25 |
LMH | Icecrusher makes noise when hitting and throws up parti... |
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2013-07-19 |
LMH | Added a version of mriceblock that does not fall off... |
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2013-07-19 |
LMH | Merge branch 'glow_effects' |
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2013-07-16 |
LMH | New BadGuy: GoldBomb - a bomb that throws a bunch of... |
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2013-07-16 |
Tobias Markus | Unified some [DEBUG] log calls, bug 994. |
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2013-07-16 |
LMH | Modified conditions in which Tux can release objects. |
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2013-07-16 |
LMH | HeavyCoins make noise when they collide with solid... |
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2013-07-13 |
LMH | New BonusBlock content: 'explode' - a coin explosion. |
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2013-07-13 |
LMH | Reduced code for HeavyCoin used by CoinRain, correcting... |
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2013-07-13 |
LMH | Short Fuse runs dead-script when exploding, not just... |
tree | commitdiff |
2013-07-11 |
LMH | New BonusBlock content: 'coinrain'. Causes ten coins... |
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2013-07-11 |
LMH | Custom BonusBlocks now always run scripts if defined... |
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2013-07-11 |
LMH | Climbing animation stops when Tux is not in motion |
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2013-07-08 |
LMH | Restored coin-cost for reset points and added a coin... |
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2013-07-08 |
LMH | Set version to 0.3.4-GIT |
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2013-07-08 |
Daniela Ferraz | Owl releases payload when killed by fire of invincibili... |
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2013-07-06 |
LMH | Renamed walkingflame to livefire including sleeping... |
tree | commitdiff |
2013-07-06 |
LMH | Consolidated code for walkingflame and swalking flame... |
tree | commitdiff |
2013-07-03 |
Daniela Ferraz | Owl releases payload just prior to leaving the sector... |
tree | commitdiff |
2013-06-19 |
LMH | Textscroller tweak to prevent jumping when 'Jump with... |
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