Turn the ledge in Entrance to the Cave into a secret area because I spent way too...
[supertux.git] / src /
2014-08-03 Mathnerd314Fix egg sprite
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Mathnerd314Flesh out the intro scene some more.
2014-08-03 Ingo RuhnkeMerge branch 'master' of https://code.google.com/p...
2014-08-03 Ingo RuhnkeExit loop when font definition contains more characters...
2014-08-03 Ingo RuhnkeRolled file back to version from master, due to imprope...
2014-08-03 Ingo RuhnkeFixed compiler warnings
2014-08-03 Ingo RuhnkeReplaced old SDL1 surface flags with 0
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-08-03 Ingo RuhnkeMoved some aspect ratio calculations into video/util.cpp
2014-08-02 Ingo RuhnkeReimplemented magnification and aspect ratio handling
2014-08-01 Tobias MarkusOnly rotate egg when its actually moving (velocity...
2014-08-01 Ingo RuhnkeFixed surfaces not getting properly converted to textur...
2014-08-01 Ingo RuhnkeReverted 91c1517 and reinserted the old mouse cursor...
2014-08-01 Ingo RuhnkeReplaced SDL_RenderSetLogicalSize(), removed PHYSICAL_S...
2014-08-01 Ingo RuhnkeRemoved foobar from Renderer::to_logical(), it's no...
2014-08-01 Ingo RuhnkeRemoved platform specific path magic and use SDL_GetBas...
2014-08-01 Ingo RuhnkeAdded fullscreen switching to SDLRenderer
2014-08-01 Ingo RuhnkeMinor cleanup
2014-08-01 Ingo RuhnkeUse better filtering for scaling in SDL
2014-08-01 Ingo RuhnkeClear the screen to avoid garbage in unreachable areas...
2014-08-01 Ingo RuhnkePass mouse coordinates to mouse pointer manually instea...
2014-07-31 Ingo RuhnkeCleaned up coordinate translation a little, SDL mouse...
2014-07-31 Ingo RuhnkeImplemented window scaling in SDLRenderer, mouse input...
2014-07-31 Ingo RuhnkeUse SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp...
2014-07-31 Ingo RuhnkeImplemented support for different blend modes in SDL
2014-07-31 Ingo RuhnkeImplemented sprite rotations for SDLRenderer
2014-07-31 Ingo RuhnkeMerged drawing code from SDLLightmap and SDLRenderer...
2014-07-31 Ingo RuhnkeRemoved pointless check for screen mode change, as...
2014-07-31 Ingo RuhnkeImplemented desktop_size discovery in GLRenderer
2014-07-31 Ingo RuhnkeFixed typo that made mouse clicks not function properly
2014-07-31 Ingo RuhnkeImplemented fullscreen mode selection, OpenGL only...
2014-07-31 Ingo RuhnkeReenabled vsync and some other OpenGL attributes
2014-07-31 Ingo RuhnkeFixed window resize in OpenGL and added window resize...
2014-07-31 Ingo RuhnkeFixed window title and icon, removed Renderer and Light...
2014-07-31 Ingo RuhnkeImplemented Texture color modification
2014-07-31 Ingo RuhnkeImplemented SDLLightmap::get_light(), haven't tested it
2014-07-31 Ingo RuhnkeAdded PHYSICAL_SCREEN_WIDTH global variable, little...
2014-07-31 Ingo RuhnkeImplemented basic lightmap rendering, still a bit of...
2014-07-30 Ingo RuhnkePrint some debug info for the created SDL_Renderer
2014-07-30 Ingo RuhnkeRemoved unused GUI classes Button and ButtonGroup
2014-07-30 Ingo RuhnkeFixed text input in console, console itself doesn't...
2014-07-30 Ingo RuhnkeFixed crash when enabling console
2014-07-30 Ingo RuhnkeHooked up window resize event (not yet implemented...
2014-07-30 Ingo RuhnkeImplemented set_gamma()
2014-07-30 Ingo RuhnkeUse fullscreen and resolution config in SDLRenderer
2014-07-30 Ingo RuhnkeRemoved OLD_SDL1 software rendering code from SDL_Renderer
2014-07-30 Ingo RuhnkeRemoved lots of OLD_SDL1 software rendering code from...
2014-07-30 Ingo RuhnkeRemoved some OLD_SDL1 code
2014-07-30 Ingo RuhnkeFixed black borders in GL renderer
2014-07-30 Ingo RuhnkeRemoved unused SDL_Surface* screen; from GLLightmap
2014-07-30 Ingo RuhnkeFixed radius calculation for rounded rectangles
2014-07-30 Ingo RuhnkeFixed OpenGL renderer, starts now up and game seems...
2014-07-30 Ingo RuhnkeImplemented support for rounded rectangles
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::do_take_screenshot()
2014-07-30 Ingo RuhnkeImplemented horizontal flipping in SDLRenderer
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::draw_inverse_ellipse()
2014-07-30 Ingo RuhnkeImplemented basic rendering operations, game is now...
2014-07-30 Ingo RuhnkeRemoved unused "void Renderer::draw_text(const DrawingR...
2014-07-30 Ingo RuhnkeDisabled some more code, game now starts up and plays...
2014-07-30 Ingo RuhnkeMade code compile, not work, with SDL2, old code that...
2014-07-30 Ingo RuhnkeFixed SDL2 include, should just be SDL.h
2014-07-30 Ingo RuhnkePurged SDL2 source code from the sourcetree, it's not...
2014-07-24 LMHInvincibility stars sparkle when close to Tux
2014-07-18 LMHReduced the value of SWITCH_DELAY for magic blocks...
2014-07-18 LMHFixed a counting bug when using butt-jump on a multi...
2014-06-26 LMHFrozen badguys can be killed with butt-jump
2014-06-25 LMHAuto-run levels are automatically marked as solved.
2014-06-14 LMHPowerup: Iceflower improvements
2014-05-12 Tobias MarkusMore fixes, down to 4 errors
2014-05-12 Tobias MarkusMore fixes, SetAlpha problems remaining
2014-05-12 Tobias MarkusMore fixes
2014-05-12 Tobias MarkusMore SDL2 fixes
2014-05-12 Tobias MarkusFixing a few compiler errors, thanks to bluescreen_aven...
2014-05-10 Tobias MarkusCorrectly parse file:// urls
2014-04-26 Benjamin Leduccopyright update
2014-03-13 LMHRevert "Update to SQUIRREL 3.0.4"
2014-03-11 Tobias MarkusDo not rotate sprite when we are dying
2014-03-10 Tobias MarkusAdding level filename to log debug
2014-03-09 LMHSeparated shading on egg from the rotating graphic...
2014-03-09 LMHMore explosion variety.
2014-03-08 LMHA more elegant approach to backflip animation.
2014-03-08 LMHAlternative approach to rotating egg powerup.
2014-03-03 Tobias MarkusTry to use hardware surfaces instead of software ones
2014-03-03 Tobias MarkusFixing OpenGL compiler warning since Mavericks
2014-03-03 Tobias MarkusFixing compiler warning
2014-02-26 Tobias MarkusUpdate to SQUIRREL 3.0.4
2014-02-25 Tobias MarkusMore debug markers before debug statements in willowisp.cpp
2014-02-03 Tobias MarkusPossibly fixing another memory leak
2014-02-02 Tobias MarkusCalling PHYSFS_freeList in destructor
2014-02-02 Tobias MarkusPossibly fixing Valgrind issue
2014-02-02 Tobias MarkusDo not try to get search path every time
2014-02-01 Tobias MarkusFix extensive disk I/O when in worldmap (found using...
2014-01-30 Tobias MarkusAdding another null check to prevent another crash
2014-01-30 Tobias MarkusAdding another null check to prevent another crash
2014-01-30 Tobias Markus[Issue 3] Fix for jittering when there are slopes that...
2014-01-30 Tobias MarkusPossible fix for issue 369: Wrong kill animation after...
2014-01-30 Tobias MarkusIgnore instead of exit when invalid command line option...
2014-01-28 LMHExplosions destroy bricks
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