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Alternative approach to rotating egg powerup.
[supertux.git]
/
src
/
2014-03-08
LMH
Alternative approach to rotating egg powerup.
tree
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commitdiff
2014-03-03
Tobias Markus
Try to use hardware surfaces instead of software ones
tree
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commitdiff
2014-03-03
Tobias Markus
Fixing OpenGL compiler warning since Mavericks
tree
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commitdiff
2014-03-03
Tobias Markus
Fixing compiler warning
tree
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commitdiff
2014-02-26
Tobias Markus
Update to SQUIRREL 3.0.4
tree
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commitdiff
2014-02-25
Tobias Markus
More debug markers before debug statements in willowisp.cpp
tree
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commitdiff
2014-02-03
Tobias Markus
Possibly fixing another memory leak
tree
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commitdiff
2014-02-02
Tobias Markus
Calling PHYSFS_freeList in destructor
tree
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commitdiff
2014-02-02
Tobias Markus
Possibly fixing Valgrind issue
tree
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commitdiff
2014-02-02
Tobias Markus
Do not try to get search path every time
tree
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commitdiff
2014-02-01
Tobias Markus
Fix extensive disk I/O when in worldmap (found using...
tree
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commitdiff
2014-01-30
Tobias Markus
Adding another null check to prevent another crash
tree
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commitdiff
2014-01-30
Tobias Markus
Adding another null check to prevent another crash
tree
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commitdiff
2014-01-30
Tobias Markus
[Issue 3] Fix for jittering when there are slopes that...
tree
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commitdiff
2014-01-30
Tobias Markus
Possible fix for issue 369: Wrong kill animation after...
tree
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commitdiff
2014-01-30
Tobias Markus
Ignore instead of exit when invalid command line option...
tree
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commitdiff
2014-01-28
LMH
Explosions destroy bricks
tree
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commitdiff
2014-01-27
Tobias Markus
Resetting to previous powerups and coin count when...
tree
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commitdiff
2014-01-26
Tobias Markus
Adding nullchecks to resources.cpp in order to fix...
tree
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commitdiff
2014-01-24
Tobias Markus
Lower savebell sound for bigger bell
tree
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commitdiff
2014-01-03
LMH
Revert "Speed improvement: Moving check online to diffe...
tree
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commitdiff
2013-12-29
LMH
Added a dead_script to ghosttree so that issue #34...
tree
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commitdiff
2013-12-29
LMH
Renamed some variables for rusty_trampoline since the...
tree
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commitdiff
2013-12-18
Tobias Markus
WIP improvement: Egg powerup rotation
tree
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commitdiff
2013-12-16
Tobias Markus
Using filename instead of author and level name
tree
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commitdiff
2013-12-15
Tobias Markus
Adding level author and name to level license warning
tree
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commitdiff
2013-12-15
Tobias Markus
Adding current level name and author to badguy warning
tree
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commitdiff
2013-12-15
Tobias Markus
Speed improvement: Moving check online to different...
tree
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commitdiff
2013-12-09
Tobias Markus
Don't count angrystone in level stats
tree
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commitdiff
2013-11-11
Tobias Markus
Fixing compiler errors on Mavericks (not sure if those...
tree
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commitdiff
2013-11-07
LMH
Some minor code cleanup resulting from a user running...
tree
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commitdiff
2013-11-05
Tobias Markus
Don't resurrect zeekling when colliding after squished
tree
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commitdiff
2013-11-04
Tobias Markus
Do not resurrect squished bouncing snowball when collid...
tree
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commitdiff
2013-11-01
Tobias Markus
Fixing SuperTux crashes when compiled on Mac OS X 10.9
tree
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commitdiff
2013-10-28
Tobias Markus
Fixing some more compiler errors in Maverick
tree
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commitdiff
2013-10-28
Tobias Markus
Fixing variable warnings in mrtree.cpp
tree
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commitdiff
2013-10-28
LMH
Tweak to allow MinGW to compile, issues #26 & 27
tree
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commitdiff
2013-10-13
Tobias Markus
Move falling badguys to LAYER_FALLING (= 500), fixes...
tree
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commitdiff
2013-10-13
Tobias Markus
Haywire not moving when jumping on it after freezing
tree
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commitdiff
2013-10-02
LMH
Keep dead Tux small, resolves bug#638 and issue#5
tree
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commitdiff
2013-09-28
Tobias Markus
More effective method of freeing tilesets
tree
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commitdiff
2013-09-27
Tobias Markus
Issue 952: Unloading/freeing all tilesets prior to...
tree
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commitdiff
2013-09-25
LMH
Changed the draw layer of coins from LAYER_TILES to...
tree
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commitdiff
2013-09-22
Wolfgang Becker
When creating a brick object to handle tiles with attri...
tree
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commitdiff
2013-09-21
Benjamin Leduc
Merge branch 'master' of https://code.google.com/p...
tree
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commitdiff
2013-09-17
LMH
New sounds: cracking, icecrash, pop, and sizzle.
tree
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commitdiff
2013-09-15
LMH
Snowman enhancements: dead-script is passed to snowball...
tree
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commitdiff
2013-09-15
LMH
Check to make sure worldmap level sprite has a 'perfect...
tree
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commitdiff
2013-09-15
LMH
Added a warning message alerting that a badguy included...
tree
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commitdiff
2013-09-12
Tobias Markus
Issue 1015: Adding null-checks to GLRenderer::draw_surface
tree
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commitdiff
2013-09-10
LMH
--amend
tree
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commitdiff
2013-09-10
LMH
Addon manager references a different index to keep...
tree
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commitdiff
2013-09-10
LMH
Haywire makes noise when enraged
tree
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commitdiff
2013-09-10
LMH
WeakBlocks draw in front of other objects allowing...
tree
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commitdiff
2013-09-08
LMH
Prevent livefire from wakeing from sleep while in the...
tree
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commitdiff
2013-09-08
LMH
Added a missing 'break' statement to statistics
tree
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commitdiff
2013-09-07
LMH
BonusBlock drawn on same layer as Block again
tree
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commitdiff
2013-09-07
LMH
Secret areas can also trigger a script
tree
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commitdiff
2013-09-07
LMH
Level into screen will now display target time if defin...
tree
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commitdiff
2013-09-07
LMH
Worldmap stats report level target time
tree
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commitdiff
2013-09-06
LMH
Added ability to define a 'target time' for levels...
tree
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commitdiff
2013-09-06
LMH
Hide stats on levels that have none
tree
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commitdiff
2013-09-06
LMH
Stalactites break free when disturbed by fire and ice...
tree
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commitdiff
2013-09-04
LMH
Added a negative y-velocity component to horizontal...
tree
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commitdiff
2013-09-04
LMH
Icecrusher will no longer drop if there are static...
tree
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commitdiff
2013-09-03
LMH
Tweaked worldmap HUD.
tree
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commitdiff
2013-09-03
LMH
Added a secondary coin sound to distinguish between...
tree
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commitdiff
2013-09-03
LMH
Worldmap now supports an additional level sprite action...
tree
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commitdiff
2013-09-02
LMH
Made short_fuse explode when hit with bullets of all...
tree
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commitdiff
2013-09-02
LMH
Improved death mechanics of livefire
tree
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commitdiff
2013-09-02
LMH
Improved death mechanics of flame and iceflame.
tree
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commitdiff
2013-09-02
LMH
Tweaked the backflip timer so that Tux cannot cancel...
tree
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commitdiff
2013-09-02
LMH
Removed coin penalty for aborting a level- this needs...
tree
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commitdiff
2013-09-02
LMH
Using a reset point no longer marks statistics as invalid.
tree
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commitdiff
2013-09-02
LMH
Dispensed badguys are no longer counted in level stats.
tree
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commitdiff
2013-08-31
Wolfgang Becker
Tux can stop to backflip at will. Holding jump continue...
tree
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commitdiff
2013-08-29
LMH
Reverted part of revision 02c347cdae86.
tree
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commitdiff
2013-08-29
Wolfgang Becker
Tux can stop to backflip when landing on objects. Holdi...
tree
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commitdiff
2013-08-27
Tobias Markus
Changing the order in which the components are loaded...
tree
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commitdiff
2013-08-26
LMH
Cleaned up some junk in bonus_block.
tree
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commitdiff
2013-08-25
Tobias Markus
Prevent previous music from playing when sound file...
tree
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commitdiff
2013-08-25
Tobias Markus
[bug 952 partial] Free mouse cursor surface before...
tree
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commitdiff
2013-08-23
Tobias Markus
Checking if badguy is active before double-killing...
tree
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commitdiff
2013-08-22
Tobias Markus
Don't kill badguys twice when hitting spike after falli...
tree
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commitdiff
2013-08-21
LMH
Finish making powerups drop out of bonus blocks when...
tree
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commitdiff
2013-08-21
LMH
Start working on a bonusblock drop procedure for when...
tree
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commitdiff
2013-08-19
Tobias Markus
bug 1001 part: Fix compiler warnings in iSpy
tree
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commitdiff
2013-08-18
Tobias Markus
Issue 1001: Fix compilation warning
tree
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commitdiff
2013-08-17
Tobias Markus
Partial resolution of bug 952
tree
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commitdiff
2013-08-13
LMH
Set default behavior for red potion powerups to flip...
tree
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commitdiff
2013-08-13
LMH
Tweaks to HeavyCoin to make it placeable in the editor
tree
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commitdiff
2013-08-12
Tobias Markus
Strings in the addon manager can now be translated...
tree
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commitdiff
2013-08-12
Tobias Markus
Reset points no longer activate if already in ringing...
tree
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commitdiff
2013-08-10
LMH
Omit the copyright date from translation in the title...
tree
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commitdiff
2013-08-10
Tobias Markus
Allow butt-jumping on infoblocks
tree
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commitdiff
2013-08-08
LMH
Added a phase factor to dazed icecrusher eye motion...
tree
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commitdiff
2013-08-03
LMH
Cleaned up icecrusher eye socket graphics, made eyes...
tree
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commitdiff
2013-07-31
LMH
Large icecrusher sprites also support eye animation...
tree
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commitdiff
2013-07-28
LMH
Animated eyes of icecrusher to follow Tux
tree
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commitdiff
2013-07-25
LMH
Icecrusher makes noise when hitting and throws up parti...
tree
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commitdiff
next