* Fixed a typographic mistake in scripting.xml (closed a bracket)
[supertux.git] / src /
2005-05-11 Ondřej Hošek* Fixed a typographic mistake in scripting.xml (closed...
2005-05-10 Ondřej Hošek* Updated the scripting reference document.* Removed...
2005-05-10 Bastiaan Zapf- Upgraded ambient sound source to rounded rectangule...
2005-05-10 Marek Moeckeladded collision for raindrops (wip)
2005-05-10 Matthias Braunthis function is not as evil as the comment indicated...
2005-05-10 Ondřej Hošek*Removed stuff from times of automake and CVS (director...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-08 Matthias Braunthis file doesn't belong into svn
2005-05-08 Matthias Braunwe can now fade in scripts
2005-05-08 Matthias Braunapplied ravus patch
2005-05-08 Matthias Braunrename basest back to data
2005-05-08 Bastiaan Zapf- bugfix: play_sound always sets volume to max - this...
2005-05-08 Marek Moeckeladded very basic zeekling code, made him a little smaller
2005-05-08 Bastiaan Zapf- ambient_sound improved (now does silence, volume,
2005-05-07 Marek Moeckelre-organized resource files
2005-05-07 Marek Moeckelremoved old data and contrib, new files will follow
2005-05-07 Matthias Braun- Change ScriptInterpreter to a gameobject, so we can...
2005-05-06 Matthias BraunI should actually test my changes before committing
2005-05-06 Matthias Braundon't hardcode tilespath
2005-05-06 Bastiaan Zapfcomments deleted ;)
2005-05-06 Matthias Braunfixed a bug in my last effects removal, improved the...
2005-05-06 Bastiaan Zapf- SoundManager doesn't need Effects for now - ambient...
2005-05-06 Matthias Braundon't delete wrapper.cpp when doing jam clean
2005-05-06 Matthias Braunsome fixes for the text object
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-06 Bastiaan ZapfSVN-Revision: 2418
2005-05-06 Matthias Braunforgot to add files
2005-05-05 Matthias Braunforgot to add a file, fixed soem warning on 64bit
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-05 Matthias Braunupdate comments
2005-05-05 Matthias Braunreworked miniswig a bit to support virtual functions...
2005-05-05 Matthias BraunHere we go, the first script embedded in a level says...
2005-05-05 Matthias Braunimprove unisolid tile handling
2005-05-05 Matthias Braunbonusblock is a sprite and not a tile in the new design...
2005-05-05 Matthias Braunfix mkdir on win32
2005-05-05 Matthias Braunrenamed Rectangle to Rect because of §%$
2005-05-05 Matthias Braunfix for squirrel on 64 bit
2005-05-05 Matthias Braundon't forget assert.h
2005-05-05 Matthias Braunmore squirrel warning fixes
2005-05-05 Matthias Braunfixed warnings in squirrel
2005-05-05 Marek Moeckelfixed missing include assert
2005-05-05 Matthias Braunforgot to include tinygettext dir in Jamfile
2005-05-05 Matthias Braunremoved lib dir
2005-05-04 Matthias Braunthese 2 files weren't really needed
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-02 Matthias Braunfix file lookup
2005-05-02 Matthias Braunmissing assert
2005-05-01 Matthias Braunadded experimental support for demo playback (together...
2005-05-01 Matthias Braunaccidently lowered warning level in one of my commits...
2005-05-01 Matthias Braunadd assert.h
2005-05-01 Matthias Braunand more...
2005-05-01 Matthias Braunforgot more stuff
2005-05-01 Matthias Braunforgot to add a few files
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-10 Ryan FlegelApplied new FPS reg. patch from Enrico
2005-04-10 Ryan FlegelApplied Enrico's fps regulating patch
2005-04-07 Marek Moeckelyeti summons snowballs now
2005-04-07 Marek Moeckelchanged yeti behaviour back to Matze's version (sorry...
2005-04-07 Marek Moeckelfixed a bug, added some debug messages
2005-04-07 Marek Moeckelbadguys now have normal hitpoints and bullet hitpoints...
2005-04-07 Marek Moeckelgave the Yeti hitpoints and Matze's angry roar :)
2005-04-07 Ryan FlegelChanged Yeti behaviour. You must stun him (jump on...
2005-04-06 Matthias BraunStarted some work on the yeti boss
2005-04-06 Marek Moeckelmore work on forest level
2005-04-06 Marek Moeckeldispenser can drop PoisonIvy
2005-04-05 Marek Moeckeldispenser can now drop random badguys
2005-04-04 Marek Moeckelnolok can be killed with fireballs now
2005-04-04 Matthias Braunremove outdated comment
2005-04-04 Ingo Ruhnke- added geometry option which allows SuperTux to run...
2005-04-04 Matthias Braunfix warning in rocketexplosion
2005-04-04 Matthias Braunmoved over some changes from cvs
2005-04-04 Marek Moeckelsmall fix to MrRocket
2005-04-04 Marek Moeckeladded MrRocket badguy and added him to the Dispenser.
2005-04-03 Marek Moeckelanother unimportant fix that annoyed me for a while :)
2005-04-03 Matthias Braunhad more changes lying around here
2005-04-03 Matthias Braunmake sure all tiles are loaded
2005-04-03 Matthias Braunmake gradient parsing a bit more robust
2005-04-01 Matthias Braun-Apply door fix to hatch as well (evil code duplication...
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-03-31 Stephen Groundwaterhatch door trigger files
2005-03-30 Matthias Braun-Some cleanups in text scrolling code
2005-03-30 Matthias Braunshorten unstable time
2005-03-30 Matthias Braunadded unstable_tile object
2005-03-30 Matthias Braunadded a bell object which is a new better way to do...
2005-03-26 Matthias BraunTODO update, fix tux doesn't stop at igloo anymore
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2005-03-16 Marek Moeckeladded rain particle system, check it out in verticalfor...
2005-03-14 Marek MoeckelMade implementation of credits song less stupid, thanks...
2005-03-13 Marek Moeckelcredits music plays on credits screen now
2005-01-16 Marek MoeckelEaster Egg Demo Level:
2005-01-09 Marek Moeckelfixed setup.cpp not finding correct data path
2005-01-02 Marek Moeckeladded PoisonIvy badguy contributed by Stephen Groundwater
2004-12-31 Matthias Braunfixed badguy respawning after being killed by a fireball
2004-12-30 Matthias Braunadded settras MrTree
2004-12-30 Marek Moeckelbadguys can now have multiple hitpoints (default is 1)
2004-12-20 Matthias Brauncreate lisp code on the fly (still no enemies showing...
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-12-19 Ricardo CruzAdded a common set of bridge funcs for Leveleditor...
2004-12-19 Ricardo CruzFixed crash on level editor by making a pos test.
2004-12-19 Matthias Braun-german translation updates
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