key/door scripting prototype
[supertux.git] / src /
2006-09-30 Wolfgang BeckerStop dispense_timer on deactivate.
2006-09-26 chrismDrop CR in string tokens in the Lisp parser
2006-09-24 Wolfgang BeckerBlack magic blocks now become solid, if any kind of...
2006-09-17 Wolfgang BeckerMagicblock timeout does not count if offscreen.
2006-09-17 Wolfgang BeckerA lantern with black light is turned off.
2006-09-17 Wolfgang BeckerDon't update magic blocks that are not on the screen...
2006-09-17 Wolfgang BeckerJust removing the "i->angle == 0.0f" part was a bad...
2006-09-17 Christoph SommerAutomatically added lights are now colored and a bit...
2006-09-17 Wolfgang BeckerLantern. A portable Light Source. Demo in 'data/levels...
2006-09-13 Christoph SommerChanged "Light" GameObject to be a static, unichrome...
2006-09-10 Matthias Brauncatch exceptions when we can't create new audio sources
2006-09-08 Christoph SommerTwo new Badguys: Toad and Mole.
2006-09-04 Christoph SommerSmalltux now spawns 32px below spawnpoint. /
2006-09-04 Christoph SommerStalactites interact with badguys again.
2006-08-19 Wolfgang Beckerprevent spawning
2006-08-18 Christoph Sommerreplaced INFINITY macro with query to numeric_limits
2006-08-18 Christoph SommerTried fixing portability issue
2006-08-18 Christoph SommerIcyisland intro is now an ordinary level set to "auto...
2006-08-17 Wolfgang BeckerTron's patch for touching practically anything (coins...
2006-08-16 Christoph SommerFixed squished Skullyhops looking healthy again after...
2006-08-16 Christoph SommerIce bullets ricochet again. Also made Igel ignore ice...
2006-08-16 Christoph SommerMade fire bullet handling complementary to ice bullet...
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-08-14 Wolfgang Beckerugly hack to fix grabbing
2006-08-14 Wolfgang Beckergrab testlevel
2006-08-13 Wolfgang BeckerWalking Leaf, a badguy easy to be killed that does...
2006-08-13 Matthias Braunnicer
2006-08-13 Matthias Braunmore small adjustments from Tron
2006-08-13 Matthias Braunbogus cat (thanks Tron)
2006-08-13 Matthias Braunfix from Tron so player doesn't get hurt by eggs
2006-08-13 Wolfgang Beckermade ambient light scriptabel
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-08-12 Christoph SommerReduced switching delay from 1s to 0.1s
2006-08-12 Wolfgang BeckerMagic Blocks stay solid for at least 1sec.
2006-08-11 Christoph Sommersmall hack to make magic blocks work for the moment...
2006-08-11 Wolfgang Beckersolid scripted_objects now in COLGROUP_MOVING_STATIC
2006-08-11 Wolfgang BeckerMagic Blocks. (DrawingContext::get_light is not working...
2006-08-11 Christoph SommerVery experimental draw-tilemap-to-lightmap support...
2006-08-10 Wolfgang BeckerTrampoline is MOVING_STATIC Part 2.
2006-08-10 Wolfgang BeckerTrampoline is a MOVING_STATIC now.
2006-08-10 Christoph SommerCandle affects lightmap
2006-08-10 Matthias Braun- add a COLGROUP_MOVING_STATIC (in the future we should...
2006-08-10 Wolfgang BeckerUse standard color format for spotlight.
2006-08-09 Wolfgang BeckerGetting a rock on the head hurts.
2006-08-09 Christoph SommerOut the window, Sam. There's nothing but strangers...
2006-08-09 Matthias Braunassert that the vector for Color constructor is long...
2006-08-09 Wolfgang BeckerLAYER_HUD and above ignore lightmap
2006-08-09 Wolfgang Beckerilluminated console
2006-08-09 Wolfgang BeckerNew sector attribute 'ambient-light'.
2006-08-08 Christoph SommerForgot new files
2006-08-08 Christoph SommerTileMaps can now use paths
2006-08-05 Wolfgang Beckermake it compile again
2006-08-05 Christoph SommerAdded code and placeholder graphics (selfmade, GPL...
2006-08-04 Wolfgang Beckerswitch noise
2006-08-02 Matthias Braunfix for my last committ
2006-08-02 Matthias BraunReverted bigger parts of tuxdev patch:
2006-08-02 Wolfgang BeckerMoving solids without physic-enabled are in COLGROUP_ST...
2006-08-01 Wolfgang BeckerHope this takes care of the problems with scripted...
2006-08-01 Wolfgang BeckerInfobox about Portable Rocks.
2006-08-01 Arvid NorlanderFixed bug in tools/levelconverter-0.1.3_0.2.0.scm that...
2006-07-26 Christoph SommerFixed a bug: Empty fade_tilemap attribute faded out...
2006-07-26 Christoph SommerSecretArea triggers can make tilemaps fade away. See...
2006-07-25 Christoph SommerCommitted some code beautification patches by Tron
2006-07-25 Christoph SommerLevel stats are only declared invalid if a reset-point...
2006-07-25 Christoph SommerIn-game HUD now uses icons instead of text /
2006-07-24 Christoph SommerPhysics class can have its gravity altered
2006-07-24 Christoph SommerExperimental commit:
2006-07-24 Wolfgang BeckerIf player is at illegal position on worldmap, "action...
2006-07-24 Christoph SommerLevel time decreases only when game is not paused,...
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
2006-07-23 Christoph SommerMade statistics panel a little wider
2006-07-22 Stephen Groundwaterputting mr.bomb back a version.
2006-07-21 Arvid NorlanderReverted change in game_session.cpp and game_session...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-19 Wolfgang BeckerFixed trampoline. Looks like FLAG_SOLID is no good...
2006-07-18 Christoph SommerFun stuff
2006-07-18 Wolfgang BeckerSplash sound on entering water
2006-07-18 Christoph SommerSectors support multiple solid tilemaps, tilemaps can...
2006-07-18 Christoph SommerBonus block items' spawn direction depends on player...
2006-07-17 Wolfgang Beckerfalling rock
2006-07-17 Christoph SommerSector::is_free_space knows about slope tiles
2006-07-16 Wolfgang BeckerVariations for resetpoint.
2006-07-16 Wolfgang BeckerRock update
2006-07-15 Wolfgang BeckerLet's Rock
2006-07-15 Wolfgang BeckerFake solid for trampoline.
2006-07-15 Wolfgang BeckerFixed multi hit bricks, adjust comments in trampoline
2006-07-15 Christoph SommerMade trampolines less likely to interfere with level...
2006-07-15 Wolfgang BeckerPortable and fixed trampoline.
2006-07-15 Matthias Braunfixed trampoline animation and made behaviour a bit...
2006-07-15 Wolfgang BeckerStart trampoline's animation after using it.
2006-07-15 Wolfgang BeckerTrampoline.
2006-07-14 Wolfgang BeckerBadguys break bricks based on hitbox instead of position.
2006-07-14 Wolfgang Becker'hop' sound
2006-07-14 Wolfgang BeckerSound for connecting totems.
2006-07-13 Ingo Ruhnke- removed unneeded and incorrect extern
2006-07-13 Ingo Ruhnke- fixed include guarts
2006-07-13 Christoph SommerSorry, missed a file
2006-07-13 Christoph SommerReworked Thunderstorm scripting
2006-07-13 Christoph SommerThunderstorm
2006-07-12 Wolfgang BeckerBonusblock and Bricks now break themself when hit by...
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