Haywire: Walk towards the player if possible.
[supertux.git] / src /
2010-02-28 Florian ForsterHaywire: Walk towards the player if possible.
2010-02-28 Florian ForsterIcecrusher: Use Sector::get_nearest_player().
2010-02-28 Florian Forstersupertux/sector.[ch]pp: Implement Sector::get_nearest_p...
2010-02-28 Florian ForsterHaywire: Implemented a first version of the "crazy...
2010-02-28 Florian ForsterWalking badguy: Implemented {get,set}_walk_speed.
2010-02-27 Mathnerd314Fix frame out of range error for -O2 release build...
2010-02-27 Florian ForsterUpdate copyright information to: "Copyright (c) 2003...
2010-02-27 Florian ForsterYeti: In the second phase, drop stalactites in pairs.
2010-02-27 Florian ForsterYeti: Give the yeti five lives only.
2010-02-27 Florian Forstersupertux/src/badguy/crystallo.cpp: Use MovingSprite...
2010-02-27 Florian ForsterSnowman: Spawn the Snowball exactly where the Snowman...
2010-02-27 Mathnerd314Snowman turns into snowball when stomped.
2010-02-27 Mathnerd314Some documentation for physic and what it does
2010-02-27 Mathnerd314Slightly more interesting yeti_stalactites.
2010-02-27 Mathnerd314Fix for Yeti killing you when he jumps. (probably won...
2010-02-27 Florian ForsterMr. IceBlock: Call MovingSprite::set_action rather...
2010-02-26 Florian ForsterRemove Mr. Rocket.
2010-02-26 Florian ForsterIceCrusher: Implemented a cooldown timer.
2010-02-26 Florian ForsterIceCrusher: Use gavitation rather than linear speed...
2010-02-22 Mathnerd314Forgot a file from r6396
2010-02-22 Ingo RuhnkeCompiler warning fix
2010-02-22 Ingo RuhnkeRegister snowman in ObjectFactory
2010-02-22 Ingo RuhnkeUse bright red instead of hard to see dark grey for...
2010-02-22 Ingo RuhnkeAdded some code for a very basic snowman
2010-02-22 Florian Forstersupertux/{collision.[ch]pp,sector.cpp}: Store velocitie...
2010-02-22 Florian Forsterobject/tilemap.hpp: Add an explanation to the boolean...
2010-02-22 Florian Forstersupertux/sector.cpp: Make sure the boolean argument...
2010-02-21 Mathnerd314Remove domain from findlocale + some unused stuff under...
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-02-21 Mathnerd314Use decal for forest worldmap.
2010-02-21 Ingo RuhnkeLimit max visible area to 1280x800
2010-02-21 Florian ForsterBug 524: Fading TileMaps may change solidity of the...
2010-02-15 Matt McCutchenAdjust music definition files.
2010-02-13 Mathnerd314Some Yeti boss work. Yes, you *can* beat it as small...
2010-02-12 Mathnerd314Pass Vector by value
2010-02-12 Mathnerd314CometParticleSystem include fix
2010-02-11 Florian ForsterBug 574: Check whether the Console instance still exist...
2010-02-11 Florian ForsterVarious objects: Use "reader_get_layer" to parse the...
2010-02-11 Florian Forstersrc/util/reader.[ch]pp: Add "reader_get_layer" ...
2010-02-11 Florian ForsterBug 527: Limit tilemap and background layers to (LAYER_...
2010-02-11 Florian ForsterBug 577: (Re)allow Player to low-jump from a stopped...
2010-02-06 Ingo RuhnkeAdded missing variable initialisation and replaced...
2010-02-01 Florian Forstersupertux/collision.[ch]pp: Use "contrain_*" rather...
2010-01-31 Florian ForsterBug 571: Take tilemap movement into account when handli...
2010-01-31 Florian Forstersrc/supertux/sector.cpp: Use shift delta when checking...
2010-01-31 Florian ForsterBug 566: Implement handling of unisolid slopes.
2010-01-30 Florian ForsterBug 563: Reset backflipping when Tux spawns.
2010-01-30 Florian ForsterBug 562: Collision detection for unisolid tiles doesn...
2010-01-30 Florian ForsterBug 474: Flip bonus-block flowers and partial-size...
2010-01-30 Florian ForsterCleanups related to tilemap positions:
2010-01-30 Florian ForsterBug 565: Support "editor-images" within "tiles".
2010-01-30 Florian ForsterFurther cleanups to texture caching, from bug 523:
2010-01-30 Florian ForsterBug 560: Fix 1-pixel gaps between tiles near hidden...
2010-01-30 Florian ForsterBug 541: Version-sort the level filenames.
2010-01-30 Florian ForsterBug 507: Reset stuff upon player death
2010-01-30 Florian ForsterBug 509: Omit "Best" stats in end sequence for non...
2010-01-30 Florian ForsterBug 508: Make PlayerStatus::reset reset displayed_coins.
2010-01-30 Florian Forstersrc/math/aatriangle.cpp: Added forgotten new file.
2010-01-30 Florian ForsterBug 100: Flip slopes properly.
2010-01-30 Florian ForsterBug 471: Fix upward release of ice block, and grabbing...
2010-01-30 Florian ForsterBug 456: Avoid hurting Tux in a ravine.
2010-01-30 Florian Forstersrc/video/sdl_renderer.cpp: Work around a segmentation...
2010-01-26 Mathnerd314Shake camera on buttjump.
2010-01-25 Mathnerd314Use supertux2 on Windows, zeekling squish animation...
2010-01-25 Mathnerd314MrIceBlock stops after bouncing a lot.
2010-01-25 Mathnerd314Console logging is now identical in all builds; warning...
2010-01-24 Mathnerd314Use NDEBUG a bit less.
2010-01-21 Mathnerd314Badguy activation/deactivation (Matt's patch from bug...
2010-01-21 Mathnerd314Matt's patch for Stalactite shaking (bug 543)
2010-01-20 Mathnerd314Octo's patch from bug 523.
2010-01-20 Mathnerd314Bugs 454 (ice attribute) + 553 (Knee-deep in the Depth...
2010-01-19 Mathnerd314MrBomb, MrIceBlock, and Snail now die on invincibility...
2010-01-18 Mathnerd314Snow ADSR (bug 221)
2010-01-18 Mathnerd314Change DELTA to .002 (wait for bugs...)
2010-01-18 Mathnerd314Mark "auto" as translatable
2010-01-18 Mathnerd314Doors can run scripts now.
2010-01-17 Mathnerd314UnstableTile and WeakBlock are affected by Explosions.
2010-01-13 Miloš KloučekFix for bug 544 and it's duplicates.
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-12-30 Ingo RuhnkeAdded cast around GLEW_ARB_texture_non_power_of_two...
2009-12-29 Mathnerd314* Revert breaking changes from last revision
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-25 Mathnerd314Add a constant for how long electrify lasts
2009-12-25 Mathnerd314Thunderstorm sounds (from Auria and Some_Person)
2009-12-24 Mathnerd314Change anim_fps to fps in snail (fixes sprite; frames...
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-23 Mathnerd314svn:eol-style native + comment fixes
2009-12-16 Wolfgang BeckerPlay kill.wav when Tux is killed, hurt.wav when he...
2009-12-14 Ingo RuhnkeAdded TexturePtr
2009-12-14 Ingo RuhnkeAdded FontPtr
2009-12-14 Ingo RuhnkeAdded SpritePtr
2009-12-14 Ingo RuhnkeAdded Surface::clone() method
2009-12-14 Ingo RuhnkeRemoved some unused code
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Ingo RuhnkeAdded SurfacePtr
2009-12-13 Mathnerd314change some LAYER_GUI to LAYER_HUD, update tinygettext...
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Ingo RuhnkeUse boost::shared_ptr<Surface> instead of std::auto_ptr...
2009-12-07 Ingo RuhnkeSwitched from GL_CLAMP to GL_CLAMP_TO_EDGE, fixes some...
2009-12-07 Ingo RuhnkeChanged Font code to use glyph.offset, instead of Rect...
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