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Level 1-01 "Welcome to Antarctica": Added billboards describing the egg, fireflower...
2010-03-01
Florian Forster
Level 1-01 "Welcome to Antarctica": Added billboards...
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2010-03-01
Florian Forster
Added test level for "unstable tiles".
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2010-03-01
Florian Forster
object/unstable_tile.[ch]pp: Implement third state...
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2010-03-01
Florian Forster
sdl_texture.cpp: Rewrite the optimize() function.
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2010-02-28
Florian Forster
Unstable tile: Dissolve, then disappear without falling...
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2010-02-28
Florian Forster
lisp/parser.cpp: Remove a forgotten debug message.
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2010-02-28
Florian Forster
Added a test level for "Haywire".
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2010-02-28
Florian Forster
lisp/parser.cpp: Use absolute directory when talking...
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2010-02-28
Florian Forster
sprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
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2010-02-28
Florian Forster
badguy/haywire.cpp: Use BadGuy::get_nearest_player().
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2010-02-28
Florian Forster
badbuy/badbuy.cpp: Use Sector::get_nearest_player().
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2010-02-28
Florian Forster
Icecrusher and Haywire: Use the bounding box to find...
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2010-02-28
Florian Forster
supertux/sector.hpp: Add a version of Sector::get_nearest_pl...
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2010-02-28
Florian Forster
supertux/sector.cpp: Use Rectf::distance().
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2010-02-28
Florian Forster
Rectf: Implement distance().
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2010-02-28
Florian Forster
Haywire: Walk towards the player if possible.
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2010-02-28
Florian Forster
Icecrusher: Use Sector::get_nearest_player().
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2010-02-28
Florian Forster
supertux/sector.[ch]pp: Implement Sector::get_nearest_player.
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2010-02-28
Florian Forster
Haywire: Implemented a first version of the "crazy...
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2010-02-28
Florian Forster
Walking badguy: Implemented {get,set}_walk_speed.
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2010-02-27
Florian Forster
Level 1-09: Set the direction of a Bouncing Snowball.
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2010-02-27
Florian Forster
Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
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2010-02-27
Florian Forster
Level 1-17 "Or is it just me": Add a Cannon shooting...
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2010-02-27
Florian Forster
locale/de.po: Updated German translation.
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2010-02-27
Florian Forster
Update copyright information to: "Copyright (c) 2003...
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2010-02-27
Florian Forster
Level 1-24 "The Shattered Bridge": Replace background...
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2010-02-27
Florian Forster
Level 1-27 "No More Mr Ice Guy": Move spawn point to...
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2010-02-27
Florian Forster
Yeti: Move start position so Yeti doesn't jump on Tux...
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2010-02-27
Florian Forster
Yeti: In the second phase, drop stalactites in pairs.
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2010-02-27
Florian Forster
Yeti: Give the yeti five lives only.
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2010-02-27
Florian Forster
Levels 1-15 and 1-22: Add Crystallo where he doesn...
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2010-02-27
Florian Forster
supertux/src/badguy/crystallo.cpp: Use MovingSprite...
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2010-02-27
Florian Forster
tiles.strf: Make Crystal cave tiles non-solid.
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2010-02-27
Florian Forster
Changed the Icy Island worldmap to a linear worldmap...
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2010-02-27
Florian Forster
Snowman: Spawn the Snowball exactly where the Snowman...
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2010-02-27
Florian Forster
Mr. IceBlock: Call MovingSprite::set_action rather...
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2010-02-27
Florian Forster
Captain Snowball: Change the offset so it walks *on...
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2010-02-26
Florian Forster
Remove Mr. Rocket.
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2010-02-26
Florian Forster
world2/{christoph9,level2}.stl: Use Kamikaze Snowball...
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2010-02-26
Florian Forster
Level 1-14 "Entrance to the Cave": Added two IceCrushers.
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2010-02-26
Florian Forster
IceCrusher: Implemented a cooldown timer.
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2010-02-26
Florian Forster
Level 1-18 "Ice in the Hole": Replaced three jumpys...
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2010-02-26
Florian Forster
IceCrusher: Use gavitation rather than linear speed...
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2010-02-26
Florian Forster
WHATSNEW.txt: Added some information for version 0...
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2010-02-26
Florian Forster
README: Added note about the development nature of...
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2010-02-26
Florian Forster
Level 1-11 "Night Chill": Added crumbling tiles.
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2010-02-26
Florian Forster
castle/chain.png: Added tiles for chains.
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2010-02-22
Florian Forster
supertux/{collision.[ch]pp,sector.cpp}: Store velocities...
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2010-02-22
Florian Forster
object/tilemap.hpp: Add an explanation to the boolean...
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2010-02-22
Florian Forster
supertux/sector.cpp: Make sure the boolean argument...
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2010-02-22
Florian Forster
test/crystalcave.stl: Added name for the level.
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2010-02-21
Florian Forster
Level 1-20 "End of the Tunnel": Resize level to height...
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2010-02-21
Florian Forster
Level 1-19 "Miyamoto Monument": Resize level to height...
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2010-02-21
Florian Forster
Level 1-18 "Ice in the Hole": Resize level to height...
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2010-02-21
Florian Forster
Level 1-16 "Living in a Fridge": Resize level to height...
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2010-02-21
Florian Forster
Level 1-25 "Arctic Ruins": Resize level to height 25...
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2010-02-21
Florian Forster
Level 1-23 "The Escape": Resize level to height 25...
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2010-02-21
Florian Forster
Level 1-22 "A Mysterious House of Ice": Resize level...
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2010-02-21
Florian Forster
Level 1-09 "Grumbels Sense of Snow": Resize level to...
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2010-02-21
Florian Forster
Level 1-07 "Oh No More Snowballs": Resize level to...
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2010-02-21
Florian Forster
Level 1-06 "The Frosted Fields": Resize level to height...
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2010-02-21
Florian Forster
Level 1-05 "The Somewhat Smaller Bath": Resize level...
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2010-02-21
Florian Forster
Level 1-04 "Tobgle Road": Resize level to height 25...
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2010-02-21
Florian Forster
Level 1-02 "The Journey Begins": Resize level to height...
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2010-02-21
Florian Forster
Level 1-03 "Via Nostalgica": Resize level to height...
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2010-02-21
Florian Forster
Level 1-21 "A Path in the Clouds": Resize level to...
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2010-02-21
Florian Forster
Level 1-17 "Or is it just me": Resize level to height...
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2010-02-21
Florian Forster
Level 1-26 "The Castle of Nolok": Resize level to height...
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2010-02-21
Florian Forster
Level 1-24 "The Shattered Bridge": Resize level to...
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2010-02-21
Florian Forster
Level 1-15 "Under the Ice": Resize level to height...
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2010-02-21
Florian Forster
Level 1-14 "Entrance to the Cave": Resize level to...
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2010-02-21
Florian Forster
Level 1-12 "Into the Stars": Resize level to height...
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2010-02-21
Florian Forster
Level 1-11 "Night Chill": Resize level to height 25...
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2010-02-21
Florian Forster
Level 1-09 "Grumbels Sense of Snow": Remove auxiliary...
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2010-02-21
Florian Forster
Level 1-08 "Stone Cold": Resize level to height 25...
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2010-02-21
Florian Forster
Level 1-03 "Via Nostalgica": Create unisolid platform...
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2010-02-21
Florian Forster
Level 1-13 "Above the Arctic Skies": Remove auxiliary...
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2010-02-21
Florian Forster
data/images/tiles.strf: Added slope data for the nightcave...
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2010-02-21
Florian Forster
NightCave test level: Added level name.
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2010-02-21
Florian Forster
Bug 524: Fading TileMaps may change solidity of the...
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2010-02-20
Florian Forster
makedist.sh: Include the external/ subdirectory in...
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2010-02-20
Florian Forster
makedist.sh: Updated to current build system and available...
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2010-02-12
Florian Forster
{,data/}README: Document license of data files.
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2010-02-11
Florian Forster
Bug 574: Check whether the Console instance still exists...
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2010-02-11
Florian Forster
Various objects: Use "reader_get_layer" to parse the...
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2010-02-11
Florian Forster
src/util/reader.[ch]pp: Add "reader_get_layer" ...
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2010-02-11
Florian Forster
Level 1-23 "The Escape": Use "ice" background add unisolid...
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2010-02-11
Florian Forster
Bug 527: Limit tilemap and background layers to (LAYER_GUI...
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2010-02-11
Florian Forster
Level 1-13 "Above the Arctic Skies": Fix unreasonable...
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2010-02-11
Florian Forster
Bug 568: Level 2-builder "Tux the Builder": Remove...
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2010-02-11
Florian Forster
Bug 568: Level 2-"Crumbling Path": Remove "ugly" slope...
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2010-02-11
Florian Forster
Bug 568: Level 2-leaves "Walking Leaves": Remove "ugly...
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2010-02-11
Florian Forster
Bug 576: Level 1-22 "A Mysterious House of Ice": Use...
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2010-02-11
Florian Forster
Bug 577: (Re)allow Player to low-jump from a stopped...
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2010-02-09
Florian Forster
Level 1-21 "A Path in the Clouds": Make edges between...
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2010-02-09
Florian Forster
Bug 570: Level 1-07 "Oh no! More Snowballs!": Add fading...
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2010-02-09
Florian Forster
Bug 570: Level 1-06 "The Frosted Fields": Add fading...
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2010-02-09
Florian Forster
Bug 570: Level 1-04 "Tobgle Road": Add fading secret...
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2010-02-01
Florian Forster
supertux/collision.[ch]pp: Use "contrain_*" rather...
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2010-01-31
Florian Forster
Bug 571: Take tilemap movement into account when handling...
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