added jam build system, please try it out - the advantage would be that it already...
[supertux.git] / src / badguy / mrbomb.cpp
1 #include <config.h>
2
3 #include "mrbomb.h"
4 #include "bomb.h"
5
6 static const float WALKSPEED = 80;
7
8 MrBomb::MrBomb(LispReader& reader)
9 {
10   reader.read_float("x", start_position.x);
11   reader.read_float("y", start_position.y);
12   bbox.set_size(32, 32);
13   sprite = sprite_manager->create("mrbomb");
14 }
15
16 void
17 MrBomb::write(LispWriter& writer)
18 {
19   writer.start_list("snowball");
20
21   writer.write_float("x", get_pos().x);
22   writer.write_float("y", get_pos().y);
23
24   writer.end_list("snowball");
25 }
26
27 void
28 MrBomb::activate()
29 {
30   physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
31   sprite->set_action(dir == LEFT ? "left" : "right");
32 }
33
34 bool
35 MrBomb::collision_squished(Player& player)
36 {
37   remove_me();
38   Sector::current()->add_object(new Bomb(get_pos(), dir));
39   player.bounce(*this);
40   return true;
41 }
42
43 HitResponse
44 MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
45 {
46   if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
47     physic.set_velocity_y(0);
48   } else { // hit right or left
49     dir = dir == LEFT ? RIGHT : LEFT;
50     sprite->set_action(dir == LEFT ? "left" : "right");
51     physic.set_velocity_x(-physic.get_velocity_x());
52   }
53
54   return CONTINUE;
55 }
56