fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / badguy / walking_badguy.cpp
1 //  $Id$
2 //
3 //  SuperTux - WalkingBadguy
4 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <config.h>
21
22 #include "walking_badguy.hpp"
23 #include "log.hpp"
24
25
26 WalkingBadguy::WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
27         : BadGuy(pos, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
28 {
29 }
30
31 WalkingBadguy::WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
32         : BadGuy(pos, direction, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
33 {
34 }
35
36 WalkingBadguy::WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
37         : BadGuy(reader, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
38 {
39 }
40
41 void
42 WalkingBadguy::write(lisp::Writer& writer)
43 {
44   writer.write_float("x", start_position.x);
45   writer.write_float("y", start_position.y);
46 }
47
48 void
49 WalkingBadguy::activate()
50 {
51   sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
52   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
53   physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
54 }
55
56 void
57 WalkingBadguy::active_update(float elapsed_time)
58 {
59   BadGuy::active_update(elapsed_time);
60
61   if (max_drop_height > -1) {
62     if (on_ground() && might_fall(max_drop_height+1))
63     {
64       turn_around();
65     }
66   }
67
68 }
69
70 void
71 WalkingBadguy::collision_solid(const CollisionHit& hit)
72 {
73
74   update_on_ground_flag(hit);
75
76   if (hit.top || hit.bottom) {
77     physic.set_velocity_y(0);
78   }
79
80   if ((hit.left && dir == LEFT) || (hit.right && dir == RIGHT)) {
81     turn_around();
82   }
83
84 }
85
86 HitResponse
87 WalkingBadguy::collision_badguy(BadGuy& , const CollisionHit& hit)
88 {
89
90   if ((hit.left && (dir == LEFT)) || (hit.right && (dir == RIGHT))) {
91     turn_around();
92   }
93
94   return CONTINUE;
95 }
96
97 void
98 WalkingBadguy::turn_around()
99 {
100   dir = dir == LEFT ? RIGHT : LEFT;
101   sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
102   physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
103 }