Graphics for powerups: airflower and earthflower
[supertux.git] / src / object / bonus_block.cpp
1 //  SuperTux
2 //  Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include "object/bonus_block.hpp"
18
19 #include "audio/sound_manager.hpp"
20 #include "badguy/badguy.hpp"
21 #include "lisp/list_iterator.hpp"
22 #include "object/flower.hpp"
23 #include "object/bouncy_coin.hpp"
24 #include "object/coin_explode.hpp"
25 #include "object/coin_rain.hpp"
26 #include "object/growup.hpp"
27 #include "object/oneup.hpp"
28 #include "object/player.hpp"
29 #include "object/portable.hpp"
30 #include "object/powerup.hpp"
31 #include "object/specialriser.hpp"
32 #include "object/star.hpp"
33 #include "object/trampoline.hpp"
34 #include "sprite/sprite_manager.hpp"
35 #include "supertux/constants.hpp"
36 #include "supertux/level.hpp"
37 #include "supertux/object_factory.hpp"
38 #include "supertux/sector.hpp"
39
40 #include <stdexcept>
41
42 BonusBlock::BonusBlock(const Vector& pos, int data) :
43   Block(SpriteManager::current()->create("images/objects/bonus_block/bonusblock.sprite")),
44   contents(),
45   object(),
46   hit_counter(1),
47   sprite_name(),
48   script(),
49   lightsprite()
50 {
51   bbox.set_pos(pos);
52   sprite->set_action("normal");
53   switch(data) {
54     case 1: contents = CONTENT_COIN; break;
55     case 2: contents = CONTENT_FIREGROW; break;
56     case 3: contents = CONTENT_STAR; break;
57     case 4: contents = CONTENT_1UP; break;
58     case 5: contents = CONTENT_ICEGROW; break;
59     case 6: contents = CONTENT_LIGHT;
60       SoundManager::current()->preload("sounds/switch.ogg");
61       lightsprite=Surface::create("/images/objects/lightmap_light/bonusblock_light.png");
62       break;
63     case 7: contents = CONTENT_TRAMPOLINE;
64       //object = new Trampoline(get_pos(), false); //needed if this is to be moved to custom
65       break;
66     case 8: contents = CONTENT_CUSTOM;
67       object = std::make_shared<Trampoline>(get_pos(), true);
68       break;
69     case 9: contents = CONTENT_CUSTOM;
70       object = std::make_shared<Rock>(get_pos(), "images/objects/rock/rock.sprite");
71       break;
72     case 10: contents = CONTENT_RAIN; break;
73     case 11: contents = CONTENT_EXPLODE; break;
74     case 12: contents = CONTENT_CUSTOM;
75       object = std::make_shared<PowerUp>(get_pos(), "images/powerups/potions/red-potion.sprite");
76       break;
77     case 13: contents = CONTENT_AIRGROW; break;
78     case 14: contents = CONTENT_EARTHGROW; break;
79     default:
80       log_warning << "Invalid box contents" << std::endl;
81       contents = CONTENT_COIN;
82       break;
83   }
84 }
85
86 BonusBlock::BonusBlock(const Reader& lisp) :
87   Block(SpriteManager::current()->create("images/objects/bonus_block/bonusblock.sprite")),
88   contents(),
89   object(0),
90   hit_counter(1),
91   sprite_name(),
92   script(),
93   lightsprite()
94 {
95   Vector pos;
96
97   contents = CONTENT_COIN;
98   lisp::ListIterator iter(&lisp);
99   while(iter.next()) {
100     const std::string& token = iter.item();
101     if(token == "x") {
102       iter.value()->get(pos.x);
103     } else if(token == "y") {
104       iter.value()->get(pos.y);
105     } else if(token == "sprite") {
106       iter.value()->get(sprite_name);
107       sprite = SpriteManager::current()->create(sprite_name);
108     } else if(token == "count") {
109       iter.value()->get(hit_counter);
110     } else if(token == "script") {
111       iter.value()->get(script);
112     } else if(token == "contents") {
113       std::string contentstring;
114       iter.value()->get(contentstring);
115       if(contentstring == "coin") {
116         contents = CONTENT_COIN;
117       } else if(contentstring == "firegrow") {
118         contents = CONTENT_FIREGROW;
119       } else if(contentstring == "icegrow") {
120         contents = CONTENT_ICEGROW;
121       } else if(contentstring == "airgrow") {
122         contents = CONTENT_AIRGROW;
123       } else if(contentstring == "earthgrow") {
124         contents = CONTENT_EARTHGROW;
125       } else if(contentstring == "star") {
126         contents = CONTENT_STAR;
127       } else if(contentstring == "1up") {
128         contents = CONTENT_1UP;
129       } else if(contentstring == "custom") {
130         contents = CONTENT_CUSTOM;
131       } else if(contentstring == "script") { // use when bonusblock is to contain ONLY a script
132         contents = CONTENT_SCRIPT;
133       } else if(contentstring == "light") {
134         contents = CONTENT_LIGHT;
135         SoundManager::current()->preload("sounds/switch.ogg");
136       } else if(contentstring == "trampoline") {
137         contents = CONTENT_TRAMPOLINE;
138       } else if(contentstring == "rain") {
139         contents = CONTENT_RAIN;
140       } else if(contentstring == "explode") {
141         contents = CONTENT_EXPLODE;
142       } else {
143         log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
144       }
145     } else {
146       if(contents == CONTENT_CUSTOM) {
147         GameObjectPtr game_object = ObjectFactory::instance().create(token, *(iter.lisp()));
148         object = std::dynamic_pointer_cast<MovingObject>(game_object);
149         if(object == 0)
150           throw std::runtime_error(
151             "Only MovingObjects are allowed inside BonusBlocks");
152       } else {
153         log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
154       }
155     }
156   }
157
158   if(contents == CONTENT_CUSTOM && object == 0)
159     throw std::runtime_error("Need to specify content object for custom block");
160   if(contents == CONTENT_LIGHT)
161     lightsprite = Surface::create("/images/objects/lightmap_light/bonusblock_light.png");
162
163   bbox.set_pos(pos);
164 }
165
166 BonusBlock::~BonusBlock()
167 {
168 }
169
170 void
171 BonusBlock::hit(Player & player)
172 {
173   try_open(&player);
174 }
175
176 HitResponse
177 BonusBlock::collision(GameObject& other, const CollisionHit& hit_){
178
179   Player* player = dynamic_cast<Player*> (&other);
180   if (player) {
181     if (player->does_buttjump)
182       try_drop(player);
183   }
184
185   BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
186   if(badguy) {
187     // hit contains no information for collisions with blocks.
188     // Badguy's bottom has to be below the top of the block
189     // SHIFT_DELTA is required to slide over one tile gaps.
190     if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
191       try_open(player);
192     }
193   }
194   Portable* portable = dynamic_cast<Portable*> (&other);
195   if(portable) {
196     MovingObject* moving = dynamic_cast<MovingObject*> (&other);
197     if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
198       try_open(player);
199     }
200   }
201   return Block::collision(other, hit_);
202 }
203
204 void
205 BonusBlock::try_open(Player *player)
206 {
207   if(sprite->get_action() == "empty") {
208     SoundManager::current()->play("sounds/brick.wav");
209     return;
210   }
211
212   Sector* sector = Sector::current();
213   assert(sector);
214
215   if (player == NULL)
216     player = sector->player;
217
218   if (player == NULL)
219     return;
220
221   Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
222
223   switch(contents) {
224     case CONTENT_COIN:
225     {
226       Sector::current()->add_object(std::make_shared<BouncyCoin>(get_pos(), true));
227       player->get_status()->add_coins(1);
228       if (hit_counter != 0)
229         Sector::current()->get_level()->stats.coins++;
230       break;
231     }
232
233     case CONTENT_FIREGROW:
234     {
235       if(player->get_status()->bonus == NO_BONUS) {
236         auto riser = std::make_shared<SpecialRiser>(get_pos(), std::make_shared<GrowUp>(direction));
237         sector->add_object(riser);
238       } else {
239         auto riser = std::make_shared<SpecialRiser>(
240           get_pos(), std::make_shared<Flower>(FIRE_BONUS));
241         sector->add_object(riser);
242       }
243       SoundManager::current()->play("sounds/upgrade.wav");
244       break;
245     }
246
247     case CONTENT_ICEGROW:
248     {
249       if(player->get_status()->bonus == NO_BONUS) {
250         auto riser = std::make_shared<SpecialRiser>(get_pos(), std::make_shared<GrowUp>(direction));
251         sector->add_object(riser);
252       } else {
253         auto riser = std::make_shared<SpecialRiser>(
254           get_pos(), std::make_shared<Flower>(ICE_BONUS));
255         sector->add_object(riser);
256       }
257       SoundManager::current()->play("sounds/upgrade.wav");
258       break;
259     }
260
261     case CONTENT_AIRGROW:
262     {
263       if(player->get_status()->bonus == NO_BONUS) {
264         auto riser = std::make_shared<SpecialRiser>(get_pos(), std::make_shared<GrowUp>(direction));
265         sector->add_object(riser);
266       } else {
267         auto riser = std::make_shared<SpecialRiser>(
268           get_pos(), std::make_shared<Flower>(AIR_BONUS));
269         sector->add_object(riser);
270       }
271       SoundManager::current()->play("sounds/upgrade.wav");
272       break;
273     }
274
275     case CONTENT_EARTHGROW:
276     {
277       if(player->get_status()->bonus == NO_BONUS) {
278         auto riser = std::make_shared<SpecialRiser>(get_pos(), std::make_shared<GrowUp>(direction));
279         sector->add_object(riser);
280       } else {
281         auto riser = std::make_shared<SpecialRiser>(
282           get_pos(), std::make_shared<Flower>(EARTH_BONUS));
283         sector->add_object(riser);
284       }
285       SoundManager::current()->play("sounds/upgrade.wav");
286       break;
287     }
288
289     case CONTENT_STAR:
290     {
291       sector->add_object(std::make_shared<Star>(get_pos() + Vector(0, -32), direction));
292       SoundManager::current()->play("sounds/upgrade.wav");
293       break;
294     }
295
296     case CONTENT_1UP:
297     {
298       sector->add_object(std::make_shared<OneUp>(get_pos(), direction));
299       SoundManager::current()->play("sounds/upgrade.wav");
300       break;
301     }
302
303     case CONTENT_CUSTOM:
304     {
305       auto riser = std::make_shared<SpecialRiser>(get_pos(), object);
306       object = 0;
307       sector->add_object(riser);
308       SoundManager::current()->play("sounds/upgrade.wav");
309       break;
310     }
311
312     case CONTENT_SCRIPT:
313     { break; } // because scripts always run, this prevents default contents from being assumed
314
315     case CONTENT_LIGHT:
316     {
317       if(sprite->get_action() == "on")
318         sprite->set_action("off");
319       else
320         sprite->set_action("on");
321       SoundManager::current()->play("sounds/switch.ogg");
322       break;
323     }
324     case CONTENT_TRAMPOLINE:
325     {
326       auto riser = std::make_shared<SpecialRiser>(get_pos(), std::make_shared<Trampoline>(get_pos(), false));
327       sector->add_object(riser);
328       SoundManager::current()->play("sounds/upgrade.wav");
329       break;
330     }
331     case CONTENT_RAIN:
332     {
333       hit_counter = 1; // multiple hits of coin rain is not allowed
334       Sector::current()->add_object(std::make_shared<CoinRain>(get_pos(), true));
335       SoundManager::current()->play("sounds/upgrade.wav");
336       break;
337     }
338     case CONTENT_EXPLODE:
339     {
340       hit_counter = 1; // multiple hits of coin explode is not allowed
341       Sector::current()->add_object(std::make_shared<CoinExplode>(get_pos() + Vector (0, -40)));
342       SoundManager::current()->play("sounds/upgrade.wav");
343       break;
344     }
345   }
346
347   if(script != "") { // scripts always run if defined
348     std::istringstream stream(script);
349     Sector::current()->run_script(stream, "BonusBlockScript");
350   }
351
352   start_bounce(player);
353   if(hit_counter <= 0 || contents == CONTENT_LIGHT){ //use 0 to allow infinite hits
354   }else if(hit_counter == 1){
355     sprite->set_action("empty");
356   }else{
357     hit_counter--;
358   }
359 }
360
361 void
362 BonusBlock::try_drop(Player *player)
363 {
364   if(sprite->get_action() == "empty") {
365     SoundManager::current()->play("sounds/brick.wav");
366     return;
367   }
368
369   Sector* sector = Sector::current();
370   assert(sector);
371
372   // First what's below the bonus block, if solid send it up anyway (excepting doll)
373   Rectf dest_;
374   dest_.p1.x = bbox.get_left() + 1;
375   dest_.p1.y = bbox.get_bottom() + 1;
376   dest_.p2.x = bbox.get_right() - 1;
377   dest_.p2.y = dest_.p1.y + 30;
378   if (!Sector::current()->is_free_of_statics(dest_, this, true) && !(contents == CONTENT_1UP)) {
379     try_open(player);
380     return;
381   }
382
383   if (player == NULL)
384     player = sector->player;
385
386   if (player == NULL)
387     return;
388
389   Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
390
391   bool countdown = false;
392
393   switch(contents) {
394     case CONTENT_COIN:
395     {
396       try_open(player);
397       break;
398     }
399
400     case CONTENT_FIREGROW:
401     {
402       sector->add_object(std::make_shared<PowerUp>(get_pos() + Vector(0, 32), "images/powerups/fireflower/fireflower.sprite"));
403       SoundManager::current()->play("sounds/upgrade.wav");
404       countdown = true;
405       break;
406     }
407
408     case CONTENT_ICEGROW:
409     {
410       sector->add_object(std::make_shared<PowerUp>(get_pos() + Vector(0, 32), "images/powerups/iceflower/iceflower.sprite"));
411       SoundManager::current()->play("sounds/upgrade.wav");
412       countdown = true;
413       break;
414     }
415
416     case CONTENT_AIRGROW:
417     {
418       sector->add_object(std::make_shared<PowerUp>(get_pos() + Vector(0, 32), "images/powerups/airflower/airflower.sprite"));
419       SoundManager::current()->play("sounds/upgrade.wav");
420       countdown = true;
421       break;
422     }
423
424     case CONTENT_EARTHGROW:
425     {
426       sector->add_object(std::make_shared<PowerUp>(get_pos() + Vector(0, 32), "images/powerups/earthflower/earthflower.sprite"));
427       SoundManager::current()->play("sounds/upgrade.wav");
428       countdown = true;
429       break;
430     }
431
432     case CONTENT_STAR:
433     {
434       sector->add_object(std::make_shared<Star>(get_pos() + Vector(0, 32), direction));
435       SoundManager::current()->play("sounds/upgrade.wav");
436       countdown = true;
437       break;
438     }
439
440     case CONTENT_1UP:
441     {
442       sector->add_object(std::make_shared<OneUp>(get_pos(), DOWN));
443       SoundManager::current()->play("sounds/upgrade.wav");
444       countdown = true;
445       break;
446     }
447
448     case CONTENT_CUSTOM:
449     {
450       //NOTE: non-portable trampolines could be moved to CONTENT_CUSTOM, but they should not drop
451       object->set_pos(get_pos() +  Vector(0, 32));
452       sector->add_object(object);
453       object = 0;
454       SoundManager::current()->play("sounds/upgrade.wav");
455       countdown = true;
456       break;
457     }
458
459     case CONTENT_SCRIPT:
460     { break; } // because scripts always run, this prevents default contents from being assumed
461
462     case CONTENT_LIGHT:
463     {
464       try_open(player);
465       break;
466     }
467     case CONTENT_TRAMPOLINE:
468     {
469       try_open(player);
470       break;
471     }
472     case CONTENT_RAIN:
473     {
474       try_open(player);
475       break;
476     }
477     case CONTENT_EXPLODE:
478     {
479       hit_counter = 1; // multiple hits of coin explode is not allowed
480       Sector::current()->add_object(std::make_shared<CoinExplode>(get_pos() + Vector (0, 40)));
481       SoundManager::current()->play("sounds/upgrade.wav");
482       countdown = true;
483       break;
484     }
485   }
486
487   if(script != "") { // scripts always run if defined
488     std::istringstream stream(script);
489     Sector::current()->run_script(stream, "powerup-script");
490   }
491
492   if(countdown){ // only decrease hit counter if try_open was not called
493     if(hit_counter == 1){
494       sprite->set_action("empty");
495     }else{
496       hit_counter--;
497     }
498   }
499 }
500
501 void
502 BonusBlock::draw(DrawingContext& context){
503   // do the regular drawing first
504   Block::draw(context);
505   // then Draw the light if on.
506   if(sprite->get_action() == "on") {
507     Vector pos = get_pos() + (bbox.get_size().as_vector() - lightsprite->get_size()) / 2;
508     context.push_target();
509     context.set_target(DrawingContext::LIGHTMAP);
510     context.draw_surface(lightsprite, pos, 10);
511     context.pop_target();
512   }
513 }
514 /* EOF */