2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "math/random_generator.hpp"
18 #include "object/player.hpp"
19 #include "object/skull_tile.hpp"
20 #include "sprite/sprite.hpp"
21 #include "supertux/object_factory.hpp"
22 #include "supertux/sector.hpp"
24 static const float CRACKTIME = 0.3f;
25 static const float FALLTIME = 0.8f;
27 SkullTile::SkullTile(const Reader& lisp)
28 : MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC), hit(false), falling(false)
33 SkullTile::collision(GameObject& other, const CollisionHit& )
35 Player* player = dynamic_cast<Player*> (&other);
43 SkullTile::draw(DrawingContext& context)
45 Vector pos = get_pos();
47 if(timer.get_timegone() > CRACKTIME) {
48 pos.x += systemRandom.rand(-3, 3);
51 sprite->draw(context, pos, layer);
55 SkullTile::update(float elapsed_time)
58 movement = physic.get_movement(elapsed_time);
59 if(!Sector::current()->inside(bbox)) {
66 physic.enable_gravity(true);
68 } else if(!timer.started()) {
69 timer.start(FALLTIME);
77 IMPLEMENT_FACTORY(SkullTile, "skull_tile");