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[supertux.git] / src / object_factory.hpp
1 //  $Id$
2 //
3 //  SuperTux
4 //  Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
5 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 //
7 //  This program is free software; you can redistribute it and/or
8 //  modify it under the terms of the GNU General Public License
9 //  as published by the Free Software Foundation; either version 2
10 //  of the License, or (at your option) any later version.
11 //
12 //  This program is distributed in the hope that it will be useful,
13 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
14 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 //  GNU General Public License for more details.
16 //
17 //  You should have received a copy of the GNU General Public License
18 //  along with this program; if not, write to the Free Software
19 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 #ifndef OBJECT_FACTORY_H
21 #define OBJECT_FACTORY_H
22
23 #include <string>
24 #include <map>
25
26 namespace lisp { class Lisp; }
27 class Vector;
28 class GameObject;
29
30 class Factory
31 {
32 public:
33   virtual ~Factory()
34   { }
35
36   /** Creates a new gameobject from a lisp node.
37    * Remember to delete the objects later
38    */
39   virtual GameObject* create_object(const lisp::Lisp& reader) = 0;
40
41   typedef std::map<std::string, Factory*> Factories;
42   static Factories &get_factories()
43   {
44     static Factories object_factories;
45     return object_factories;
46   }
47 };
48
49 GameObject* create_object(const std::string& name, const lisp::Lisp& reader);
50 GameObject* create_object(const std::string& name, const Vector& pos);
51
52 /** comment from Matze:
53  * Yes I know macros are evil, but in this specific case they save
54  * A LOT of typing and evil code duplication.
55  * I'll happily accept alternatives if someone can present me one that does
56  * not involve typing 4 or more lines for each object class
57  */
58 #define IMPLEMENT_FACTORY(CLASS, NAME)                            \
59 class INTERN_##CLASS##Factory : public Factory                    \
60 {                                                                 \
61 public:                                                           \
62   INTERN_##CLASS##Factory()                                       \
63   {                                                               \
64     get_factories()[NAME] = this;                                \
65   }                                                               \
66                                                                   \
67   ~INTERN_##CLASS##Factory()                                      \
68   {                                                               \
69     get_factories().erase(NAME);                                 \
70   }                                                               \
71                                                                   \
72   virtual GameObject* create_object(const lisp::Lisp& reader)     \
73   {                                                               \
74     return new CLASS(reader);                                     \
75   }                                                               \
76 };                                                                \
77 static INTERN_##CLASS##Factory factory_##CLASS;
78
79 #endif