fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / object_factory.hpp
1 //  $Id$
2 //
3 //  SuperTux
4 //  Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
5 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 //
7 //  This program is free software; you can redistribute it and/or
8 //  modify it under the terms of the GNU General Public License
9 //  as published by the Free Software Foundation; either version 2
10 //  of the License, or (at your option) any later version.
11 //
12 //  This program is distributed in the hope that it will be useful,
13 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
14 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 //  GNU General Public License for more details.
16 //
17 //  You should have received a copy of the GNU General Public License
18 //  along with this program; if not, write to the Free Software
19 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 #ifndef OBJECT_FACTORY_H
21 #define OBJECT_FACTORY_H
22
23 #include <string>
24 #include <map>
25
26 #include "lisp/lisp.hpp"
27 #include "game_object.hpp"
28 #include "math/vector.hpp"
29
30 class Factory
31 {
32 public:
33   virtual ~Factory()
34   { }
35
36   /** Creates a new gameobject from a lisp node.
37    * Remember to delete the objects later
38    */
39   virtual GameObject* create_object(const lisp::Lisp& reader) = 0;
40 };
41
42 typedef std::map<std::string, Factory*> Factories;
43 extern Factories* object_factories;
44
45 GameObject* create_object(const std::string& name, const lisp::Lisp& reader);
46 GameObject* create_object(const std::string& name, const Vector& pos);
47
48 /** comment from Matze:
49  * Yes I know macros are evil, but in this specific case they save
50  * A LOT of typing and evil code duplication.
51  * I'll happily accept alternatives if someone can present me one that does
52  * not involve typing 4 or more lines for each object class
53  */
54 #define IMPLEMENT_FACTORY(CLASS, NAME)                            \
55 class INTERN_##CLASS##Factory : public Factory                    \
56 {                                                                 \
57 public:                                                           \
58   INTERN_##CLASS##Factory()                                       \
59   {                                                               \
60     if(object_factories == 0)                                     \
61       object_factories = new Factories;                           \
62                                                                   \
63     object_factories->insert(std::make_pair(NAME, this));         \
64   }                                                               \
65                                                                   \
66   virtual GameObject* create_object(const lisp::Lisp& reader)     \
67   {                                                               \
68     return new CLASS(reader);                                     \
69   }                                                               \
70 };                                                                \
71 static INTERN_##CLASS##Factory factory_##CLASS;
72
73 #endif