2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "scripting/functions.hpp"
19 #include "audio/sound_manager.hpp"
20 #include "math/random_generator.hpp"
21 #include "object/camera.hpp"
22 #include "object/player.hpp"
23 #include "physfs/buffered_ifile_stream.hpp"
24 #include "supertux/fadeout.hpp"
25 #include "supertux/game_session.hpp"
26 #include "supertux/gameconfig.hpp"
27 #include "supertux/globals.hpp"
28 #include "supertux/screen_manager.hpp"
29 #include "supertux/sector.hpp"
30 #include "supertux/shrinkfade.hpp"
31 #include "supertux/textscroller.hpp"
32 #include "supertux/tile.hpp"
33 #include "supertux/world.hpp"
34 #include "util/gettext.hpp"
35 #include "video/renderer.hpp"
36 #include "video/video_system.hpp"
37 #include "worldmap/tux.hpp"
38 #include "worldmap/worldmap.hpp"
40 #include "scripting/squirrel_util.hpp"
41 #include "scripting/time_scheduler.hpp"
45 SQInteger display(HSQUIRRELVM vm)
47 ConsoleBuffer::output << squirrel2string(vm, -1) << std::endl;
51 void print_stacktrace(HSQUIRRELVM vm)
53 print_squirrel_stack(vm);
56 SQInteger get_current_thread(HSQUIRRELVM vm)
58 sq_pushobject(vm, vm_to_object(vm));
62 void wait(HSQUIRRELVM vm, float seconds)
64 TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
67 void wait_for_screenswitch(HSQUIRRELVM vm)
69 ScreenManager::current()->m_waiting_threads.add(vm);
74 ScreenManager::current()->pop_screen();
77 void fadeout_screen(float seconds)
79 ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
82 void shrink_screen(float dest_x, float dest_y, float seconds)
84 ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
87 void abort_screenfade()
89 ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>());
92 std::string translate(const std::string& text)
94 return g_dictionary_manager->get_dictionary().translate(text);
97 void display_text_file(const std::string& filename)
99 ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
102 void load_worldmap(const std::string& filename)
104 using namespace worldmap;
106 if (!WorldMap::current())
108 throw std::runtime_error("Can't start Worldmap without active WorldMap");
112 ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, WorldMap::current()->get_savegame())));
116 void load_level(const std::string& filename)
118 if (!GameSession::current())
120 throw std::runtime_error("Can't start level without active level.");
124 ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new GameSession(filename, GameSession::current()->get_savegame())));
128 void import(HSQUIRRELVM vm, const std::string& filename)
130 BufferedIFileStream* stream = new BufferedIFileStream(filename);
131 IFileStream* in = stream->get_stream();
133 if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
134 filename.c_str(), SQTrue)))
135 throw SquirrelError(vm, "Couldn't parse script");
137 sq_pushroottable(vm);
138 if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
140 throw SquirrelError(vm, "Couldn't execute script");
145 void debug_collrects(bool enable)
147 Sector::show_collrects = enable;
150 void debug_show_fps(bool enable)
152 g_config->show_fps = enable;
155 void debug_draw_solids_only(bool enable)
157 Sector::draw_solids_only = enable;
160 void debug_draw_editor_images(bool enable)
162 Tile::draw_editor_images = enable;
165 void debug_worldmap_ghost(bool enable)
167 using namespace worldmap;
169 if(WorldMap::current() == NULL)
170 throw std::runtime_error("Can't change ghost mode without active WorldMap");
172 WorldMap::current()->get_tux()->set_ghost_mode(enable);
177 using worldmap::WorldMap;
179 if (!WorldMap::current())
181 throw std::runtime_error("Can't save state without active Worldmap");
185 WorldMap::current()->save_state();
189 // not added to header, function to only be used by others
191 bool validate_sector_player()
193 if (Sector::current() == 0)
195 log_info << "No current sector." << std::endl;
199 if (Sector::current()->player == 0)
201 log_info << "No player." << std::endl;
207 void play_music(const std::string& filename)
209 SoundManager::current()->play_music(filename);
212 void play_sound(const std::string& filename)
214 SoundManager::current()->play(filename);
219 if (!validate_sector_player()) return;
220 ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
221 tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
226 if (!validate_sector_player()) return;
227 ::Player* tux = Sector::current()->player;
228 tux->invincible_timer.start(10000);
233 if (!validate_sector_player()) return;
234 ::Player* tux = Sector::current()->player;
235 tux->set_ghost_mode(true);
240 if (!validate_sector_player()) return;
241 ::Player* tux = Sector::current()->player;
242 tux->invincible_timer.stop();
243 tux->set_ghost_mode(false);
248 if (GameSession::current() == 0)
250 log_info << "No game session" << std::endl;
253 GameSession::current()->restart_level();
258 if (!validate_sector_player()) return;
259 ::Player* tux = Sector::current()->player;
260 log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
265 if (!validate_sector_player()) return;
266 ::Player* tux = Sector::current()->player;
268 (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
269 Sector::current()->camera->reset(
270 Vector(tux->get_pos().x, tux->get_pos().y));
275 if (!validate_sector_player()) return;
276 log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
279 void set_gamma(float gamma)
281 VideoSystem::current()->get_renderer().set_gamma(gamma);
286 ScreenManager::current()->quit();
291 return gameRandom.rand();
294 void set_game_speed(float speed)
296 ::g_game_speed = speed;
299 void record_demo(const std::string& filename)
301 if (GameSession::current() == 0)
303 log_info << "No game session" << std::endl;
306 GameSession::current()->restart_level();
307 GameSession::current()->record_demo(filename);
310 void play_demo(const std::string& filename)
312 if (GameSession::current() == 0)
314 log_info << "No game session" << std::endl;
318 g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
319 g_config->random_seed = gameRandom.srand(g_config->random_seed);
320 GameSession::current()->restart_level();
321 GameSession::current()->play_demo(filename);