- sounds are on both channels
[supertux.git] / src / scripting / functions.cpp
1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include "scripting/functions.hpp"
18
19 #include "audio/sound_manager.hpp"
20 #include "math/random_generator.hpp"
21 #include "object/camera.hpp"
22 #include "object/player.hpp"
23 #include "physfs/ifile_stream.hpp"
24 #include "supertux/fadeout.hpp"
25 #include "supertux/game_session.hpp"
26 #include "supertux/gameconfig.hpp"
27 #include "supertux/globals.hpp"
28 #include "supertux/screen_manager.hpp"
29 #include "supertux/sector.hpp"
30 #include "supertux/shrinkfade.hpp"
31 #include "supertux/textscroller.hpp"
32 #include "supertux/world.hpp"
33 #include "util/gettext.hpp"
34 #include "worldmap/tux.hpp"
35
36 #include "scripting/squirrel_util.hpp"
37 #include "scripting/time_scheduler.hpp"
38
39 namespace scripting {
40
41 SQInteger display(HSQUIRRELVM vm)
42 {
43   Console::output << squirrel2string(vm, -1) << std::endl;
44   return 0;
45 }
46
47 void print_stacktrace(HSQUIRRELVM vm)
48 {
49   print_squirrel_stack(vm);
50 }
51
52 SQInteger get_current_thread(HSQUIRRELVM vm)
53 {
54   sq_pushobject(vm, vm_to_object(vm));
55   return 1;
56 }
57
58 void wait(HSQUIRRELVM vm, float seconds)
59 {
60   TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
61 }
62
63 void wait_for_screenswitch(HSQUIRRELVM vm)
64 {
65   g_screen_manager->waiting_threads.add(vm);
66 }
67
68 void exit_screen()
69 {
70   g_screen_manager->exit_screen();
71 }
72
73 void fadeout_screen(float seconds)
74 {
75   g_screen_manager->set_screen_fade(new FadeOut(seconds));
76 }
77
78 void shrink_screen(float dest_x, float dest_y, float seconds)
79 {
80   g_screen_manager->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
81 }
82
83 void abort_screenfade()
84 {
85   g_screen_manager->set_screen_fade(NULL);
86 }
87
88 std::string translate(const std::string& text)
89 {
90   return dictionary_manager->get_dictionary().translate(text);
91 }
92
93 void display_text_file(const std::string& filename)
94 {
95   g_screen_manager->push_screen(new TextScroller(filename));
96 }
97
98 void load_worldmap(const std::string& filename)
99 {
100   using namespace worldmap;
101
102   if(World::current() == NULL)
103     throw std::runtime_error("Can't start WorldMap without active world.");
104
105   g_screen_manager->push_screen(new WorldMap(filename, World::current()->get_player_status()));
106 }
107
108 void load_level(const std::string& filename)
109 {
110   if(GameSession::current() == NULL)
111     throw std::runtime_error("Can't start level without active level.");
112
113   g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
114 }
115
116 static SQInteger squirrel_read_char(SQUserPointer file)
117 {
118   std::istream* in = reinterpret_cast<std::istream*> (file);
119   char c = in->get();
120   if(in->eof())
121     return 0;
122
123   return c;
124 }
125
126 void import(HSQUIRRELVM vm, const std::string& filename)
127 {
128   IFileStream in(filename);
129
130   if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
131                           filename.c_str(), SQTrue)))
132     throw SquirrelError(vm, "Couldn't parse script");
133
134   sq_pushroottable(vm);
135   if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
136     sq_pop(vm, 1);
137     throw SquirrelError(vm, "Couldn't execute script");
138   }
139   sq_pop(vm, 1);
140 }
141
142 void debug_collrects(bool enable)
143 {
144   Sector::show_collrects = enable;
145 }
146
147 void debug_show_fps(bool enable)
148 {
149   g_config->show_fps = enable;
150 }
151
152 void debug_draw_solids_only(bool enable)
153 {
154   Sector::draw_solids_only = enable;
155 }
156
157 void debug_worldmap_ghost(bool enable)
158 {
159   using namespace worldmap;
160
161   if(WorldMap::current() == NULL)
162     throw std::runtime_error("Can't change ghost mode without active WorldMap");
163
164   WorldMap::current()->get_tux()->set_ghost_mode(enable);
165 }
166
167 void save_state()
168 {
169   using namespace worldmap;
170
171   if(World::current() == NULL || WorldMap::current() == NULL)
172     throw std::runtime_error("Can't save state without active World");
173
174   WorldMap::current()->save_state();
175   World::current()->save_state();
176 }
177
178 void update_worldmap()
179 {
180   using namespace worldmap;
181
182   if(WorldMap::current() == NULL)
183     throw std::runtime_error("Can't update Worldmap: none active");
184
185   WorldMap::current()->load_state();
186 }
187
188 // not added to header, function to only be used by others
189 // in this file
190 bool validate_sector_player()
191 {
192   if (Sector::current() == 0)
193   {
194     log_info << "No current sector." << std::endl;
195     return false;
196   }
197
198   if (Sector::current()->player == 0)
199   {
200     log_info << "No player." << std::endl;
201     return false;
202   }
203   return true;
204 }
205
206 void play_music(const std::string& filename)
207 {
208   sound_manager->play_music(filename);
209 }
210
211 void play_sound(const std::string& filename)
212 {
213   sound_manager->play(filename);
214 }
215
216 void grease()
217 {
218   if (!validate_sector_player()) return;
219   ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
220   tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
221 }
222
223 void invincible()
224 {
225   if (!validate_sector_player()) return;
226   ::Player* tux = Sector::current()->player;
227   tux->invincible_timer.start(10000);
228 }
229
230 void ghost()
231 {
232   if (!validate_sector_player()) return;
233   ::Player* tux = Sector::current()->player;
234   tux->set_ghost_mode(true);
235 }
236
237 void mortal()
238 {
239   if (!validate_sector_player()) return;
240   ::Player* tux = Sector::current()->player;
241   tux->invincible_timer.stop();
242   tux->set_ghost_mode(false);
243 }
244
245 void restart()
246 {
247   if (GameSession::current() == 0)
248   {
249     log_info << "No game session" << std::endl;
250     return;
251   }
252   GameSession::current()->restart_level();
253 }
254
255 void whereami()
256 {
257   if (!validate_sector_player()) return;
258   ::Player* tux = Sector::current()->player;
259   log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
260 }
261
262 void gotoend()
263 {
264   if (!validate_sector_player()) return;
265   ::Player* tux = Sector::current()->player;
266   tux->move(Vector(
267               (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
268   Sector::current()->camera->reset(
269     Vector(tux->get_pos().x, tux->get_pos().y));
270 }
271
272 void camera()
273 {
274   if (!validate_sector_player()) return;
275   log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
276 }
277
278 void set_gamma(float gamma) {
279   SDL_SetGamma(gamma, gamma, gamma);
280 }
281
282 void quit()
283 {
284   g_screen_manager->quit();
285 }
286
287 int rand()
288 {
289   return systemRandom.rand();
290 }
291
292 void set_game_speed(float speed)
293 {
294   ::g_game_speed = speed;
295 }
296
297 void record_demo(const std::string& filename)
298 {
299   if (GameSession::current() == 0)
300   {
301     log_info << "No game session" << std::endl;
302     return;
303   }
304   GameSession::current()->restart_level();
305   GameSession::current()->record_demo(filename);
306 }
307
308 void play_demo(const std::string& filename)
309 {
310   if (GameSession::current() == 0)
311   {
312     log_info << "No game session" << std::endl;
313     return;
314   }
315   // Reset random seed
316   g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
317   g_config->random_seed = systemRandom.srand(g_config->random_seed);
318   GameSession::current()->restart_level();
319   GameSession::current()->play_demo(filename);
320 }
321
322 }
323
324 /* EOF */