* Small miniswig update to use less dependencies
[supertux.git] / src / scripting / wrapper.hpp
1 /**
2  * WARNING: This file is automatically generated from:
3  *  'src/scripting/wrapper.interface.hpp'
4  * DO NOT CHANGE
5  */
6 #ifndef __supertux_WRAPPER_H__
7 #define __supertux_WRAPPER_H__
8
9 #include <squirrel.h>
10
11 namespace Scripting
12 {
13
14 void register_supertux_wrapper(HSQUIRRELVM v);
15
16 class DisplayEffect;
17 void create_squirrel_instance(HSQUIRRELVM v, Scripting::DisplayEffect* object, bool setup_releasehook = false);
18 class Camera;
19 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Camera* object, bool setup_releasehook = false);
20 class ScriptedObject;
21 void create_squirrel_instance(HSQUIRRELVM v, Scripting::ScriptedObject* object, bool setup_releasehook = false);
22 class Text;
23 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Text* object, bool setup_releasehook = false);
24 class Player;
25 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Player* object, bool setup_releasehook = false);
26 class FloatingImage;
27 void create_squirrel_instance(HSQUIRRELVM v, Scripting::FloatingImage* object, bool setup_releasehook = false);
28 class Platform;
29 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Platform* object, bool setup_releasehook = false);
30 class Candle;
31 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Candle* object, bool setup_releasehook = false);
32 class Wind;
33 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Wind* object, bool setup_releasehook = false);
34 class AmbientSound;
35 void create_squirrel_instance(HSQUIRRELVM v, Scripting::AmbientSound* object, bool setup_releasehook = false);
36 class Thunderstorm;
37 void create_squirrel_instance(HSQUIRRELVM v, Scripting::Thunderstorm* object, bool setup_releasehook = false);
38 class TileMap;
39 void create_squirrel_instance(HSQUIRRELVM v, Scripting::TileMap* object, bool setup_releasehook = false);
40 class SSector;
41 void create_squirrel_instance(HSQUIRRELVM v, Scripting::SSector* object, bool setup_releasehook = false);
42 class LevelTime;
43 void create_squirrel_instance(HSQUIRRELVM v, Scripting::LevelTime* object, bool setup_releasehook = false);
44 class WillOWisp;
45 void create_squirrel_instance(HSQUIRRELVM v, Scripting::WillOWisp* object, bool setup_releasehook = false);
46
47 }
48
49 #endif