include fixes from ohnobinki, video_systems.cpp should fall back to SDL now if GL...
[supertux.git] / src / supertux / levelintro.cpp
1 //  SuperTux -- LevelIntro screen
2 //  Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include "supertux/levelintro.hpp"
18
19 #include "control/joystickkeyboardcontroller.hpp"
20 #include "math/random_generator.hpp"
21 #include "sprite/sprite_manager.hpp"
22 #include "supertux/fadeout.hpp"
23 #include "supertux/globals.hpp"
24 #include "supertux/screen_manager.hpp"
25 #include "supertux/resources.hpp"
26 #include "util/gettext.hpp"
27
28 #include <sstream>
29
30 LevelIntro::LevelIntro(const Level* level, const Statistics* best_level_statistics) :
31   level(level), 
32   best_level_statistics(best_level_statistics), 
33   player_sprite(),
34   player_sprite_py(0), 
35   player_sprite_vy(0),
36   player_sprite_jump_timer()
37 {
38   player_sprite = sprite_manager->create("images/creatures/tux/tux.sprite");
39   player_sprite->set_action("small-walk-right");
40   player_sprite_jump_timer.start(systemRandom.randf(5,10));
41 }
42
43 LevelIntro::~LevelIntro()
44 {
45 }
46
47 void
48 LevelIntro::setup()
49 {
50 }
51
52 void
53 LevelIntro::update(float elapsed_time)
54 {
55
56   // Check if it's time to exit the screen
57   if(g_main_controller->pressed(Controller::JUMP)
58      || g_main_controller->pressed(Controller::ACTION)
59      || g_main_controller->pressed(Controller::MENU_SELECT)
60      || g_main_controller->pressed(Controller::PAUSE_MENU)) {
61     g_screen_manager->exit_screen(new FadeOut(0.1));
62   }
63
64   player_sprite_py += player_sprite_vy * elapsed_time;
65   player_sprite_vy += 1000 * elapsed_time;
66   if (player_sprite_py >= 0) {
67     player_sprite_py = 0;
68     player_sprite_vy = 0;
69   }
70   if (player_sprite_jump_timer.check()) {
71     player_sprite_vy = -300;
72     player_sprite_jump_timer.start(systemRandom.randf(2,3));
73   }
74   
75 }
76
77 void
78 LevelIntro::draw(DrawingContext& context)
79 {
80   const Statistics& stats = level->stats;
81   int py = static_cast<int>(SCREEN_HEIGHT / 2 - Resources::normal_font->get_height() / 2);
82
83   context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT), Color(0.0f, 0.0f, 0.0f, 1.0f), 0);
84
85   {
86     context.draw_center_text(Resources::normal_font, level->get_name(), Vector(0, py), LAYER_FOREGROUND1, LevelIntro::header_color);
87     py += static_cast<int>(Resources::normal_font->get_height());
88   }
89
90   std::string author = level->get_author();
91   if ((author != "") && (author != "SuperTux Team")) {
92     std::string author_text = std::string(_("contributed by ")) + author;
93     context.draw_center_text(Resources::small_font, author_text, Vector(0, py), LAYER_FOREGROUND1, LevelIntro::author_color);
94     py += static_cast<int>(Resources::small_font->get_height());
95   }
96
97   py += 32;
98
99   {
100     player_sprite->draw(context, Vector((SCREEN_WIDTH - player_sprite->get_current_hitbox_width()) / 2, py + player_sprite_py), LAYER_FOREGROUND1);
101     py += static_cast<int>(player_sprite->get_current_hitbox_height());
102   }
103
104   py += 32;
105
106   {
107     context.draw_center_text(Resources::normal_font, std::string("- ") + _("Best Level Statistics") + std::string(" -"), Vector(0, py), LAYER_FOREGROUND1, LevelIntro::stat_hdr_color);
108     py += static_cast<int>(Resources::normal_font->get_height());
109   }
110
111   {
112     std::stringstream ss;
113     ss << _("Coins") << ": " << Statistics::coins_to_string((best_level_statistics && (best_level_statistics->coins >= 0)) ? best_level_statistics->coins : 0, stats.total_coins);
114     context.draw_center_text(Resources::normal_font, ss.str(), Vector(0, py), LAYER_FOREGROUND1, LevelIntro::stat_color);
115     py += static_cast<int>(Resources::normal_font->get_height());
116   }
117   
118   {
119     std::stringstream ss;
120     ss << _("Secrets") << ": " << Statistics::secrets_to_string((best_level_statistics && (best_level_statistics->coins >= 0)) ? best_level_statistics->secrets : 0, stats.total_secrets);
121     context.draw_center_text(Resources::normal_font, ss.str(), Vector(0, py), LAYER_FOREGROUND1,LevelIntro::stat_color);
122     py += static_cast<int>(Resources::normal_font->get_height());
123   }
124
125   {
126     std::stringstream ss;
127     ss << _("Time") << ": " << Statistics::time_to_string((best_level_statistics && (best_level_statistics->coins >= 0)) ? best_level_statistics->time : 0);
128     context.draw_center_text(Resources::normal_font, ss.str(), Vector(0, py), LAYER_FOREGROUND1,LevelIntro::stat_color);
129     py += static_cast<int>(Resources::normal_font->get_height());
130   }
131
132 }
133
134 /* EOF */