Copyright update to 2015
[supertux.git] / src / supertux / title_screen.cpp
1 //  SuperTux
2 //  Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
3 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 //
5 //  This program is free software: you can redistribute it and/or modify
6 //  it under the terms of the GNU General Public License as published by
7 //  the Free Software Foundation, either version 3 of the License, or
8 //  (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful,
11 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 //  GNU General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
17
18 #include "supertux/title_screen.hpp"
19
20 #include "audio/sound_manager.hpp"
21 #include "gui/menu.hpp"
22 #include "gui/menu_manager.hpp"
23 #include "lisp/parser.hpp"
24 #include "object/camera.hpp"
25 #include "object/player.hpp"
26 #include "supertux/fadeout.hpp"
27 #include "supertux/gameconfig.hpp"
28 #include "supertux/globals.hpp"
29 #include "supertux/menu/menu_storage.hpp"
30 #include "supertux/resources.hpp"
31 #include "supertux/screen_manager.hpp"
32 #include "supertux/sector.hpp"
33 #include "supertux/textscroller.hpp"
34 #include "supertux/world.hpp"
35 #include "util/file_system.hpp"
36 #include "util/gettext.hpp"
37 #include "util/reader.hpp"
38 #include "video/drawing_context.hpp"
39
40 #include <sstream>
41 #include <version.h>
42
43 TitleScreen::TitleScreen(Savegame& savegame) :
44   frame(),
45   controller(),
46   titlesession(),
47   copyright_text()
48 {
49   controller.reset(new CodeController());
50   titlesession.reset(new GameSession("levels/misc/menu.stl", savegame));
51
52   Player* player = titlesession->get_current_sector()->player;
53   player->set_controller(controller.get());
54   player->set_speedlimit(230); //MAX_WALK_XM
55
56   frame = Surface::create("images/engine/menu/frame.png");
57   copyright_text = "SuperTux " PACKAGE_VERSION "\n" +
58     _("Copyright") + " (c) 2003-2015 SuperTux Devel Team\n" +
59     _("This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
60       "redistribute it under certain conditions; see the file COPYING for details.\n"
61    );
62 }
63
64 void
65 TitleScreen::make_tux_jump()
66 {
67   static bool jumpWasReleased = true;
68   Sector* sector  = titlesession->get_current_sector();
69   Player* tux = sector->player;
70
71   controller->update();
72   controller->press(Controller::RIGHT);
73
74   // Check if we should press the jump button
75   Rectf lookahead = tux->get_bbox();
76   lookahead.p2.x += 96;
77   bool pathBlocked = !sector->is_free_of_statics(lookahead);
78   if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
79     controller->press(Controller::JUMP);
80     jumpWasReleased = false;
81   } else {
82     jumpWasReleased = true;
83   }
84
85   // Wrap around at the end of the level back to the beginning
86   if(sector->get_width() - 320 < tux->get_pos().x) {
87     sector->activate("main");
88     sector->camera->reset(tux->get_pos());
89   }
90 }
91
92 TitleScreen::~TitleScreen()
93 {
94 }
95
96 void
97 TitleScreen::setup()
98 {
99   Sector* sector = titlesession->get_current_sector();
100   if(Sector::current() != sector) {
101     sector->play_music(LEVEL_MUSIC);
102     sector->activate(sector->player->get_pos());
103   }
104
105   MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
106 }
107
108 void
109 TitleScreen::leave()
110 {
111   Sector* sector = titlesession->get_current_sector();
112   sector->deactivate();
113   MenuManager::instance().clear_menu_stack();
114 }
115
116 void
117 TitleScreen::draw(DrawingContext& context)
118 {
119   Sector* sector  = titlesession->get_current_sector();
120   sector->draw(context);
121
122   context.draw_surface_part(frame,
123                             Rectf(0, 0, frame->get_width(), frame->get_height()),
124                             Rectf(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
125                             LAYER_FOREGROUND1);
126
127   context.draw_text(Resources::small_font,
128                     copyright_text,
129                     Vector(5, SCREEN_HEIGHT - 50),
130                     ALIGN_LEFT, LAYER_FOREGROUND1);
131 }
132
133 void
134 TitleScreen::update(float elapsed_time)
135 {
136   ScreenManager::current()->set_speed(0.6f);
137   Sector* sector  = titlesession->get_current_sector();
138   sector->update(elapsed_time);
139
140   make_tux_jump();
141
142   // reopen menu if user closed it (so that the app doesn't close when user
143   // accidently hit ESC)
144   if(!MenuManager::instance().is_active() && !ScreenManager::current()->has_pending_fadeout())
145   {
146     MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
147   }
148 }
149
150 /* EOF */