Replaced Ref and RefCounter with std::shared_ptr<>
[supertux.git] / src / worldmap / worldmap.cpp
1 //  SuperTux -  A Jump'n Run
2 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 //
5 //  This program is free software: you can redistribute it and/or modify
6 //  it under the terms of the GNU General Public License as published by
7 //  the Free Software Foundation, either version 3 of the License, or
8 //  (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful,
11 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 //  GNU General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
17
18 #include "worldmap/worldmap.hpp"
19
20 #include <config.h>
21
22 #include <assert.h>
23 #include <fstream>
24 #include <iostream>
25 #include <physfs.h>
26 #include <sstream>
27 #include <stdexcept>
28 #include <unistd.h>
29 #include <vector>
30
31 #include "audio/sound_manager.hpp"
32 #include "control/input_manager.hpp"
33 #include "gui/menu.hpp"
34 #include "gui/menu_manager.hpp"
35 #include "gui/mousecursor.hpp"
36 #include "lisp/lisp.hpp"
37 #include "lisp/list_iterator.hpp"
38 #include "lisp/parser.hpp"
39 #include "object/background.hpp"
40 #include "object/decal.hpp"
41 #include "object/tilemap.hpp"
42 #include "physfs/ifile_streambuf.hpp"
43 #include "scripting/scripting.hpp"
44 #include "scripting/squirrel_error.hpp"
45 #include "scripting/squirrel_util.hpp"
46 #include "sprite/sprite.hpp"
47 #include "sprite/sprite_manager.hpp"
48 #include "supertux/game_session.hpp"
49 #include "supertux/gameconfig.hpp"
50 #include "supertux/globals.hpp"
51 #include "supertux/menu/menu_storage.hpp"
52 #include "supertux/menu/options_menu.hpp"
53 #include "supertux/menu/worldmap_menu.hpp"
54 #include "supertux/player_status.hpp"
55 #include "supertux/resources.hpp"
56 #include "supertux/savegame.hpp"
57 #include "supertux/screen_manager.hpp"
58 #include "supertux/sector.hpp"
59 #include "supertux/shrinkfade.hpp"
60 #include "supertux/spawn_point.hpp"
61 #include "supertux/textscroller.hpp"
62 #include "supertux/tile_manager.hpp"
63 #include "supertux/tile_set.hpp"
64 #include "supertux/world.hpp"
65 #include "util/file_system.hpp"
66 #include "util/gettext.hpp"
67 #include "util/log.hpp"
68 #include "util/reader.hpp"
69 #include "video/drawing_context.hpp"
70 #include "video/surface.hpp"
71 #include "worldmap/level.hpp"
72 #include "worldmap/special_tile.hpp"
73 #include "worldmap/sprite_change.hpp"
74 #include "worldmap/tux.hpp"
75 #include "worldmap/worldmap.hpp"
76
77 static const float CAMERA_PAN_SPEED = 5.0;
78
79 namespace worldmap {
80
81 WorldMap* WorldMap::current_ = NULL;
82
83 WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint_) :
84   tux(),
85   m_savegame(savegame),
86   tileset(NULL),
87   free_tileset(false),
88   camera_offset(),
89   name(),
90   music(),
91   init_script(),
92   game_objects(),
93   solid_tilemaps(),
94   passive_message_timer(),
95   passive_message(),
96   map_filename(),
97   levels_path(),
98   special_tiles(),
99   levels(),
100   sprite_changes(),
101   spawn_points(),
102   teleporters(),
103   total_stats(),
104   worldmap_table(),
105   scripts(),
106   ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
107   force_spawnpoint(force_spawnpoint_),
108   in_level(false),
109   pan_pos(),
110   panning(false),
111   last_position(),
112   last_target_time()
113 {
114   tux = std::make_shared<Tux>(this);
115   add_object(tux);
116
117   name = "<no title>";
118   music = "music/salcon.ogg";
119
120   total_stats.reset();
121
122   // create a new squirrel table for the worldmap
123   using namespace scripting;
124
125   sq_collectgarbage(global_vm);
126   sq_newtable(global_vm);
127   sq_pushroottable(global_vm);
128   if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
129     throw scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
130
131   sq_resetobject(&worldmap_table);
132   if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
133     throw scripting::SquirrelError(global_vm, "Couldn't get table from stack");
134
135   sq_addref(global_vm, &worldmap_table);
136   sq_pop(global_vm, 1);
137
138   SoundManager::current()->preload("sounds/warp.wav");
139
140   // load worldmap objects
141   load(filename);
142 }
143
144 WorldMap::~WorldMap()
145 {
146   using namespace scripting;
147
148   if(free_tileset)
149     delete tileset;
150
151   for(GameObjects::iterator i = game_objects.begin();
152       i != game_objects.end(); ++i) {
153     GameObjectPtr& object = *i;
154     try_unexpose(object);
155   }
156
157   for(SpawnPoints::iterator i = spawn_points.begin();
158       i != spawn_points.end(); ++i) {
159     delete *i;
160   }
161
162   for(ScriptList::iterator i = scripts.begin();
163       i != scripts.end(); ++i) {
164     HSQOBJECT& object = *i;
165     sq_release(global_vm, &object);
166   }
167   sq_release(global_vm, &worldmap_table);
168
169   sq_collectgarbage(global_vm);
170
171   if(current_ == this)
172     current_ = NULL;
173 }
174
175 void
176 WorldMap::add_object(GameObjectPtr object)
177 {
178   TileMap* tilemap = dynamic_cast<TileMap*>(object.get());
179   if(tilemap != 0 && tilemap->is_solid()) {
180     solid_tilemaps.push_back(tilemap);
181   }
182
183   try_expose(object);
184   game_objects.push_back(object);
185 }
186
187 void
188 WorldMap::try_expose(const GameObjectPtr& object)
189 {
190   ScriptInterface* object_ = dynamic_cast<ScriptInterface*>(object.get());
191   if(object_ != NULL) {
192     HSQUIRRELVM vm = scripting::global_vm;
193     sq_pushobject(vm, worldmap_table);
194     object_->expose(vm, -1);
195     sq_pop(vm, 1);
196   }
197 }
198
199 void
200 WorldMap::try_unexpose(const GameObjectPtr& object)
201 {
202   ScriptInterface* object_ = dynamic_cast<ScriptInterface*>(object.get());
203   if(object_ != NULL) {
204     HSQUIRRELVM vm = scripting::global_vm;
205     SQInteger oldtop = sq_gettop(vm);
206     sq_pushobject(vm, worldmap_table);
207     try {
208       object_->unexpose(vm, -1);
209     } catch(std::exception& e) {
210       log_warning << "Couldn't unregister object: " << e.what() << std::endl;
211     }
212     sq_settop(vm, oldtop);
213   }
214 }
215
216 void
217 WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan)
218 {
219   for(SpawnPoints::iterator i = spawn_points.begin(); i != spawn_points.end(); ++i) {
220     SpawnPoint* sp = *i;
221     if(sp->name == spawnpoint) {
222       Vector p = sp->pos;
223       tux->set_tile_pos(p);
224       tux->set_direction(sp->auto_dir);
225       if(pan) {
226         panning = true;
227         pan_pos = get_camera_pos_for_tux();
228         clamp_camera_position(pan_pos);
229       }
230       return;
231     }
232   }
233   log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl;
234   if (spawnpoint != "main") {
235     move_to_spawnpoint("main");
236   }
237 }
238
239 void
240 WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_)
241 {
242   ScreenManager::current()->pop_screen();
243   ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, m_savegame, force_spawnpoint_)));
244 }
245
246 void
247 WorldMap::load(const std::string& filename)
248 {
249   map_filename = filename;
250   levels_path = FileSystem::dirname(map_filename);
251
252   try {
253     lisp::Parser parser;
254     const lisp::Lisp* root = parser.parse(map_filename);
255
256     const lisp::Lisp* level_ = root->get_lisp("supertux-level");
257     if(level_ == NULL)
258       throw std::runtime_error("file isn't a supertux-level file.");
259
260     level_->get("name", name);
261
262     const lisp::Lisp* sector = level_->get_lisp("sector");
263     if(!sector)
264       throw std::runtime_error("No sector specified in worldmap file.");
265
266     const lisp::Lisp* tilesets_lisp = level_->get_lisp("tilesets");
267     if(tilesets_lisp != NULL) {
268       tileset      = TileManager::current()->parse_tileset_definition(*tilesets_lisp).release();
269       free_tileset = true;
270     }
271     std::string tileset_name;
272     if(level_->get("tileset", tileset_name)) {
273       if(tileset != NULL) {
274         log_warning << "multiple tilesets specified in level_" << std::endl;
275       } else {
276         tileset = TileManager::current()->get_tileset(tileset_name);
277       }
278     }
279     /* load default tileset */
280     if(tileset == NULL) {
281       tileset = TileManager::current()->get_tileset("images/worldmap.strf");
282     }
283     current_tileset = tileset;
284
285     lisp::ListIterator iter(sector);
286     while(iter.next()) {
287       if(iter.item() == "tilemap") {
288         add_object(std::make_shared<TileMap>(*(iter.lisp())));
289       } else if(iter.item() == "background") {
290         add_object(std::make_shared<Background>(*(iter.lisp())));
291       } else if(iter.item() == "music") {
292         iter.value()->get(music);
293       } else if(iter.item() == "init-script") {
294         iter.value()->get(init_script);
295       } else if(iter.item() == "worldmap-spawnpoint") {
296         SpawnPoint* sp = new SpawnPoint(*iter.lisp());
297         spawn_points.push_back(sp);
298       } else if(iter.item() == "level") {
299         auto level = std::make_shared<LevelTile>(levels_path, *iter.lisp());
300         levels.push_back(level.get());
301         add_object(level);
302       } else if(iter.item() == "special-tile") {
303         auto special_tile = std::make_shared<SpecialTile>(*iter.lisp());
304         special_tiles.push_back(special_tile.get());
305         add_object(special_tile);
306       } else if(iter.item() == "sprite-change") {
307         auto sprite_change = std::make_shared<SpriteChange>(*iter.lisp());
308         sprite_changes.push_back(sprite_change.get());
309         add_object(sprite_change);
310       } else if(iter.item() == "teleporter") {
311         auto teleporter = std::make_shared<Teleporter>(*iter.lisp());
312         teleporters.push_back(teleporter.get());
313         add_object(teleporter);
314       } else if(iter.item() == "decal") {
315         auto decal = std::make_shared<Decal>(*iter.lisp());
316         add_object(decal);
317       } else if(iter.item() == "ambient-light") {
318         std::vector<float> vColor;
319         sector->get( "ambient-light", vColor );
320         if(vColor.size() < 3) {
321           log_warning << "(ambient-light) requires a color as argument" << std::endl;
322         } else {
323           ambient_light = Color( vColor );
324         }
325       } else if(iter.item() == "name") {
326         // skip
327       } else {
328         log_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl;
329       }
330     }
331     current_tileset = NULL;
332
333     if(solid_tilemaps.size() == 0)
334       throw std::runtime_error("No solid tilemap specified");
335
336     move_to_spawnpoint("main");
337
338   } catch(std::exception& e) {
339     std::stringstream msg;
340     msg << "Problem when parsing worldmap '" << map_filename << "': " <<
341       e.what();
342     throw std::runtime_error(msg.str());
343   }
344 }
345
346 void
347 WorldMap::get_level_title(LevelTile& level)
348 {
349   /** get special_tile's title */
350   level.title = "<no title>";
351
352   try {
353     lisp::Parser parser;
354     const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
355
356     const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
357     if(!level_lisp)
358       return;
359
360     level_lisp->get("name", level.title);
361   } catch(std::exception& e) {
362     log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
363     return;
364   }
365 }
366
367 void
368 WorldMap::get_level_target_time(LevelTile& level)
369 {
370   if(last_position == tux->get_tile_pos()) {
371     level.target_time = last_target_time;
372     return;
373   }
374
375   try {
376     lisp::Parser parser;
377     const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
378
379     const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
380     if(!level_lisp)
381       return;
382
383     level_lisp->get("target-time", level.target_time);
384
385     last_position = level.pos;
386     last_target_time = level.target_time;
387
388   } catch(std::exception& e) {
389     log_warning << "Problem when reading level target time: " << e.what() << std::endl;
390     return;
391   }
392 }
393
394 void WorldMap::calculate_total_stats()
395 {
396   total_stats.zero();
397   for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
398     LevelTile* level = *i;
399     if (level->solved) {
400       total_stats += level->statistics;
401     }
402   }
403 }
404
405 void
406 WorldMap::on_escape_press()
407 {
408   // Show or hide the menu
409   if(!MenuManager::instance().is_active()) {
410     MenuManager::instance().set_menu(MenuStorage::WORLDMAP_MENU);
411     tux->set_direction(D_NONE);  // stop tux movement when menu is called
412   } else {
413     MenuManager::instance().clear_menu_stack();
414   }
415 }
416
417 Vector
418 WorldMap::get_next_tile(Vector pos, Direction direction)
419 {
420   switch(direction) {
421     case D_WEST:
422       pos.x -= 1;
423       break;
424     case D_EAST:
425       pos.x += 1;
426       break;
427     case D_NORTH:
428       pos.y -= 1;
429       break;
430     case D_SOUTH:
431       pos.y += 1;
432       break;
433     case D_NONE:
434       break;
435   }
436   return pos;
437 }
438
439 bool
440 WorldMap::path_ok(Direction direction, const Vector& old_pos, Vector* new_pos)
441 {
442   *new_pos = get_next_tile(old_pos, direction);
443
444   if (!(new_pos->x >= 0 && new_pos->x < get_width()
445         && new_pos->y >= 0 && new_pos->y < get_height()))
446   { // New position is outsite the tilemap
447     return false;
448   }
449   else
450   { // Check if the tile allows us to go to new_pos
451     int old_tile_data = tile_data_at(old_pos);
452     int new_tile_data = tile_data_at(*new_pos);
453     switch(direction)
454     {
455       case D_WEST:
456         return (old_tile_data & Tile::WORLDMAP_WEST
457                 && new_tile_data & Tile::WORLDMAP_EAST);
458
459       case D_EAST:
460         return (old_tile_data & Tile::WORLDMAP_EAST
461                 && new_tile_data & Tile::WORLDMAP_WEST);
462
463       case D_NORTH:
464         return (old_tile_data & Tile::WORLDMAP_NORTH
465                 && new_tile_data & Tile::WORLDMAP_SOUTH);
466
467       case D_SOUTH:
468         return (old_tile_data & Tile::WORLDMAP_SOUTH
469                 && new_tile_data & Tile::WORLDMAP_NORTH);
470
471       case D_NONE:
472         assert(!"path_ok() can't walk if direction is NONE");
473     }
474     return false;
475   }
476 }
477
478 void
479 WorldMap::finished_level(Level* gamelevel)
480 {
481   // TODO use Level* parameter here?
482   LevelTile* level = at_level();
483
484   bool old_level_state = level->solved;
485   level->solved = true;
486   level->sprite->set_action("solved");
487
488   // deal with statistics
489   level->statistics.merge(gamelevel->stats);
490   calculate_total_stats();
491   get_level_target_time(*level);
492   if(level->statistics.completed(level->statistics, level->target_time)) {
493     level->perfect = true;
494     if(level->sprite->has_action("perfect"))
495       level->sprite->set_action("perfect");
496   }
497
498   save_state();
499
500   if (old_level_state != level->solved) {
501     // Try to detect the next direction to which we should walk
502     // FIXME: Mostly a hack
503     Direction dir = D_NONE;
504
505     int dirdata = available_directions_at(tux->get_tile_pos());
506     // first, test for crossroads
507     if (dirdata == Tile::WORLDMAP_CNSE ||
508         dirdata == Tile::WORLDMAP_CNSW ||
509         dirdata == Tile::WORLDMAP_CNEW ||
510         dirdata == Tile::WORLDMAP_CSEW ||
511         dirdata == Tile::WORLDMAP_CNSEW)
512       dir = D_NONE;
513     else if (dirdata & Tile::WORLDMAP_NORTH
514              && tux->back_direction != D_NORTH)
515       dir = D_NORTH;
516     else if (dirdata & Tile::WORLDMAP_SOUTH
517              && tux->back_direction != D_SOUTH)
518       dir = D_SOUTH;
519     else if (dirdata & Tile::WORLDMAP_EAST
520              && tux->back_direction != D_EAST)
521       dir = D_EAST;
522     else if (dirdata & Tile::WORLDMAP_WEST
523              && tux->back_direction != D_WEST)
524       dir = D_WEST;
525
526     if (dir != D_NONE) {
527       tux->set_direction(dir);
528     }
529   }
530
531   if (level->extro_script != "") {
532     try {
533       std::istringstream in(level->extro_script);
534       run_script(in, "worldmap:extro_script");
535     } catch(std::exception& e) {
536       log_warning << "Couldn't run level-extro-script: " << e.what() << std::endl;
537     }
538   }
539 }
540
541 Vector
542 WorldMap::get_camera_pos_for_tux() {
543   Vector camera_offset_;
544   Vector tux_pos = tux->get_pos();
545   camera_offset_.x = tux_pos.x - SCREEN_WIDTH/2;
546   camera_offset_.y = tux_pos.y - SCREEN_HEIGHT/2;
547   return camera_offset_;
548 }
549
550 void
551 WorldMap::clamp_camera_position(Vector& c) {
552   if (c.x < 0)
553     c.x = 0;
554   if (c.y < 0)
555     c.y = 0;
556
557   if (c.x > (int)get_width()*32 - SCREEN_WIDTH)
558     c.x = (int)get_width()*32 - SCREEN_WIDTH;
559   if (c.y > (int)get_height()*32 - SCREEN_HEIGHT)
560     c.y = (int)get_height()*32 - SCREEN_HEIGHT;
561
562   if (int(get_width()*32) < SCREEN_WIDTH)
563     c.x = get_width()*16.0 - SCREEN_WIDTH/2.0;
564   if (int(get_height()*32) < SCREEN_HEIGHT)
565     c.y = get_height()*16.0 - SCREEN_HEIGHT/2.0;
566 }
567
568 void
569 WorldMap::update(float delta)
570 {
571   if (!in_level && !MenuManager::instance().is_active())
572   {
573     // update GameObjects
574     for(size_t i = 0; i < game_objects.size(); ++i) {
575       GameObjectPtr& object = game_objects[i];
576       if(!panning || object != tux) {
577         object->update(delta);
578       }
579     }
580
581     // remove old GameObjects
582     for(GameObjects::iterator i = game_objects.begin();
583         i != game_objects.end(); ) {
584       GameObjectPtr& object = *i;
585       if(!object->is_valid()) {
586         try_unexpose(object);
587         i = game_objects.erase(i);
588       } else {
589         ++i;
590       }
591     }
592
593     /* update solid_tilemaps list */
594     //FIXME: this could be more efficient
595     solid_tilemaps.clear();
596     for(auto i = game_objects.begin(); i != game_objects.end(); ++i)
597     {
598       TileMap* tm = dynamic_cast<TileMap*>(i->get());
599       if (!tm) continue;
600       if (tm->is_solid()) solid_tilemaps.push_back(tm);
601     }
602
603     Vector requested_pos;
604
605     // position "camera"
606     if(!panning) {
607       camera_offset = get_camera_pos_for_tux();
608     } else {
609       Vector delta__ = pan_pos - camera_offset;
610       float mag = delta__.norm();
611       if(mag > CAMERA_PAN_SPEED) {
612         delta__ *= CAMERA_PAN_SPEED/mag;
613       }
614       camera_offset += delta__;
615       if(camera_offset == pan_pos) {
616         panning = false;
617       }
618     }
619
620     requested_pos = camera_offset;
621     clamp_camera_position(camera_offset);
622
623     if(panning) {
624       if(requested_pos.x != camera_offset.x) {
625         pan_pos.x = camera_offset.x;
626       }
627       if(requested_pos.y != camera_offset.y) {
628         pan_pos.y = camera_offset.y;
629       }
630     }
631
632     // handle input
633     Controller *controller = InputManager::current()->get_controller();
634     bool enter_level = false;
635     if(controller->pressed(Controller::ACTION)
636        || controller->pressed(Controller::JUMP)
637        || controller->pressed(Controller::MENU_SELECT)) {
638       /* some people define UP and JUMP on the same key... */
639       if(!controller->pressed(Controller::UP))
640         enter_level = true;
641     }
642     if(controller->pressed(Controller::START) ||
643        controller->pressed(Controller::ESCAPE))
644     {
645       on_escape_press();
646     }
647
648     if(controller->pressed(Controller::CHEAT_MENU) &&
649        g_config->developer_mode)
650     {
651       MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU);
652     }
653
654     // check for teleporters
655     Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
656     if (teleporter && (teleporter->automatic || (enter_level && (!tux->is_moving())))) {
657       enter_level = false;
658       if (teleporter->worldmap != "") {
659         change(teleporter->worldmap, teleporter->spawnpoint);
660       } else {
661         // TODO: an animation, camera scrolling or a fading would be a nice touch
662         SoundManager::current()->play("sounds/warp.wav");
663         tux->back_direction = D_NONE;
664         move_to_spawnpoint(teleporter->spawnpoint, true);
665       }
666     }
667
668     // check for auto-play levels
669     LevelTile* level = at_level();
670     if (level && (level->auto_play) && (!level->solved) && (!tux->is_moving())) {
671       enter_level = true;
672       // automatically mark these levels as solved in case player aborts
673       level->solved = true;
674     }
675
676     if (enter_level && !tux->is_moving())
677     {
678       /* Check level action */
679       LevelTile* level_ = at_level();
680       if (!level_) {
681         //Respawn if player on a tile with no level and nowhere to go.
682         int tile_data = tile_data_at(tux->get_tile_pos());
683         if(!( tile_data & ( Tile::WORLDMAP_NORTH |  Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
684           log_warning << "Player at illegal position " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << " respawning." << std::endl;
685           move_to_spawnpoint("main");
686           return;
687         }
688         log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
689         return;
690       }
691
692       if (level_->pos == tux->get_tile_pos()) {
693         try {
694           Vector shrinkpos = Vector(level_->pos.x*32 + 16 - camera_offset.x,
695                                     level_->pos.y*32 +  8 - camera_offset.y);
696           std::string levelfile = levels_path + level_->get_name();
697
698           // update state and savegame
699           save_state();
700
701           ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, m_savegame, &level_->statistics)),
702                                         std::unique_ptr<ScreenFade>(new ShrinkFade(shrinkpos, 1.0f)));
703           in_level = true;
704         } catch(std::exception& e) {
705           log_fatal << "Couldn't load level: " << e.what() << std::endl;
706         }
707       }
708     }
709     else
710     {
711       //      tux->set_direction(input_direction);
712     }
713   }
714 }
715
716 int
717 WorldMap::tile_data_at(Vector p)
718 {
719   int dirs = 0;
720
721   for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
722     TileMap* tilemap = *i;
723     const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
724     int dirdata = tile->getData();
725     dirs |= dirdata;
726   }
727
728   return dirs;
729 }
730
731 int
732 WorldMap::available_directions_at(Vector p)
733 {
734   return tile_data_at(p) & Tile::WORLDMAP_DIR_MASK;
735 }
736
737 LevelTile*
738 WorldMap::at_level()
739 {
740   for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
741     LevelTile* level = *i;
742     if (level->pos == tux->get_tile_pos())
743       return level;
744   }
745
746   return NULL;
747 }
748
749 SpecialTile*
750 WorldMap::at_special_tile()
751 {
752   for(SpecialTiles::iterator i = special_tiles.begin();
753       i != special_tiles.end(); ++i) {
754     SpecialTile* special_tile = *i;
755     if (special_tile->pos == tux->get_tile_pos())
756       return special_tile;
757   }
758
759   return NULL;
760 }
761
762 SpriteChange*
763 WorldMap::at_sprite_change(const Vector& pos)
764 {
765   for(SpriteChanges::iterator i = sprite_changes.begin();
766       i != sprite_changes.end(); ++i) {
767     SpriteChange* sprite_change = *i;
768     if(sprite_change->pos == pos)
769       return sprite_change;
770   }
771
772   return NULL;
773 }
774
775 Teleporter*
776 WorldMap::at_teleporter(const Vector& pos)
777 {
778   for(std::vector<Teleporter*>::iterator i = teleporters.begin(); i != teleporters.end(); ++i) {
779     Teleporter* teleporter = *i;
780     if(teleporter->pos == pos) return teleporter;
781   }
782
783   return NULL;
784 }
785
786 void
787 WorldMap::draw(DrawingContext& context)
788 {
789   if (int(get_width()*32) < SCREEN_WIDTH || int(get_height()*32) < SCREEN_HEIGHT)
790     context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
791                              Color(0.0f, 0.0f, 0.0f, 1.0f), LAYER_BACKGROUND0);
792
793   context.set_ambient_color( ambient_light );
794   context.push_transform();
795   context.set_translation(camera_offset);
796
797   for(auto i = game_objects.begin(); i != game_objects.end(); ++i)
798   {
799     GameObjectPtr& object = *i;
800     if(!panning || object != tux) {
801       object->draw(context);
802     }
803   }
804
805   /*
806   // FIXME: make this a runtime switch similar to draw_collrects/show_collrects?
807   // draw visual indication of possible walk directions
808   static int flipme = 0;
809   if (flipme++ & 0x04)
810   for (int x = 0; x < get_width(); x++) {
811   for (int y = 0; y < get_height(); y++) {
812   int data = tile_data_at(Vector(x,y));
813   int px = x * 32;
814   int py = y * 32;
815   const int W = 4;
816   if (data & Tile::WORLDMAP_NORTH)    context.draw_filled_rect(Rect(px + 16-W, py       , px + 16+W, py + 16-W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
817   if (data & Tile::WORLDMAP_SOUTH)    context.draw_filled_rect(Rect(px + 16-W, py + 16+W, px + 16+W, py + 32  ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
818   if (data & Tile::WORLDMAP_EAST)     context.draw_filled_rect(Rect(px + 16+W, py + 16-W, px + 32  , py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
819   if (data & Tile::WORLDMAP_WEST)     context.draw_filled_rect(Rect(px       , py + 16-W, px + 16-W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
820   if (data & Tile::WORLDMAP_DIR_MASK) context.draw_filled_rect(Rect(px + 16-W, py + 16-W, px + 16+W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
821   if (data & Tile::WORLDMAP_STOP)     context.draw_filled_rect(Rect(px + 4   , py + 4   , px + 28  , py + 28  ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
822   }
823   }
824   */
825
826   draw_status(context);
827   context.pop_transform();
828 }
829
830 void
831 WorldMap::draw_status(DrawingContext& context)
832 {
833   context.push_transform();
834   context.set_translation(Vector(0, 0));
835
836   m_savegame.get_player_status()->draw(context);
837
838   if (!tux->is_moving()) {
839     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
840       LevelTile* level = *i;
841
842       if (level->pos == tux->get_tile_pos()) {
843         if(level->title == "")
844           get_level_title(*level);
845
846         context.draw_text(Resources::normal_font, level->title,
847                           Vector(SCREEN_WIDTH/2,
848                                  SCREEN_HEIGHT - Resources::normal_font->get_height() - 10),
849                           ALIGN_CENTER, LAYER_HUD, WorldMap::level_title_color);
850
851         // if level is solved, draw level picture behind stats
852         /*
853           if (level->solved) {
854           if (const Surface* picture = level->get_picture()) {
855           Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
856           context.push_transform();
857           context.set_alpha(0.5);
858           context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
859           context.pop_transform();
860           }
861           }
862         */
863
864         if (level->target_time == 0.0f)
865           get_level_target_time(*level);
866         level->statistics.draw_worldmap_info(context, level->target_time);
867         break;
868       }
869     }
870
871     for(SpecialTiles::iterator i = special_tiles.begin();
872         i != special_tiles.end(); ++i) {
873       SpecialTile* special_tile = *i;
874
875       if (special_tile->pos == tux->get_tile_pos()) {
876         /* Display an in-map message in the map, if any as been selected */
877         if(!special_tile->map_message.empty() && !special_tile->passive_message)
878           context.draw_text(Resources::normal_font, special_tile->map_message,
879                             Vector(SCREEN_WIDTH/2,
880                                    SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
881                             ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
882         break;
883       }
884     }
885
886     // display teleporter messages
887     Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
888     if (teleporter && (teleporter->message != "")) {
889       Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 30);
890       context.draw_text(Resources::normal_font, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color);
891     }
892
893   }
894
895   /* Display a passive message in the map, if needed */
896   if(passive_message_timer.started())
897     context.draw_text(Resources::normal_font, passive_message,
898                       Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
899                       ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
900
901   context.pop_transform();
902 }
903
904 void
905 WorldMap::setup()
906 {
907   SoundManager::current()->play_music(music);
908   MenuManager::instance().clear_menu_stack();
909
910   current_ = this;
911   load_state();
912
913   // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint
914   if (force_spawnpoint != "") {
915     move_to_spawnpoint(force_spawnpoint);
916     force_spawnpoint = "";
917   }
918
919   tux->setup();
920
921   // register worldmap_table as worldmap in scripting
922   using namespace scripting;
923
924   sq_pushroottable(global_vm);
925   sq_pushstring(global_vm, "worldmap", -1);
926   sq_pushobject(global_vm, worldmap_table);
927   if(SQ_FAILED(sq_newslot(global_vm, -3, SQFalse)))
928     throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
929   sq_pop(global_vm, 1);
930
931   //Run default.nut just before init script
932   try {
933     IFileStreambuf ins(levels_path + "default.nut");
934     std::istream in(&ins);
935     run_script(in, "WorldMap::default.nut");
936   } catch(std::exception& ) {
937     // doesn't exist or erroneous; do nothing
938   }
939
940   if(init_script != "") {
941     std::istringstream in(init_script);
942     run_script(in, "WorldMap::init");
943   }
944 }
945
946 void
947 WorldMap::leave()
948 {
949   using namespace scripting;
950
951   // save state of world and player
952   save_state();
953
954   // remove worldmap_table from roottable
955   sq_pushroottable(global_vm);
956   sq_pushstring(global_vm, "worldmap", -1);
957   if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
958     throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
959   sq_pop(global_vm, 1);
960 }
961
962 void
963 WorldMap::set_levels_solved(bool solved, bool perfect)
964 {
965   for(auto& level : levels)
966   {
967     level->set_solved(solved);
968     level->set_perfect(perfect);
969   }
970 }
971
972 void
973 WorldMap::save_state()
974 {
975   using namespace scripting;
976
977   HSQUIRRELVM vm = global_vm;
978   int oldtop = sq_gettop(vm);
979
980   try {
981     // get state table
982     sq_pushroottable(vm);
983     sq_pushstring(vm, "state", -1);
984     if(SQ_FAILED(sq_get(vm, -2)))
985       throw scripting::SquirrelError(vm, "Couldn't get state table");
986
987     // get or create worlds table
988     sq_pushstring(vm, "worlds", -1);
989     if(SQ_FAILED(sq_get(vm, -2))) {
990       sq_pushstring(vm, "worlds", -1);
991       sq_newtable(vm);
992       if(SQ_FAILED(sq_newslot(vm, -3, SQFalse)))
993         throw scripting::SquirrelError(vm, "Couldn't create state.worlds");
994
995       sq_pushstring(vm, "worlds", -1);
996       if(SQ_FAILED(sq_get(vm, -2)))
997         throw scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
998     }
999
1000     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1001     if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
1002     {
1003     }
1004
1005     // construct new table for this worldmap
1006     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1007     sq_newtable(vm);
1008
1009     // store tux
1010     sq_pushstring(vm, "tux", -1);
1011     sq_newtable(vm);
1012
1013     store_float(vm, "x", tux->get_tile_pos().x);
1014     store_float(vm, "y", tux->get_tile_pos().y);
1015     store_string(vm, "back", direction_to_string(tux->back_direction));
1016
1017     sq_newslot(vm, -3, SQFalse);
1018
1019     // levels...
1020     sq_pushstring(vm, "levels", -1);
1021     sq_newtable(vm);
1022
1023     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1024       LevelTile* level = *i;
1025
1026       sq_pushstring(vm, level->get_name().c_str(), -1);
1027       sq_newtable(vm);
1028
1029       store_bool(vm, "solved", level->solved);
1030       store_bool(vm, "perfect", level->perfect);
1031       level->statistics.serialize_to_squirrel(vm);
1032
1033       sq_newslot(vm, -3, SQFalse);
1034     }
1035
1036     sq_newslot(vm, -3, SQFalse);
1037
1038     // overall statistics...
1039     total_stats.serialize_to_squirrel(vm);
1040
1041     // push world into worlds table
1042     sq_newslot(vm, -3, SQFalse);
1043   } catch(std::exception& ) {
1044     sq_settop(vm, oldtop);
1045   }
1046
1047   sq_settop(vm, oldtop);
1048
1049   m_savegame.save();
1050 }
1051
1052 void
1053 WorldMap::load_state()
1054 {
1055   using namespace scripting;
1056
1057   HSQUIRRELVM vm = global_vm;
1058   int oldtop = sq_gettop(vm);
1059
1060   try {
1061     // get state table
1062     sq_pushroottable(vm);
1063     sq_pushstring(vm, "state", -1);
1064     if(SQ_FAILED(sq_get(vm, -2)))
1065       throw scripting::SquirrelError(vm, "Couldn't get state table");
1066
1067     // get worlds table
1068     sq_pushstring(vm, "worlds", -1);
1069     if(SQ_FAILED(sq_get(vm, -2)))
1070       throw scripting::SquirrelError(vm, "Couldn't get state.worlds");
1071
1072     // get table for our world
1073     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1074     if(SQ_FAILED(sq_get(vm, -2)))
1075       throw scripting::SquirrelError(vm, "Couldn't get state.worlds.mapfilename");
1076
1077     // load tux
1078     sq_pushstring(vm, "tux", -1);
1079     if(SQ_FAILED(sq_get(vm, -2)))
1080       throw scripting::SquirrelError(vm, "Couldn't get tux");
1081
1082     Vector p;
1083     p.x = read_float(vm, "x");
1084     p.y = read_float(vm, "y");
1085     std::string back_str = read_string(vm, "back");
1086     tux->back_direction = string_to_direction(back_str);
1087     tux->set_tile_pos(p);
1088
1089     sq_pop(vm, 1);
1090
1091     // load levels
1092     sq_pushstring(vm, "levels", -1);
1093     if(SQ_FAILED(sq_get(vm, -2)))
1094       throw scripting::SquirrelError(vm, "Couldn't get levels");
1095
1096     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1097       LevelTile* level = *i;
1098       sq_pushstring(vm, level->get_name().c_str(), -1);
1099       if(SQ_SUCCEEDED(sq_get(vm, -2))) {
1100         level->solved = read_bool(vm, "solved");
1101         level->perfect = read_bool(vm, "perfect");
1102         if(!level->solved)
1103           level->sprite->set_action("default");
1104         else
1105           level->sprite->set_action((level->sprite->has_action("perfect") && level->perfect) ? "perfect" : "solved");
1106         level->statistics.unserialize_from_squirrel(vm);
1107         sq_pop(vm, 1);
1108       }
1109     }
1110
1111     // leave state table
1112     sq_pop(vm, 1);
1113
1114     // load overall statistics
1115     total_stats.unserialize_from_squirrel(vm);
1116
1117   } catch(std::exception& e) {
1118     log_debug << "Not loading worldmap state: " << e.what() << std::endl;
1119   }
1120   sq_settop(vm, oldtop);
1121
1122   in_level = false;
1123 }
1124
1125 size_t
1126 WorldMap::level_count()
1127 {
1128   return levels.size();
1129 }
1130
1131 size_t
1132 WorldMap::solved_level_count()
1133 {
1134   size_t count = 0;
1135   for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1136     LevelTile* level = *i;
1137
1138     if(level->solved)
1139       count++;
1140   }
1141
1142   return count;
1143 }
1144
1145 HSQUIRRELVM
1146 WorldMap::run_script(std::istream& in, const std::string& sourcename)
1147 {
1148   using namespace scripting;
1149
1150   // garbage collect thread list
1151   for(ScriptList::iterator i = scripts.begin();
1152       i != scripts.end(); ) {
1153     HSQOBJECT& object = *i;
1154     HSQUIRRELVM vm = object_to_vm(object);
1155
1156     if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
1157       sq_release(global_vm, &object);
1158       i = scripts.erase(i);
1159       continue;
1160     }
1161
1162     ++i;
1163   }
1164
1165   HSQOBJECT object = create_thread(global_vm);
1166   scripts.push_back(object);
1167
1168   HSQUIRRELVM vm = object_to_vm(object);
1169
1170   // set worldmap_table as roottable for the thread
1171   sq_pushobject(vm, worldmap_table);
1172   sq_setroottable(vm);
1173
1174   compile_and_run(vm, in, sourcename);
1175
1176   return vm;
1177 }
1178
1179 float
1180 WorldMap::get_width() const
1181 {
1182   float width = 0;
1183   for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
1184     TileMap* solids = *i;
1185     if (solids->get_width() > width) width = solids->get_width();
1186   }
1187   return width;
1188 }
1189
1190 float
1191 WorldMap::get_height() const
1192 {
1193   float height = 0;
1194   for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
1195     TileMap* solids = *i;
1196     if (solids->get_height() > height) height = solids->get_height();
1197   }
1198   return height;
1199 }
1200
1201 } // namespace worldmap
1202
1203 /* EOF */