Remove bogus assert
[supertux.git] / src / badguy /
2015-03-01 Tobias MarkusFix coverity issues (uninitialized members)
2015-03-01 Tobias MarkusRudimentary approach at water splash effect for badguys
2014-11-27 LMHMinimal code for earthflower active ability.
2014-11-23 Tobias Markus[cppcheck] Part 2: Some further style fixes etc.
2014-11-21 Tobias Markus[cppcheck] Part 1: Performance
2014-10-07 Ingo RuhnkeRemoved Kirby badguy code, use simple sprite replacemen...
2014-10-06 Tobias MarkusMore robust way of calculating the falling layer
2014-10-04 Ingo RuhnkeAdded death sprite for Kirby
2014-10-04 Ingo RuhnkeAdded Kirby badguy
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-08-31 Ingo RuhnkeFixed numerous issues that caused errors in clang
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-17 Ingo RuhnkeMade code -Wshadow clean, missed a bunch of issues...
2014-08-17 Ingo RuhnkeMade code -Wshadow clean
2014-08-12 Ingo RuhnkeUse std::unique_ptr<> throughout the audio system
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2014-08-11 Ingo RuhnkeTurned DrawingEffect into a proper bitset, used to...
2014-08-11 Ingo RuhnkeMerge branch 'feature/argparse'
2014-08-11 Ingo RuhnkeFixed compiler warnings due to new loglevel aware log...
2014-08-11 Ingo RuhnkeUpdated email address, grumbel@gmx.de -> grumbel@gmail.com
2014-08-10 Ingo RuhnkeMade WARNING build option usable again
2014-08-04 Ingo RuhnkeMerge branch 'feature/c++11'
2014-08-03 Ingo RuhnkeReplaced std::auto_ptr<> with std::unique_ptr<>
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-06-26 LMHFrozen badguys can be killed with butt-jump
2014-06-14 LMHPowerup: Iceflower improvements
2014-02-25 Tobias MarkusMore debug markers before debug statements in willowisp.cpp
2014-01-24 LMHAdded a dead_script to ghosttree so that issue #34...
2014-01-24 Tobias MarkusUsing filename instead of author and level name
2014-01-24 Tobias MarkusAdding current level name and author to badguy warning
2014-01-24 Tobias MarkusDon't count angrystone in level stats
2014-01-24 Tobias MarkusDon't resurrect zeekling when colliding after squished
2014-01-24 Tobias MarkusDo not resurrect squished bouncing snowball when collid...
2014-01-24 Tobias MarkusFixing variable warnings in mrtree.cpp
2014-01-24 LMHTweak to allow MinGW to compile, issues #26 & 27
2013-12-29 LMHAdded a dead_script to ghosttree so that issue #34...
2013-12-16 Tobias MarkusUsing filename instead of author and level name
2013-12-15 Tobias MarkusAdding current level name and author to badguy warning
2013-12-09 Tobias MarkusDon't count angrystone in level stats
2013-11-05 Tobias MarkusDon't resurrect zeekling when colliding after squished
2013-11-04 Tobias MarkusDo not resurrect squished bouncing snowball when collid...
2013-10-28 Tobias MarkusFixing variable warnings in mrtree.cpp
2013-10-28 LMHTweak to allow MinGW to compile, issues #26 & 27
2013-10-26 Tobias MarkusMove falling badguys to LAYER_FALLING (= 500), fixes...
2013-10-26 Tobias MarkusHaywire not moving when jumping on it after freezing
2013-10-26 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-10-26 LMHSnowman enhancements: dead-script is passed to snowball...
2013-10-26 LMHAdded a warning message alerting that a badguy included...
2013-10-26 LMHHaywire makes noise when enraged
2013-10-26 LMHPrevent livefire from wakeing from sleep while in the...
2013-10-26 LMHStalactites break free when disturbed by fire and ice...
2013-10-26 LMHMade short_fuse explode when hit with bullets of all...
2013-10-26 LMHImproved death mechanics of livefire
2013-10-26 LMHImproved death mechanics of flame and iceflame.
2013-10-26 LMHDispensed badguys are no longer counted in level stats.
2013-10-26 LMHCleaned up some junk in bonus_block.
2013-10-26 Tobias MarkusChecking if badguy is active before double-killing...
2013-10-26 Tobias MarkusDon't kill badguys twice when hitting spike after falli...
2013-10-13 Tobias MarkusMove falling badguys to LAYER_FALLING (= 500), fixes...
2013-10-13 Tobias MarkusHaywire not moving when jumping on it after freezing
2013-09-21 Benjamin LeducMerge branch 'master' of https://code.google.com/p...
2013-09-17 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-09-15 LMHSnowman enhancements: dead-script is passed to snowball...
2013-09-15 LMHAdded a warning message alerting that a badguy included...
2013-09-10 LMHHaywire makes noise when enraged
2013-09-08 LMHPrevent livefire from wakeing from sleep while in the...
2013-09-06 LMHStalactites break free when disturbed by fire and ice...
2013-09-02 LMHMade short_fuse explode when hit with bullets of all...
2013-09-02 LMHImproved death mechanics of livefire
2013-09-02 LMHImproved death mechanics of flame and iceflame.
2013-09-02 LMHDispensed badguys are no longer counted in level stats.
2013-08-26 LMHCleaned up some junk in bonus_block.
2013-08-23 Tobias MarkusChecking if badguy is active before double-killing...
2013-08-22 Tobias MarkusDon't kill badguys twice when hitting spike after falli...
2013-07-19 LMHAdded a version of mriceblock that does not fall off...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-16 LMHNew BadGuy: GoldBomb - a bomb that throws a bunch of...
2013-07-13 LMHShort Fuse runs dead-script when exploding, not just...
2013-07-08 Daniela FerrazOwl releases payload when killed by fire of invincibili...
2013-07-06 LMHRenamed walkingflame to livefire including sleeping...
2013-07-06 LMHConsolidated code for walkingflame and swalking flame...
2013-07-03 Daniela FerrazOwl releases payload just prior to leaving the sector...
2013-06-15 LMHNew BadGuys (code only): 'walkingflame', 'swalkingflame...
2013-06-15 LMHSet SSpiky max drop height to the same value as Spiky...
2013-06-15 LMHImproved iceflame graphics
2013-04-09 LMHEnhanced Willowisp glow, added Kugelblitz glow
2013-04-09 LMHNew BadGuys: 'iceflame' flame with fire vulnerability...
2013-04-09 LMHAdded glow and ice vulnerability to flame
2012-01-21 LMHbug fix to lighting and hitbox for mriceblock (bug...
2011-01-09 Florian Forstersrc/badguy/dispenser.cpp: Remove debug messages.
2010-08-28 Mathnerd314Minor MrIceBlock physics tweak
2010-03-23 Mathnerd314Minor logic change to KamikazeSnowball
2010-03-10 Ingo RuhnkeReduced spawn distance for enemies to screen size ...
2010-03-09 Florian ForsterOwl badguy: Fix turn-around behavior.
2010-03-09 Florian ForsterRenamed the "bombfish" sprite to "skydive".
2010-03-09 Florian ForsterRename the "BombFish" class to "SkyDive". The factory...
2010-03-09 Florian ForsterMove "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch...
2010-03-08 Florian ForsterBombfish: Create the explosion at the bottom of the...
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