Made code -Wshadow clean, missed a bunch of issues in the last commit
[supertux.git] / src / object / camera.cpp
2014-08-17 Ingo RuhnkeMade code -Wshadow clean, missed a bunch of issues...
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2010-03-19 Mathnerd314Revert camera until I come up with a better idea
2010-03-07 Mathnerd314Some notes about co-op mode
2010-03-04 Mathnerd314First crack at a new camera, before my plane flight...
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-11-21 Ingo RuhnkeRenamed namespaces to all lowercase
2009-11-18 Ingo RuhnkeAdded supertux/globals.?pp to collect all the random...
2009-11-18 Ingo RuhnkeReplaced <c*> headers with <*.h>
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-08-30 Mathnerd314* Update squirrel to 2.2.3
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2009-05-03 Mathnerd314* Use overloading in Lisp and Writer
2008-05-15 Ryan FlegelMissing endl
2008-05-08 Matthias Brauncenter camera on tux feet, so we get no jumps when...
2008-05-08 Matthias Braunset new camera defaults, make it work without camera.cfg
2008-04-11 Wolfgang Becker* Peek in X and Y direction at the same time.
2008-03-15 Ingo Ruhnkemerged Ed <icelus2k5@gmail.com> later peeking patch...
2008-03-15 Ingo RuhnkeEd <icelus2k5@gmail.com>'s peeking patch
2008-01-31 Matthias Braunmaybe fix camera jumping when respawning
2008-01-06 Matthias Braunimplemented camera style 4 for vertical direction
2008-01-06 Christoph SommerPlay stereo effects in relation to camera, not player...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-08-24 Ingo Ruhnke- added quick&dirty peeking back (not exactly perfect...
2007-03-03 Matthias Braunrevert earlier target_y changes
2007-03-03 Matthias Braunsuper metroid style camera
2007-03-03 Matthias Braunoops, fix that
2007-03-03 Matthias Braunstop camera if player is dying
2007-03-03 Matthias Braunmake it possible to disable the no-scroll mode
2007-03-03 Matthias Braunat the left or right end, it's obvious which dir we...
2007-03-03 Matthias Braunmore work on the camera
2007-03-03 Matthias Braunfix clamping code, enable it in camera.cfg again
2007-03-03 Matthias Braunfix stupid bug in camera code, tweak camera settings...
2007-03-03 Matthias Braunthis should improve the YI mode, I plan more modificati...
2007-03-03 Matthias Braunexperimental code to influence camera, adjusted some...
2007-02-28 Matthias Braun- Use obstacks for memory allocation for lispfiles...
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2007-01-23 Matthias Braun- fix a bunch of msvc warnings (mostly assigning double...
2007-01-21 Wolfgang BeckerKlaus Denker's widescreen_fixes.patch:
2007-01-21 Christoph SommerExperiments with Kirby(1)-style-camera
2007-01-16 Christoph SommerTried reducing extent of motion sickness induced by...
2007-01-02 Wolfgang BeckerSorry, was too early for that patch.
2007-01-02 Wolfgang Becker[ Patch #1793 ] Turn physic into POD
2006-08-02 Matthias BraunReverted bigger parts of tuxdev patch:
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-18 Christoph SommerFun stuff
2006-07-18 Christoph SommerSectors support multiple solid tilemaps, tilemaps can...
2006-07-08 Wolfgang BeckerTux can peek to the left and to the right as far as...
2006-06-30 Christoph SommerMade flip_level_transformer flip platforms.
2006-05-23 Christoph SommerForced Camera to always have Tux in the middle 5/6...
2006-04-30 Matthias Braunblind commit, please test: use squirrel datatypes
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-12 Matthias Braunfade out console
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-25 Christoph SommerPhone rings again. /
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-01-22 Matthias Braunfix
2006-01-22 Matthias Brauncamera can move now
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-06 Marek Moeckelchanged camera to show more of what's above tux
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-06 Matthias BraunStarted some work on the yeti boss
2005-04-04 Ingo Ruhnke- added geometry option which allows SuperTux to run...
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-12-01 Matthias Braunincorporated another patch from Ondra Hosek which fixes...
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...