New grow and skid sounds from remaxim
[supertux.git] / src / tile.cpp
2009-11-14 Mathnerd314* Comment out resizable flag because it blue-screens...
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2008-09-24 Mathnerd314Applying my tileset patch since nobody seems to have...
2008-01-08 Matthias Braunrewrote/refactored tileset handling, tilesets are now...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-03-03 Ingo Ruhnke- added check for 'region' symbol
2007-03-03 Tim GoyaConvert cnames back to .h
2006-09-04 Christoph SommerStalactites interact with badguys again.
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-19 Matthias Braun2 more evil mainloops are gone
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-12 Matthias Braunfade out console
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-03-25 Christoph SommerUnified Messaging Subsystem
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-10-17 Ingo Ruhnke- added a more compact form to define tiles
2005-10-12 Ondřej Hošek* Fixed a few own mistakes from a previous commit
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-06-28 Matthias Braunfix miniswig using wrong stack numbers in functions...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-05-17 Ondřej Hošek* Tux can now move horizontally after flapping followin...
2005-05-17 Ondřej Hošek* Tiles now have an alpha parameter for semi-transparen...
2005-05-06 Matthias BraunI should actually test my changes before committing
2005-05-06 Matthias Braundon't hardcode tilespath
2005-05-05 Matthias Braunrenamed Rectangle to Rect because of §%$
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-26 Matthias Braunlazily load tile images to speedup startup times
2004-11-23 Matthias Braunfix some more timings and the long standing gradient...
2004-11-22 Matthias Braunenemies fall down again, small improvements to tile...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-09-08 Ricardo CruzNetsrot patch duplicated an include.
2004-09-08 Matthias Braunapplied netsrot's patch
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-07-13 Tobias GläßerFixed gcc3.4.x compilation.
2004-07-10 Ricardo CruzReplaced USE_ALPHA/IGNORE_ALPHA by booleans.
2004-06-22 Ricardo CruzAdded slope tiles.
2004-06-15 Ingo Ruhnke- change subimage loading syntax to be more usefull...
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-06-14 Ingo Ruhnke- fixed the bouncybrick artifact bug
2004-06-09 Ryan Flegel- fixed memory leak
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-28 Ryan Flegel- added unisolid patch from Upsilon
2004-05-17 Ryan Flegel- added spikes
2004-05-14 Ryan Flegel- fixed drawing crash
2004-05-14 Ricardo CruzFirst try to switch to 800x600.
2004-05-06 Tobias GläßerTileGroups are placed in a set now. BUTTON_WHEELUP...
2004-05-05 Tobias Gläßeradded draw_stretched capability to surface* and tile...
2004-05-03 Tobias Gläßermore leveleditor related improvements
2004-04-27 Ingo Ruhnkeremoved debug stuff
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-25 Ingo Ruhnke- memleak fix and menu fix from MatzeB
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Ingo Ruhnke- removed alpha from tile since it isn't needed
2004-03-28 Ingo Ruhnke- removed next_tile2, which isn't needed
2004-03-25 Ingo Ruhnke- fixed badguys a little bit
2004-03-25 Ingo Ruhnke- made TileManager::get() always return a valid tile
2004-03-25 Ingo Ruhnke- fixed bricktile
2004-03-25 Ingo Ruhnke- added translation table for the old format
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...