Made code -Wshadow clean, missed a bunch of issues in the last commit
[supertux.git] / src / trigger / door.cpp
2014-08-17 Ingo RuhnkeMade code -Wshadow clean, missed a bunch of issues...
2014-08-11 Ingo RuhnkeAdded missing include to trigger/door.cpp, fixes 0000866
2010-02-06 Ingo RuhnkeAdded missing variable initialisation and replaced...
2010-01-18 Mathnerd314Doors can run scripts now.
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-05-03 Mathnerd314* Use overloading in Lisp and Writer
2008-06-12 Ryan FlegelGetting rid of nasty tabs
2008-05-14 Ryan FlegelApplied sound pre-loading patch from mathnerd314 (...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-08 Christoph SommerMoved door towards background
2006-07-01 Christoph SommerDoor creaks when opening, not when walking through
2006-07-01 Stephen GroundwaterAdded a sound wav for the sector trigger door.
2006-06-27 Christoph SommerFixed unused variable, added some comments
2006-06-27 Christoph SommerChanged door to only teleport Tux when he is standing...
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
2006-03-03 Christoph SommerFinite sprite animations now stop at last frame, not...
2006-01-10 Matthias Braunmoved some more sprites
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-26 Matthias Braunfixed broken 1-time animations in sprites, fixed collis...
2004-11-25 Marek Moeckeladded badguy Nolok_01, as he may appear as the boss...
2004-11-24 Matthias Braunsome cleanups in the sprite class, increased delta...
2004-11-23 Matthias Braunadded jam build system, please try it out - the advanta...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)