[cppcheck] Part 1: Performance
[supertux.git] / src / worldmap / worldmap.cpp
2007-01-21 Matthias Braun- Cleanup and rewrite some mainloop code
2007-01-20 Matthias Braun- fix tux not advancing on worldmap after solving a...
2007-01-08 Christoph SommerAborting a level no longer resets Tux to the last finis...
2006-12-30 Wolfgang Beckertuxdev: [ Patch #1727 ] Screen effect interruption...
2006-12-16 Wolfgang BeckerWorldmaps reset ambient light.
2006-11-01 Christoph SommerAddded property to Worldmap Spawnpoint to let Tux autom...
2006-08-18 Christoph SommerIcyisland intro is now an ordinary level set to "auto...
2006-07-24 Wolfgang BeckerIf player is at illegal position on worldmap, "action...
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-06-20 Christoph SommerMore work on Teleporter and SpriteChange /
2006-06-20 Christoph SommerAdded "interactive" Teleporters /
2006-06-20 Christoph SommerExperiments with new Teleporter Worldmap Tile
2006-06-17 Christoph SommerAdded (inactive) code to show level pictures on worldmap
2006-04-24 Matthias Braunmake GameObjects reference counted (this avoids crashs...
2006-04-23 Matthias Braun- Worldmap scripts have their own roottable now (like...
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-19 Matthias Braun2 more evil mainloops are gone
2006-04-17 Christoph SommerRemoved a global variable
2006-04-17 Matthias Braunthe boat works now
2006-04-14 Matthias Braunsplit worldmap into several files, updates, use SDL_Del...