Fixed a counting bug when using butt-jump on a multi-hit bonus block
[supertux.git] / src /
2014-07-18 LMHFixed a counting bug when using butt-jump on a multi...
2014-06-26 LMHFrozen badguys can be killed with butt-jump
2014-06-25 LMHAuto-run levels are automatically marked as solved.
2014-06-14 LMHPowerup: Iceflower improvements
2014-05-10 Tobias MarkusCorrectly parse file:// urls
2014-04-26 Benjamin Leduccopyright update
2014-03-13 LMHRevert "Update to SQUIRREL 3.0.4"
2014-03-11 Tobias MarkusDo not rotate sprite when we are dying
2014-03-10 Tobias MarkusAdding level filename to log debug
2014-03-09 LMHSeparated shading on egg from the rotating graphic...
2014-03-09 LMHMore explosion variety.
2014-03-08 LMHA more elegant approach to backflip animation.
2014-03-08 LMHAlternative approach to rotating egg powerup.
2014-03-03 Tobias MarkusTry to use hardware surfaces instead of software ones
2014-03-03 Tobias MarkusFixing OpenGL compiler warning since Mavericks
2014-03-03 Tobias MarkusFixing compiler warning
2014-02-26 Tobias MarkusUpdate to SQUIRREL 3.0.4
2014-02-25 Tobias MarkusMore debug markers before debug statements in willowisp.cpp
2014-02-03 Tobias MarkusPossibly fixing another memory leak
2014-02-02 Tobias MarkusCalling PHYSFS_freeList in destructor
2014-02-02 Tobias MarkusPossibly fixing Valgrind issue
2014-02-02 Tobias MarkusDo not try to get search path every time
2014-02-01 Tobias MarkusFix extensive disk I/O when in worldmap (found using...
2014-01-30 Tobias MarkusAdding another null check to prevent another crash
2014-01-30 Tobias MarkusAdding another null check to prevent another crash
2014-01-30 Tobias Markus[Issue 3] Fix for jittering when there are slopes that...
2014-01-30 Tobias MarkusPossible fix for issue 369: Wrong kill animation after...
2014-01-30 Tobias MarkusIgnore instead of exit when invalid command line option...
2014-01-28 LMHExplosions destroy bricks
2014-01-27 Tobias MarkusResetting to previous powerups and coin count when...
2014-01-26 Tobias MarkusAdding nullchecks to resources.cpp in order to fix...
2014-01-24 Tobias MarkusLower savebell sound for bigger bell
2014-01-03 LMHRevert "Speed improvement: Moving check online to diffe...
2013-12-29 LMHAdded a dead_script to ghosttree so that issue #34...
2013-12-29 LMHRenamed some variables for rusty_trampoline since the...
2013-12-18 Tobias MarkusWIP improvement: Egg powerup rotation
2013-12-16 Tobias MarkusUsing filename instead of author and level name
2013-12-15 Tobias MarkusAdding level author and name to level license warning
2013-12-15 Tobias MarkusAdding current level name and author to badguy warning
2013-12-15 Tobias MarkusSpeed improvement: Moving check online to different...
2013-12-09 Tobias MarkusDon't count angrystone in level stats
2013-11-11 Tobias MarkusFixing compiler errors on Mavericks (not sure if those...
2013-11-07 LMHSome minor code cleanup resulting from a user running...
2013-11-05 Tobias MarkusDon't resurrect zeekling when colliding after squished
2013-11-04 Tobias MarkusDo not resurrect squished bouncing snowball when collid...
2013-11-01 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
2013-10-28 Tobias MarkusFixing some more compiler errors in Maverick
2013-10-28 Tobias MarkusFixing variable warnings in mrtree.cpp
2013-10-28 LMHTweak to allow MinGW to compile, issues #26 & 27
2013-10-13 Tobias MarkusMove falling badguys to LAYER_FALLING (= 500), fixes...
2013-10-13 Tobias MarkusHaywire not moving when jumping on it after freezing
2013-10-02 LMHKeep dead Tux small, resolves bug#638 and issue#5
2013-09-28 Tobias MarkusMore effective method of freeing tilesets
2013-09-27 Tobias MarkusIssue 952: Unloading/freeing all tilesets prior to...
2013-09-25 LMHChanged the draw layer of coins from LAYER_TILES to...
2013-09-22 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-09-21 Benjamin LeducMerge branch 'master' of https://code.google.com/p...
2013-09-17 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-09-15 LMHSnowman enhancements: dead-script is passed to snowball...
2013-09-15 LMHCheck to make sure worldmap level sprite has a 'perfect...
2013-09-15 LMHAdded a warning message alerting that a badguy included...
2013-09-12 Tobias MarkusIssue 1015: Adding null-checks to GLRenderer::draw_surface
2013-09-10 LMH--amend
2013-09-10 LMHAddon manager references a different index to keep...
2013-09-10 LMHHaywire makes noise when enraged
2013-09-10 LMHWeakBlocks draw in front of other objects allowing...
2013-09-08 LMHPrevent livefire from wakeing from sleep while in the...
2013-09-08 LMHAdded a missing 'break' statement to statistics
2013-09-07 LMHBonusBlock drawn on same layer as Block again
2013-09-07 LMHSecret areas can also trigger a script
2013-09-07 LMHLevel into screen will now display target time if defin...
2013-09-07 LMHWorldmap stats report level target time
2013-09-06 LMHAdded ability to define a 'target time' for levels...
2013-09-06 LMHHide stats on levels that have none
2013-09-06 LMHStalactites break free when disturbed by fire and ice...
2013-09-04 LMHAdded a negative y-velocity component to horizontal...
2013-09-04 LMHIcecrusher will no longer drop if there are static...
2013-09-03 LMHTweaked worldmap HUD.
2013-09-03 LMHAdded a secondary coin sound to distinguish between...
2013-09-03 LMHWorldmap now supports an additional level sprite action...
2013-09-02 LMHMade short_fuse explode when hit with bullets of all...
2013-09-02 LMHImproved death mechanics of livefire
2013-09-02 LMHImproved death mechanics of flame and iceflame.
2013-09-02 LMHTweaked the backflip timer so that Tux cannot cancel...
2013-09-02 LMHRemoved coin penalty for aborting a level- this needs...
2013-09-02 LMHUsing a reset point no longer marks statistics as invalid.
2013-09-02 LMHDispensed badguys are no longer counted in level stats.
2013-08-31 Wolfgang BeckerTux can stop to backflip at will. Holding jump continue...
2013-08-29 LMHReverted part of revision 02c347cdae86.
2013-08-29 Wolfgang BeckerTux can stop to backflip when landing on objects. Holdi...
2013-08-27 Tobias MarkusChanging the order in which the components are loaded...
2013-08-26 LMHCleaned up some junk in bonus_block.
2013-08-25 Tobias MarkusPrevent previous music from playing when sound file...
2013-08-25 Tobias Markus[bug 952 partial] Free mouse cursor surface before...
2013-08-23 Tobias MarkusChecking if badguy is active before double-killing...
2013-08-22 Tobias MarkusDon't kill badguys twice when hitting spike after falli...
2013-08-21 LMHFinish making powerups drop out of bonus blocks when...
2013-08-21 LMHStart working on a bonusblock drop procedure for when...
2013-08-19 Tobias Markusbug 1001 part: Fix compiler warnings in iSpy
2013-08-18 Tobias MarkusIssue 1001: Fix compilation warning
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