added an early preview of "Dark Forest Keep", the forest castle music
[supertux.git] / data / images /
2005-06-01 Stephen Groundwateradded silver key
2005-06-01 Stephen Groundwateradjused bell, removed bell hanger graphic thing
2005-06-01 Stephen Groundwateradjusted bell
2005-06-01 Stephen Groundwateradded brass key
2005-05-26 Marek Moeckel"Down The Rabbit Hole" can now be finished by picking...
2005-05-24 Stephen Groundwatermessed with bell graphic(wip), added bell hanger, adjus...
2005-05-24 Stephen Groundwateradded brush and vine tiles to forest foreground group
2005-05-23 Stephen Groundwatermove forest/rabbit hole tiles from background menu...
2005-05-23 Stephen Groundwateradded a stone pedestal thing, still wip
2005-05-22 Stephen Groundwateradding rabbit hole tiles
2005-05-21 Marek Moeckelmore work on the "Rabbit Hole"
2005-05-19 Stephen Groundwateradded fish platter to picnic
2005-05-18 Stephen Groundwaterrenaming old ice shrub
2005-05-18 Stephen Groundwaterice shrub graphic fixup
2005-05-18 Marek Moeckelrainsplashes are now automatically generated by the...
2005-05-18 Stephen Groundwaterghostforest background for wansti's new level
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckelupdated infoblock image for flexlay
2005-05-17 Marek Moeckeladded image for powerup object
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-17 Stephen Groundwatercleaning up/adjusting some of the forest tiles, feel...
2005-05-17 Stephen Groundwaterfixing missing 1px from Poison Ivy bottom
2005-05-16 Stephen Groundwaterfixing 1px missing row from big tux body - SKID
2005-05-16 Stephen Groundwaterfixing 1px missing row from big tux body
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-14 Stephen Groundwaterremoving older pole tiles from doodads
2005-05-14 Stephen Groundwaterupdated pole tileset
2005-05-14 Stephen Groundwaterfixing test script scene, broke using flexlay. changing...
2005-05-14 Stephen Groundwatermoving new/fixed snow tile, update tilegroup
2005-05-14 Stephen Groundwateradd bottom snw tiles, rework semi_arctic background
2005-05-14 Marek Moeckeladded new class for particle systems that need absolute...
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-11 Marek Moeckelfixed a bug in tiles.strf
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-10 Stephen Groundwaterscript/picnic image bg -reworking
2005-05-09 Stephen Groundwaterscript/picnic scene cleanup of images
2005-05-08 Stephen Groundwaternew script test (picnic) tiles
2005-05-08 Stephen Groundwaterupdated semi_artic BG
2005-05-08 Matthias Braundoubled file
2005-05-08 Matthias Braunrename basest back to data
2005-05-07 Marek Moeckelremoved old data and contrib, new files will follow
2005-05-06 Stephen Groundwatericeshrub, still in progress
2005-05-06 Stephen Groundwatermore work on semi_arctic background
2005-05-05 Matthias Braunbonusblock is a sprite and not a tile in the new design...
2005-05-05 Matthias Braunmake some tiles (top of pipes, top of snowbg) unisolid...
2005-05-05 Stephen Groundwaterpossible message box, wip
2005-05-04 Stephen Groundwateryeti background sample
2005-05-03 Stephen Groundwatertesting Yeti image version, feel free to revert
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-05-01 Stephen Groundwaterupdating Nolok/dummy-guy image placeholder
2005-04-29 Marek Moeckeladded a simple rain splash tile series for a nice effect
2005-04-06 Matthias BraunStarted some work on the yeti boss
2005-04-06 Matthias Braunpreliminary yeti image
2005-04-06 Marek Moeckelmore work on forest level
2005-04-06 Marek Moeckeldispenser can drop PoisonIvy
2005-04-04 Marek Moeckeladded MrRocket badguy and added him to the Dispenser.
2005-04-03 Matthias Braunnew editor image for gradients
2005-04-01 Matthias Braun-Apply door fix to hatch as well (evil code duplication...
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-04-01 Stephen Groundwateradded hatch sprite
2005-03-31 Stephen Groundwatermoved hatch door to shared for testing
2005-03-31 Stephen Groundwaterfixed missing bottom/ pixels
2005-03-30 Ryan FlegelFixed case on file. Please try to keep things lowercase...
2005-03-30 Stephen Groundwateradded dark arctis interior backgroung 800x600
2005-03-30 Matthias Braunfixed door sprite after shrinking it...
2005-03-30 Matthias Braunnew editor image for infoblock
2005-03-30 Matthias Braunsome new editor images
2005-03-30 Matthias Braun-Some cleanups in text scrolling code
2005-03-30 Matthias Braunadded unstable_tile object
2005-03-30 Matthias Braunadded a bell object which is a new better way to do...
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2005-03-16 Marek Moeckeladded rain particle system, check it out in verticalfor...
2005-03-13 Marek Moeckelaccidentally removed some images that were still used
2005-03-13 Marek Moeckelmoved old and not-yet-used images to contrib directory
2005-03-13 Marek Moeckelremoved old image files from the data directory, will...
2005-01-30 Benjamin P. JungJust read in the SuperTux WIKI that there is a need...
2005-01-16 Marek Moeckelset (hidden) flag on tiles that should not appear in...
2005-01-16 Marek Moeckelrenamed easteregg.png to something a little less obvious :)
2005-01-16 Marek MoeckelEaster Egg Demo Level:
2005-01-02 Marek Moeckeladded a fog image for use as a foreground layer
2005-01-02 Marek Moeckeladded PoisonIvy badguy contributed by Stephen Groundwater
2004-12-30 Matthias Braunadded settras MrTree
2004-12-29 Matthias Braunoopsy accidently removed invisibleblock in my last...
2004-12-28 Marek Moeckeladded an attempt to design a "buttstomp-amplifier"...
2004-12-19 Matthias Braun-german translation updates
2004-12-01 Ingo Ruhnke- graphics for secret area and stuff, are used in flexlay
2004-11-28 Ingo Ruhnkeadded paralax snow group
2004-11-28 Matthias Braunrestore old tilesets
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-28 Ingo Ruhnke- readded paralax tiles, not so sure why they disappear...
2004-11-27 Marek Moeckelpatch contributed by markos_64:
2004-11-25 Matthias Braunadded some more non-45 degree triangle modes
2004-11-25 Marek Moeckelfixed a couple of nolok's minor bugs
2004-11-25 Marek Moeckeladded (temporary) dispenser sprites
2004-11-25 Marek Moeckeladded badguy Nolok_01, as he may appear as the boss...
2004-11-25 Matthias Braunimplement spikes as objects and remove automake system
2004-11-24 Ingo Ruhnkeadded some missing tiles
2004-11-24 Ingo Ruhnkereordered a few tilegroups
2004-11-23 Marek Moeckelcopied grumbel's forest level to the test section
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