more work on castle door, changed nolok image
[supertux.git] / data / levels / test /
2006-01-28 Marek Moeckelsmall additions to the intro
2006-01-28 Marek Moeckelmore work on intro cutscene
2006-01-22 Marek Moeckelminor tweaks to intro
2006-01-22 Marek Moeckeladded radio sprite, turned the bush into a scripted...
2006-01-22 Marek Moeckeladded the radio to the intro
2006-01-22 Stephen Groundwateradded radio image to intro
2006-01-22 Marek Moeckelguess what... intro
2006-01-22 Marek Moeckelmore intro
2006-01-22 Stephen Groundwateradded intro background image, changed Mr.Tree to Grumbe...
2006-01-22 Matthias Braunscripted objects correctly slide now
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-22 Marek Moeckelmore work on the intro
2006-01-22 Marek Moeckelintro music
2006-01-22 Matthias Brauncamera can move now
2006-01-22 Marek Moeckelanother intro level attempt
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-31 Matthias Braunsome more work on portable objects
2005-12-31 Ondřej Hošek* Added "Id" attribute to a few files lacking it
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-29 Matthias Braunfix
2005-12-27 Stephen Groundwatermore forest worldmap tiles, stillin progress (rough)
2005-12-18 Marek Moeckelnew music! try it in test/raintest.stl
2005-11-05 Stephen Groundwateradded castle door test level
2005-11-04 Stephen Groundwateradded yeti dead-flip and hit images
2005-10-29 Marek Moeckelfixed a few warnings
2005-10-28 Stephen Groundwaterfixed nolok test level -nolok is throwing snails, moved...
2005-10-25 Stephen Groundwateradded wall torch,extra dark castle tile, changed castle...
2005-10-20 Stephen Groundwateradded Grumbel's castle window and some castle wall...
2005-10-19 Ondřej Hošek* Made a few additions to the file formats reference.
2005-10-16 Stephen Groundwateradjusted spidermite image added squished state
2005-10-16 Stephen Groundwatermore snowsnail/icewood testing
2005-10-16 Stephen Groundwatermore snowsnail/icewood testing
2005-10-16 Stephen Groundwaterpulled all badguys from icewood for testing slow speeds
2005-10-16 Stephen Groundwatermoved icewood test level
2005-10-03 Matthias Braunmoved some sprites to separate files
2005-10-02 Matthias Braun- Allow custom leveldots
2005-09-30 Marek Moeckelsupport for centered text in scripts
2005-09-18 Marek Moeckelmore fixes for Kugelblitz and Rain
2005-09-18 Marek Moeckellittle work on the kugelblitz
2005-09-17 Marek Moeckelkugelblitz electrifies water on contact - electrified...
2005-08-10 Matthias Braunsome cleanups and changes to miniswig and scripting...
2005-07-20 Marek Moeckelmoved and sorted worldmap tiles
2005-07-18 Marek Moeckelkugelblitz update - the behaviour intended for the...
2005-07-18 Marek Moeckelanother kugelblitz update
2005-07-18 Marek Moeckeladded Kugelblitz badguy: basic code, placeholder images...
2005-07-16 Marek Moeckeladded some comments and the framework for platforms...
2005-07-15 Marek Moeckel-modified moving platform class to make use of the...
2005-07-01 Matthias Braunfixed scripting which I just broke
2005-07-01 Matthias Braunfix music problems, is openal faster now?
2005-06-26 Matthias Braunupdated squirrel version
2005-06-24 Marek Moeckelconverted all music files to Ogg Vorbis
2005-06-12 Stephen Groundwateradded nolok gargoyle tile to castle set
2005-06-11 Matthias Braunsupertux is now searching for a default.nut file in...
2005-06-09 Stephen Groundwateradding a castle window tile, this is wip, i want to...
2005-06-08 Stephen Groundwaterupdated bonus-level4 with new tile fixes
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-06-05 Marek Moeckellittle more work on test level
2005-06-05 Marek Moeckelfixed level to match tileset changes
2005-06-05 Stephen Groundwateradjusted tile colors, and bonus-level4.stl
2005-06-05 Marek Moeckeladded another forest keep test level
2005-06-05 Stephen Groundwateradjusted new stone tiles, tested new tiles in test...
2005-06-04 Marek Moeckeldon't restart music everytime tux dies
2005-05-21 Stephen Groundwateradded phone ring
2005-05-20 Marek Moeckelconverted ghost forest music to .ogg because of problem...
2005-05-19 Stephen Groundwateradded fish platter to picnic
2005-05-18 Marek Moeckelrainsplashes are now automatically generated by the...
2005-05-18 Marek Moeckeladded a potion to see the effect of level-flipping...
2005-05-18 Marek Moeckeladded a new particle system that (currently) rains...
2005-05-18 Marek Moeckelcommented out two lines in block.cpp that caused a...
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-17 Marek Moeckeladded a powerup object that can be placed in levels...
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-14 Stephen Groundwaterupdated pole tileset
2005-05-14 Stephen Groundwaterfixing test script scene, broke using flexlay. changing...
2005-05-11 Marek Moeckeladded rain test level
2005-05-10 Bastiaan Zapf- Upgraded ambient sound source to rounded rectangule...
2005-05-10 Ondřej Hošek*Removed stuff from times of automake and CVS (director...
2005-05-09 Stephen Groundwaterscript/picnic scene cleanup of images
2005-05-08 Matthias Braunwe can now fade in scripts
2005-05-08 Stephen Groundwaternew script test (picnic) tiles
2005-05-08 Matthias Braunrename basest back to data
2005-05-07 Marek Moeckelremoved old data and contrib, new files will follow
2005-05-07 Matthias Braun- Change ScriptInterpreter to a gameobject, so we can...
2005-05-06 Bastiaan Zapf- SoundManager doesn't need Effects for now - ambient...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-06 Bastiaan ZapfSVN-Revision: 2418
2005-05-06 Stephen Groundwatermore work on semi_arctic background
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-05 Matthias BraunHere we go, the first script embedded in a level says...
2005-05-05 Stephen Groundwaterpossible message box, wip
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-04 Stephen Groundwaterremoved unused test level
2005-05-04 Stephen Groundwateryeti background sample
2005-05-03 Stephen Groundwatertesting Yeti image version, feel free to revert
2005-04-06 Matthias BraunStarted some work on the yeti boss
2005-04-06 Marek Moeckeldispenser can drop PoisonIvy
2005-04-05 Marek Moeckeldispenser can now drop random badguys
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