adjusted unstable_tile
[supertux.git] / data / levels /
2005-06-12 Stephen Groundwateradded nolok gargoyle tile to castle set
2005-06-11 Matthias Braunsupertux is now searching for a default.nut file in...
2005-06-09 Stephen Groundwateradding a castle window tile, this is wip, i want to...
2005-06-08 Stephen Groundwaterupdated bonus-level4 with new tile fixes
2005-06-08 Marek Moeckeladded another level
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-06-05 Marek Moeckellittle more work on test level
2005-06-05 Marek Moeckelfixed level to match tileset changes
2005-06-05 Stephen Groundwateradjusted tile colors, and bonus-level4.stl
2005-06-05 Marek Moeckeladded another forest keep test level
2005-06-05 Stephen Groundwateradjusted new stone tiles, tested new tiles in test...
2005-06-04 Marek Moeckeldon't restart music everytime tux dies
2005-06-03 Marek Moeckeladded an early preview of "Dark Forest Keep", the fores...
2005-06-01 Stephen Groundwateradjused bell, removed bell hanger graphic thing
2005-05-26 Marek Moeckel"Down The Rabbit Hole" can now be finished by picking...
2005-05-24 Stephen Groundwatermoved second bell just a little, i had moved it into...
2005-05-24 Stephen Groundwatermessed with bell graphic(wip), added bell hanger, adjus...
2005-05-23 Stephen Groundwateradded a stone pedestal thing, still wip
2005-05-22 Stephen Groundwateradding rabbit hole tiles
2005-05-22 Marek Moeckelmore work on the level
2005-05-21 Stephen Groundwateradded phone ring
2005-05-21 Marek Moeckeladded a random value to zeekling's speed
2005-05-21 Marek Moeckelmore work on the "Rabbit Hole"
2005-05-21 Marek Moeckelmore work on levels
2005-05-20 Marek Moeckelconverted ghost forest music to .ogg because of problem...
2005-05-19 Stephen Groundwateradded fish platter to picnic
2005-05-18 Marek Moeckelrestored sector that got lost apparently due to a flexl...
2005-05-18 Marek Moeckelremoved rainsplash tiles
2005-05-18 Marek Moeckelrainsplashes are now automatically generated by the...
2005-05-18 Marek Moeckeladded a potion to see the effect of level-flipping...
2005-05-18 Marek Moeckeladded a new particle system that (currently) rains...
2005-05-18 Marek Moeckelput back some sprites which apparently got lost in...
2005-05-18 Marek Moeckelupdated ambient sound for use with flexlay
2005-05-18 Marek Moeckelcommented out two lines in block.cpp that caused a...
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckeladded image for powerup object
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-17 Marek Moeckeladded a powerup object that can be placed in levels...
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-14 Stephen Groundwaterupdated pole tileset
2005-05-14 Stephen Groundwaterfixing test script scene, broke using flexlay. changing...
2005-05-13 Ondřej Hošek* Fixed some mistakes in the Bonus1 extro and worldmap
2005-05-13 Ondřej Hošek* Activated UTF-8 in Lisp parser
2005-05-12 Matthias Braun- Added a new script command to display text files
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-11 Marek Moeckeladded rain test level
2005-05-11 Marek Moeckeltesting ambient sound in level1
2005-05-11 Marek Moeckelfixed a bug in tiles.strf
2005-05-10 Bastiaan Zapf- Upgraded ambient sound source to rounded rectangule...
2005-05-10 Ondřej Hošek*Removed stuff from times of automake and CVS (director...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-09 Stephen Groundwaterscript/picnic scene cleanup of images
2005-05-08 Matthias Braunwe can now fade in scripts
2005-05-08 Stephen Groundwaternew script test (picnic) tiles
2005-05-08 Matthias Braunrename basest back to data
2005-05-07 Marek Moeckelremoved old data and contrib, new files will follow
2005-05-07 Matthias Braun- Change ScriptInterpreter to a gameobject, so we can...
2005-05-06 Bastiaan Zapf- SoundManager doesn't need Effects for now - ambient...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-06 Bastiaan ZapfSVN-Revision: 2418
2005-05-06 Stephen Groundwatermore work on semi_arctic background
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-05 Matthias BraunHere we go, the first script embedded in a level says...
2005-05-05 Stephen Groundwaterpossible message box, wip
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-04 Stephen Groundwaterremoved unused test level
2005-05-04 Stephen Groundwateryeti background sample
2005-05-03 Stephen Groundwatertesting Yeti image version, feel free to revert
2005-04-29 Marek Moeckeladded source image for the rain splash
2005-04-29 Marek Moeckelmore work on level1
2005-04-29 Marek Moeckeladded a simple rain splash tile series for a nice effect
2005-04-28 Marek Moeckellevel work again
2005-04-27 Marek Moeckelmore level work
2005-04-27 Marek Moeckelmore work on forest level
2005-04-27 Marek Moeckelmore work on the forest level
2005-04-07 Marek Moeckelgave the Yeti hitpoints and Matze's angry roar :)
2005-04-06 Matthias BraunStarted some work on the yeti boss
2005-04-06 Marek Moeckelmore work on forest level
2005-04-06 Marek Moeckeldispenser can drop PoisonIvy
2005-04-05 Marek Moeckeldispenser can now drop random badguys
2005-04-04 Marek Moeckeladded MrRocket badguy and added him to the Dispenser.
2005-04-03 Matthias Braunhad more changes lying around here
2005-04-03 Marek Moeckeltux doesn't die on the menu anymore
2005-04-03 Marek Moeckelupdated menu level (not yet finished); tux walks throug...
2005-04-01 Marek Moeckeladded new version of the supertux theme
2005-04-01 Matthias Braunsome updates to testlevels to test my flexlay changes
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-04-01 Stephen Groundwaterdid not mean to mess with this file, but now the new...
2005-04-01 Stephen Groundwatercreated interior arctis level for testing (possible...
2005-03-30 Matthias Braunsome new editor images
2005-03-30 Matthias Braun-Some cleanups in text scrolling code
2005-03-30 Matthias Braunadded a bell object which is a new better way to do...
2005-03-26 Matthias BraunTODO update, fix tux doesn't stop at igloo anymore
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2005-03-16 Marek Moeckeladded rain particle system, check it out in verticalfor...
2005-03-09 Marek Moeckeladded remastered forest2 music (the piano version)...
2005-01-16 Marek MoeckelEaster Egg Demo Level:
2005-01-02 Marek Moeckeladded a fog image for use as a foreground layer
2005-01-02 Marek Moeckeladded PoisonIvy badguy contributed by Stephen Groundwater
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