Fixed two other bonus2 levels... I hope there are noone left now
[supertux.git] / data / levels /
2006-05-15 Stephen GroundwaterMore work on Forest worldmap. Added water's edge, pier...
2006-05-14 Stephen Groundwatermore cleanup of the forest worldmap definitions
2006-05-14 Stephen Groundwaterreformated the castle area of the Forest map to use...
2006-05-14 Matthias Braunfix bug with player not stopping when deactivated,...
2006-05-14 Stephen Groundwateradding nolok keys and sample levels for forest key...
2006-05-14 Christoph SommerDraft of possible Bonus Level, Sector 1
2006-05-09 Ondřej HošekSmall script fixes
2006-05-08 Christoph SommerNew level "Welcome to the Forest"
2006-05-06 Stephen GroundwaterStarted to add a walking motion for Igel. Created a...
2006-05-04 Christoph Sommerplanted some trees and bushes
2006-05-04 Christoph SommerConverted castle.stl to v2 format
2006-05-04 Christoph SommerNew Badguy "Igel"
2006-05-03 Christoph SommerNew level "Short Visit to El Castillo" /
2006-05-03 Christoph SommerLevel modified: Shortened ways back up
2006-05-02 Christoph SommerAdded level "Whatever Floats Your Boat"
2006-05-02 Matthias Braunreduce waiting time when yeti is finished
2006-05-02 Christoph Sommeradded some more trees
2006-04-30 Stephen Groundwateradded firewall test level
2006-04-28 Christoph Sommerupdate for backscrolling, badguy behaviour
2006-04-28 Christoph SommerAdded preliminary Swedish translation by Arvid Norlander
2006-04-27 Christoph SommerForgot a file...
2006-04-26 Christoph SommerMini-Bonuslevel
2006-04-26 Christoph SommerAdjusted levels for new CD and backscrolling
2006-04-26 Christoph SommerAdded secret areas, modified levels slightly wrt. new...
2006-04-26 Stephen Groundwatermore testing with the Yeti defeat scene, the artwork...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-26 Ryan FlegelCommitting RandomGenerator patch from Allen King, with...
2006-04-25 Matthias Braunset worldmap spawn point below igloo
2006-04-24 Christoph SommerModified World1 levels' secret areas so they cannot...
2006-04-24 Matthias Braunchange notion from layers to z-pos in levelfiles
2006-04-24 Matthias Braunsimply remove displayed text from yeti outro
2006-04-24 Stephen Groundwaterremoved some unused yeti images, added some new yeti...
2006-04-23 Matthias Braun- Worldmap scripts have their own roottable now (like...
2006-04-23 Marek Moeckelresized the first seven maps of bonus island 2
2006-04-23 Christoph Sommerreplaced invisible "bonus-type" tiles with solid varian...
2006-04-23 Matthias Braunmake igloo the first level
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-23 Stephen Groundwaterchanged/added more lava graphics, this still needs...
2006-04-20 Matthias Braun- make sure all log messages get displayed, even when...
2006-04-20 Christoph SommerAdded secretarea triggers / refined world2 levels a bit
2006-04-20 Christoph SommerInfoBox and TextScroller now autowrap long lines
2006-04-19 Christoph SommerHardcoded Secretarea Text / Improved Translation (DE)
2006-04-19 Matthias Braunmore work on worldmap switching
2006-04-19 Matthias Braun2 more evil mainloops are gone
2006-04-18 Matthias Braunfix invisible blocks
2006-04-18 Stephen GroundwaterAdded a finished state animation for yeti on the worldm...
2006-04-17 Matthias Braunnew images for editor
2006-04-15 Christoph SommerAdded some audio / Minor fixes / Nicer test level
2006-04-15 Christoph SommerBadguys "DartTrap" and "Dart"
2006-04-15 Stephen Groundwatermoving icewood tiles to become ghost forest tiles,...
2006-04-14 Ondřej Hošek* Implemented StayOnPlatform on badguys where useful
2006-04-14 Stephen Groundwaterstarting to cleanup tiles.strf to use more compact...
2006-04-14 Marek Moeckelfixed some invisible blocks
2006-04-14 Stephen Groundwatertesting yeti tweaks
2006-04-14 Matthias Braunsplit worldmap into several files, updates, use SDL_Del...
2006-04-14 Stephen Groundwateryeti cleanup and death animation rework, hitbox fix ups
2006-04-13 Christoph SommerExperimenting with tiling background
2006-04-13 Ondřej HošekFixed a tiny spelling mistake that made W1L7 harder...
2006-04-13 Ondřej Hošek* Tux now stops at crossroads on worldmaps
2006-04-12 Ryan FlegelAdded Danish translation from Anders
2006-04-12 Matthias Braun- remove pointless leveltime from world1 levels
2006-04-12 Matthias Braunforgot a file
2006-04-12 Matthias Braunmore work on worlds
2006-04-11 Matthias Braunseveral bugfixes to squirrel serialisation code, serial...
2006-04-11 Matthias Braunhopefully fixed the crash on exit, keep sectors script...
2006-04-11 Matthias Braunfix gettext warnings
2006-04-11 Ondřej Hošek* Fixed crasher if world doesn't have a world.nut
2006-04-11 Ondřej HošekRestored B2L11, simultaneously changing bell to firefly.
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-10 Matthias Braunfix quoting
2006-04-09 Marek Moeckelmenu level secret
2006-04-07 Matthias Braunsimplified worldmap a bit
2006-04-07 Matthias Braunmore smaller fixes
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-04-07 Christoph SommerMinor changes
2006-04-06 Stephen Groundwaterfinished replacing bells with fireflies in the bonus...
2006-04-04 Christoph SommerIncreased height of levels to 19 tiles
2006-04-04 Christoph SommerIncreased level height to 19 tiles
2006-04-04 Stephen Groundwaterreplaced bells with fireflies in bonus1 levels
2006-04-04 Stephen Groundwaterreplaces bell with firefly, renaming the level reset...
2006-04-03 Christoph SommerAnother level to have fun in
2006-04-03 Marek Moeckelbossattack source file, changed bells to fireflies...
2006-04-03 Marek Moeckelworld maps again
2006-04-03 Marek Moeckelmore worldmap work
2006-04-03 Matthias Braunfix bonus1 worldmap
2006-04-03 Marek Moeckelrenamed world1 levels so they include the level's title
2006-04-03 Stephen Groundwateradded small yeti to worldmap
2006-04-02 Stephen Groundwateradded missing firefly.sprite, added more icebridge...
2006-04-02 Stephen Groundwaterreplaced bell object with firefly, renamed all hooks...
2006-04-02 Matthias Braunfix for editor
2006-04-02 Matthias Braunchange worldmap format to be the same as levels (basically)
2006-04-02 Marek Moeckelfixed teleporter
2006-04-02 Marek Moeckeladded a placeholder for a new secret area
2006-04-02 Marek Moeckelminor redesign
2006-04-02 Marek Moeckelmoved yeti to world 1
2006-04-02 Marek Moeckeladded bridge to worldmap
2006-04-01 Marek Moeckelmore world map redesign, made it fit for new plans...
2006-04-01 Marek Moeckelsmall changes to worldmap
2006-04-01 Marek Moeckelredesigned Antarctica world map
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
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