fix bonus1 worldmap
[supertux.git] / data / levels /
2006-04-03 Matthias Braunfix bonus1 worldmap
2006-04-03 Marek Moeckelrenamed world1 levels so they include the level's title
2006-04-03 Stephen Groundwateradded small yeti to worldmap
2006-04-02 Stephen Groundwateradded missing firefly.sprite, added more icebridge...
2006-04-02 Stephen Groundwaterreplaced bell object with firefly, renamed all hooks...
2006-04-02 Matthias Braunfix for editor
2006-04-02 Matthias Braunchange worldmap format to be the same as levels (basically)
2006-04-02 Marek Moeckelfixed teleporter
2006-04-02 Marek Moeckeladded a placeholder for a new secret area
2006-04-02 Marek Moeckelminor redesign
2006-04-02 Marek Moeckelmoved yeti to world 1
2006-04-02 Marek Moeckeladded bridge to worldmap
2006-04-01 Marek Moeckelmore world map redesign, made it fit for new plans...
2006-04-01 Marek Moeckelsmall changes to worldmap
2006-04-01 Marek Moeckelredesigned Antarctica world map
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Marek Moeckeladded new version of Boss Attack music
2006-03-31 Matthias Braunuhoh, stacking is really broken now
2006-03-31 Matthias Braunfix memory leak in background object
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Christoph SommerNew Badguy "Will-O-Wisp": eerie light that tracks Tux...
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-30 Christoph SommerBackground can now render three images: Top, Center...
2006-03-29 Christoph SommerTwo new levels to have fun in / Sync with trunk
2006-03-27 Christoph SommerTitlescreen features a jumping Tux again
2006-03-26 Christoph SommerNew Badguy "Totem" - a variable-height stack of wooden...
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-03-21 Christoph SommerNew Path based on time intervals; see levels/test/platf...
2006-03-18 Stephen Groundwaterchanged castle door, remove door object. cleaned up...
2006-03-18 Stephen Groundwaterchanged forest worldmap, removed purple-snow-ice tree...
2006-03-17 Stephen GroundwaterChanges to castle door graphic and test level.
2006-03-15 Matthias Braunuse full paths for sound objects
2006-03-14 Stephen Groundwaterrenamed icebox to icecube
2006-03-14 Stephen Groundwateradded ice box object
2006-03-14 Stephen Groundwateradded straw box object
2006-03-13 Marek Moeckeladded base for a possible second intro scene in which...
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2006-03-03 Stephen Groundwateradding Christoph's badguy code for Grumbel's AngryStone
2006-02-18 Stephen Groundwateradded ForestWorld fishbone fossil, removed background...
2006-02-14 Stephen Groundwateradded Christoph's sleepy spiky, created a plant badguy...
2006-02-09 Matthias Braunfirst version of floating image
2006-02-05 Stephen Groundwatermore work on castle door, changed nolok image
2006-02-04 Marek Moeckeladded sprite files for door and keyholes
2006-02-04 Stephen Groundwateradded castledoor background, worked on door entry level...
2006-02-04 Stephen Groundwateradded castledoor background, worked on door entry level...
2006-01-28 Ondřej Hošek* Updated the Czech translation to reflect the new...
2006-01-28 Marek Moeckelsmall additions to the intro
2006-01-28 Marek Moeckelmore work on intro cutscene
2006-01-23 Marek Moeckeladded a FIXME file for minor issues
2006-01-22 Marek Moeckelminor tweaks to intro
2006-01-22 Marek Moeckeladded radio sprite, turned the bush into a scripted...
2006-01-22 Marek Moeckeladded the radio to the intro
2006-01-22 Stephen Groundwateradded radio image to intro
2006-01-22 Marek Moeckelguess what... intro
2006-01-22 Marek Moeckelmore intro
2006-01-22 Stephen Groundwateradded intro background image, changed Mr.Tree to Grumbe...
2006-01-22 Matthias Braunscripted objects correctly slide now
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-22 Matthias Braunold
2006-01-22 Marek Moeckelmore work on the intro
2006-01-22 Marek Moeckelintro music
2006-01-22 Matthias Brauncamera can move now
2006-01-22 Marek Moeckelanother intro level attempt
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2006-01-16 Stephen GroundwaterAnimated small WM tux, worked on WM torch and other...
2006-01-15 Ondřej Hošek* Implemented a way to modify extro parameters as a...
2006-01-14 Stephen Groundwaterchanged forest level dots to glow mushroom with twinkle...
2006-01-12 Stephen Groundwatermore updates to forest world map
2006-01-09 Matthias Braunmoved a few more sprites away from sprites.strf
2006-01-06 Stephen Groundwateradded a forest map tileset to try and better match...
2006-01-04 Stephen GroundwaterMore forest map work. IceWood, ForestWood and GhostWood...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-31 Matthias Braunsome more work on portable objects
2005-12-31 Ondřej Hošek* Added "Id" attribute to a few files lacking it
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-29 Matthias Braunfix
2005-12-28 Stephen Groundwaterremoved a few more duplicate tiles, more forest map...
2005-12-28 Stephen Groundwateradded grumbel's statue to the forest map, - stonehenge...
2005-12-28 Stephen Groundwaterremoved some duplicate tiles IDs, and cleaned up the...
2005-12-27 Stephen Groundwatermore forest worldmap tiles, stillin progress (rough)
2005-12-18 Marek Moeckelnew music! try it in test/raintest.stl
2005-11-08 Stephen Groundwateradded firefly -moving platform ripoff, and skull -unsta...
2005-11-06 Ondřej Hošek* Added a boolean "disable-physics" property to powerup...
2005-11-05 Stephen Groundwateradded castle door test level
2005-11-05 Ondřej HošekFixed text formatting in voicemail box
2005-11-05 Stephen Groundwatercastle door - added better voicemail image to payphone
2005-11-04 Stephen Groundwateradded empty level dot at castle door on WM, made a...
2005-11-04 Stephen Groundwateradded yeti dead-flip and hit images
2005-11-03 Ondřej Hošek* Updated Czech translations (and a German one)
2005-11-03 Stephen Groundwaterhand edit of castle test level, nolok broke after flexl...
2005-11-03 Stephen Groundwateradded Paroneayea's to image credits, testing image...
2005-10-31 Ondřej Hošek* Level time now respects top border
2005-10-29 Marek Moeckelfixed a few warnings
2005-10-29 Ondřej Hošek* Fixed gradient background bug
2005-10-28 Stephen Groundwateradjusted castle 1 level to test nolok
2005-10-28 Stephen Groundwaterfixed nolok test level -nolok is throwing snails, moved...
2005-10-26 Ondřej HošekAdded and implemented arrows that appear when scrolling...
2005-10-25 Stephen Groundwateradded wall torch,extra dark castle tile, changed castle...
next