the boat works now
[supertux.git] / data / levels /
2006-04-17 Matthias Braunnew images for editor
2006-04-15 Christoph SommerAdded some audio / Minor fixes / Nicer test level
2006-04-15 Christoph SommerBadguys "DartTrap" and "Dart"
2006-04-15 Stephen Groundwatermoving icewood tiles to become ghost forest tiles,...
2006-04-14 Ondřej Hošek* Implemented StayOnPlatform on badguys where useful
2006-04-14 Stephen Groundwaterstarting to cleanup tiles.strf to use more compact...
2006-04-14 Marek Moeckelfixed some invisible blocks
2006-04-14 Stephen Groundwatertesting yeti tweaks
2006-04-14 Matthias Braunsplit worldmap into several files, updates, use SDL_Del...
2006-04-14 Stephen Groundwateryeti cleanup and death animation rework, hitbox fix ups
2006-04-13 Christoph SommerExperimenting with tiling background
2006-04-13 Ondřej HošekFixed a tiny spelling mistake that made W1L7 harder...
2006-04-13 Ondřej Hošek* Tux now stops at crossroads on worldmaps
2006-04-12 Ryan FlegelAdded Danish translation from Anders
2006-04-12 Matthias Braun- remove pointless leveltime from world1 levels
2006-04-12 Matthias Braunforgot a file
2006-04-12 Matthias Braunmore work on worlds
2006-04-11 Matthias Braunseveral bugfixes to squirrel serialisation code, serial...
2006-04-11 Matthias Braunhopefully fixed the crash on exit, keep sectors script...
2006-04-11 Matthias Braunfix gettext warnings
2006-04-11 Ondřej Hošek* Fixed crasher if world doesn't have a world.nut
2006-04-11 Ondřej HošekRestored B2L11, simultaneously changing bell to firefly.
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-10 Matthias Braunfix quoting
2006-04-09 Marek Moeckelmenu level secret
2006-04-07 Matthias Braunsimplified worldmap a bit
2006-04-07 Matthias Braunmore smaller fixes
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-04-07 Christoph SommerMinor changes
2006-04-06 Stephen Groundwaterfinished replacing bells with fireflies in the bonus...
2006-04-04 Christoph SommerIncreased height of levels to 19 tiles
2006-04-04 Christoph SommerIncreased level height to 19 tiles
2006-04-04 Stephen Groundwaterreplaced bells with fireflies in bonus1 levels
2006-04-04 Stephen Groundwaterreplaces bell with firefly, renaming the level reset...
2006-04-03 Christoph SommerAnother level to have fun in
2006-04-03 Marek Moeckelbossattack source file, changed bells to fireflies...
2006-04-03 Marek Moeckelworld maps again
2006-04-03 Marek Moeckelmore worldmap work
2006-04-03 Matthias Braunfix bonus1 worldmap
2006-04-03 Marek Moeckelrenamed world1 levels so they include the level's title
2006-04-03 Stephen Groundwateradded small yeti to worldmap
2006-04-02 Stephen Groundwateradded missing firefly.sprite, added more icebridge...
2006-04-02 Stephen Groundwaterreplaced bell object with firefly, renamed all hooks...
2006-04-02 Matthias Braunfix for editor
2006-04-02 Matthias Braunchange worldmap format to be the same as levels (basically)
2006-04-02 Marek Moeckelfixed teleporter
2006-04-02 Marek Moeckeladded a placeholder for a new secret area
2006-04-02 Marek Moeckelminor redesign
2006-04-02 Marek Moeckelmoved yeti to world 1
2006-04-02 Marek Moeckeladded bridge to worldmap
2006-04-01 Marek Moeckelmore world map redesign, made it fit for new plans...
2006-04-01 Marek Moeckelsmall changes to worldmap
2006-04-01 Marek Moeckelredesigned Antarctica world map
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Marek Moeckeladded new version of Boss Attack music
2006-03-31 Matthias Braunuhoh, stacking is really broken now
2006-03-31 Matthias Braunfix memory leak in background object
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Christoph SommerNew Badguy "Will-O-Wisp": eerie light that tracks Tux...
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-30 Christoph SommerBackground can now render three images: Top, Center...
2006-03-29 Christoph SommerTwo new levels to have fun in / Sync with trunk
2006-03-27 Christoph SommerTitlescreen features a jumping Tux again
2006-03-26 Christoph SommerNew Badguy "Totem" - a variable-height stack of wooden...
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-03-21 Christoph SommerNew Path based on time intervals; see levels/test/platf...
2006-03-18 Stephen Groundwaterchanged castle door, remove door object. cleaned up...
2006-03-18 Stephen Groundwaterchanged forest worldmap, removed purple-snow-ice tree...
2006-03-17 Stephen GroundwaterChanges to castle door graphic and test level.
2006-03-15 Matthias Braunuse full paths for sound objects
2006-03-14 Stephen Groundwaterrenamed icebox to icecube
2006-03-14 Stephen Groundwateradded ice box object
2006-03-14 Stephen Groundwateradded straw box object
2006-03-13 Marek Moeckeladded base for a possible second intro scene in which...
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2006-03-03 Stephen Groundwateradding Christoph's badguy code for Grumbel's AngryStone
2006-02-18 Stephen Groundwateradded ForestWorld fishbone fossil, removed background...
2006-02-14 Stephen Groundwateradded Christoph's sleepy spiky, created a plant badguy...
2006-02-09 Matthias Braunfirst version of floating image
2006-02-05 Stephen Groundwatermore work on castle door, changed nolok image
2006-02-04 Marek Moeckeladded sprite files for door and keyholes
2006-02-04 Stephen Groundwateradded castledoor background, worked on door entry level...
2006-02-04 Stephen Groundwateradded castledoor background, worked on door entry level...
2006-01-28 Ondřej Hošek* Updated the Czech translation to reflect the new...
2006-01-28 Marek Moeckelsmall additions to the intro
2006-01-28 Marek Moeckelmore work on intro cutscene
2006-01-23 Marek Moeckeladded a FIXME file for minor issues
2006-01-22 Marek Moeckelminor tweaks to intro
2006-01-22 Marek Moeckeladded radio sprite, turned the bush into a scripted...
2006-01-22 Marek Moeckeladded the radio to the intro
2006-01-22 Stephen Groundwateradded radio image to intro
2006-01-22 Marek Moeckelguess what... intro
2006-01-22 Marek Moeckelmore intro
2006-01-22 Stephen Groundwateradded intro background image, changed Mr.Tree to Grumbe...
2006-01-22 Matthias Braunscripted objects correctly slide now
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-22 Matthias Braunold
2006-01-22 Marek Moeckelmore work on the intro
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