cleanup and fixes to openal code
[supertux.git] / data /
2005-06-26 Matthias Braunupdated squirrel version
2005-06-24 Marek Moeckelconverted all music files to Ogg Vorbis
2005-06-23 Matthias Braundon't forget to add the flame sound (just proof of...
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-06-18 Marek Moeckellevel update
2005-06-18 Marek Moeckelchanged some comments
2005-06-17 Marek Moeckellevel work
2005-06-17 Marek Moeckelmore work on level1
2005-06-16 Stephen Groundwateradjusted unstable_tile
2005-06-12 Stephen Groundwateradded nolok gargoyle tile to castle set
2005-06-11 Matthias Braunsupertux is now searching for a default.nut file in...
2005-06-09 Stephen Groundwateradding a castle window tile, this is wip, i want to...
2005-06-08 Stephen Groundwaterupdated bonus-level4 with new tile fixes
2005-06-08 Stephen Groundwateradded 5 more stone/castle tiles to better complete...
2005-06-08 Marek Moeckeladded another level
2005-06-08 Marek Moeckelrenamed "grey" to "castle" in tileset file structure
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-06-05 Stephen Groundwateradjusted pedestal, added center so it can be made large...
2005-06-05 Marek Moeckellittle more work on test level
2005-06-05 Marek Moeckelfixed level to match tileset changes
2005-06-05 Stephen Groundwateradjusted tile colors, and bonus-level4.stl
2005-06-05 Marek Moeckeladded another forest keep test level
2005-06-05 Stephen Groundwateradjusted new stone tiles, tested new tiles in test...
2005-06-04 Stephen Groundwateradded new stone/brick tiles set
2005-06-04 Marek Moeckeldon't restart music everytime tux dies
2005-06-04 Marek Moeckelupdated Dark Forest Keep (final version?)
2005-06-04 Marek Moeckelalmost finished music
2005-06-03 Marek Moeckelmusic update
2005-06-03 Stephen Groundwaterupdated bell again
2005-06-03 Marek Moeckeladded an early preview of "Dark Forest Keep", the fores...
2005-06-01 Stephen Groundwateradded silver key
2005-06-01 Stephen Groundwateradjused bell, removed bell hanger graphic thing
2005-06-01 Stephen Groundwateradjusted bell
2005-06-01 Stephen Groundwateradded brass key
2005-05-26 Marek Moeckel"Down The Rabbit Hole" can now be finished by picking...
2005-05-24 Stephen Groundwatermoved second bell just a little, i had moved it into...
2005-05-24 Stephen Groundwatermessed with bell graphic(wip), added bell hanger, adjus...
2005-05-24 Stephen Groundwateradded brush and vine tiles to forest foreground group
2005-05-23 Stephen Groundwatermove forest/rabbit hole tiles from background menu...
2005-05-23 Marek Moeckelconverted to mono
2005-05-23 Marek Moeckelmade the phone a little louder
2005-05-23 Stephen Groundwateradded a stone pedestal thing, still wip
2005-05-22 Stephen Groundwateradding rabbit hole tiles
2005-05-22 Stephen Groundwateradding rabbit hole tiles
2005-05-22 Marek Moeckelmore work on the level
2005-05-21 Stephen Groundwateradded phone ring
2005-05-21 Marek Moeckeladded a random value to zeekling's speed
2005-05-21 Marek Moeckelmore work on the "Rabbit Hole"
2005-05-21 Marek Moeckelmore work on levels
2005-05-20 Marek Moeckelslightly increased volume
2005-05-20 Marek Moeckelconverted ghost forest music to .ogg because of problem...
2005-05-20 Marek Moeckelsoftened the music's hard edges and decreased file...
2005-05-19 Stephen Groundwateradded fish platter to picnic
2005-05-18 Stephen Groundwaterrenaming old ice shrub
2005-05-18 Stephen Groundwaterice shrub graphic fixup
2005-05-18 Marek Moeckelrestored sector that got lost apparently due to a flexl...
2005-05-18 Marek Moeckelremoved rainsplash tiles
2005-05-18 Marek Moeckelrainsplashes are now automatically generated by the...
2005-05-18 Marek Moeckeladded a potion to see the effect of level-flipping...
2005-05-18 Marek Moeckeladded a new particle system that (currently) rains...
2005-05-18 Marek Moeckelput back some sprites which apparently got lost in...
2005-05-18 Marek Moeckelupdated ambient sound for use with flexlay
2005-05-18 Marek Moeckelcommented out two lines in block.cpp that caused a...
2005-05-18 Stephen Groundwaterghostforest background for wansti's new level
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckelupdated infoblock image for flexlay
2005-05-17 Marek Moeckeladded image for powerup object
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-17 Marek Moeckeladded a powerup object that can be placed in levels...
2005-05-17 Stephen Groundwatercleaning up/adjusting some of the forest tiles, feel...
2005-05-17 Stephen Groundwaterfixing missing 1px from Poison Ivy bottom
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-16 Stephen Groundwaterfixing 1px missing row from big tux body - SKID
2005-05-16 Stephen Groundwaterfixing 1px missing row from big tux body
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-15 Marek Moeckeladded Stephen Groundwater to the credits
2005-05-14 Stephen Groundwaterremoving older pole tiles from doodads
2005-05-14 Stephen Groundwaterupdated pole tileset
2005-05-14 Stephen Groundwaterfixing test script scene, broke using flexlay. changing...
2005-05-14 Stephen Groundwatermoving new/fixed snow tile, update tilegroup
2005-05-14 Stephen Groundwateradd bottom snw tiles, rework semi_arctic background
2005-05-14 Marek Moeckeladded new class for particle systems that need absolute...
2005-05-14 Marek Moeckelchanged an error message to a more friendly one
2005-05-13 Ondřej Hošek* Fixed some mistakes in the Bonus1 extro and worldmap
2005-05-13 Ondřej Hošek* Activated UTF-8 in Lisp parser
2005-05-13 Ondřej Hošek* From now on, there is UTF-8 decoding in the Font...
2005-05-12 Matthias Braun- Added a new script command to display text files
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-11 Ondřej HošekAdded my Czech translation. Note that it won't work...
2005-05-11 Marek Moeckeladded rain test level
2005-05-11 Marek Moeckeltesting ambient sound in level1
2005-05-11 Marek Moeckelfixed a bug in tiles.strf
2005-05-11 Ondřej Hošek* Removed duplicate supertux.desktop
2005-05-10 Bastiaan Zapf- Upgraded ambient sound source to rounded rectangule...
2005-05-10 Ondřej Hošek*Removed stuff from times of automake and CVS (director...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-10 Stephen Groundwaterscript/picnic image bg -reworking
2005-05-09 Stephen Groundwaterscript/picnic scene cleanup of images
2005-05-08 Matthias Braunwe can now fade in scripts
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