- Yet another try in the endless quest for perfect collision detection.
[supertux.git] / src / badguy / stalactite.cpp
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-03-08 Christoph SommerMoved Tux' and Badguys' sprites from sprites.strf to...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-07 Marek Moeckelchanged yeti behaviour back to Matze's version (sorry...
2005-04-07 Ryan FlegelChanged Yeti behaviour. You must stun him (jump on...
2005-04-01 Matthias Braun-Apply door fix to hatch as well (evil code duplication...
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)