--amend
[supertux.git] / src / badguy /
2013-10-26 LMHHaywire makes noise when enraged
2013-10-26 LMHPrevent livefire from wakeing from sleep while in the...
2013-10-26 LMHStalactites break free when disturbed by fire and ice...
2013-10-26 LMHMade short_fuse explode when hit with bullets of all...
2013-10-26 LMHImproved death mechanics of livefire
2013-10-26 LMHImproved death mechanics of flame and iceflame.
2013-10-26 LMHDispensed badguys are no longer counted in level stats.
2013-10-26 LMHCleaned up some junk in bonus_block.
2013-10-26 Tobias MarkusChecking if badguy is active before double-killing...
2013-10-26 Tobias MarkusDon't kill badguys twice when hitting spike after falli...
2013-07-19 LMHAdded a version of mriceblock that does not fall off...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-16 LMHNew BadGuy: GoldBomb - a bomb that throws a bunch of...
2013-07-13 LMHShort Fuse runs dead-script when exploding, not just...
2013-07-08 Daniela FerrazOwl releases payload when killed by fire of invincibili...
2013-07-06 LMHRenamed walkingflame to livefire including sleeping...
2013-07-06 LMHConsolidated code for walkingflame and swalking flame...
2013-07-03 Daniela FerrazOwl releases payload just prior to leaving the sector...
2013-06-15 LMHNew BadGuys (code only): 'walkingflame', 'swalkingflame...
2013-06-15 LMHSet SSpiky max drop height to the same value as Spiky...
2013-06-15 LMHImproved iceflame graphics
2013-04-09 LMHEnhanced Willowisp glow, added Kugelblitz glow
2013-04-09 LMHNew BadGuys: 'iceflame' flame with fire vulnerability...
2013-04-09 LMHAdded glow and ice vulnerability to flame
2012-01-21 LMHbug fix to lighting and hitbox for mriceblock (bug...
2011-01-09 Florian Forstersrc/badguy/dispenser.cpp: Remove debug messages.
2010-08-28 Mathnerd314Minor MrIceBlock physics tweak
2010-03-23 Mathnerd314Minor logic change to KamikazeSnowball
2010-03-10 Ingo RuhnkeReduced spawn distance for enemies to screen size ...
2010-03-09 Florian ForsterOwl badguy: Fix turn-around behavior.
2010-03-09 Florian ForsterRenamed the "bombfish" sprite to "skydive".
2010-03-09 Florian ForsterRename the "BombFish" class to "SkyDive". The factory...
2010-03-09 Florian ForsterMove "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch...
2010-03-08 Florian ForsterBombfish: Create the explosion at the bottom of the...
2010-03-06 Florian ForsterOwl: Drop "Bombfishes" by default.
2010-03-06 Ingo RuhnkeCompiler warning fix
2010-03-06 Florian ForsterBombFish: Add an enemy that can be dropped by "Owl".
2010-03-06 Florian ForsterOwl: Add an offset to the "is_above_player()" method.
2010-03-06 Florian ForsterOwl: Let go of the carried object when above Tux.
2010-03-06 Florian ForsterOwl: Implement carrying around of "Portable" objects.
2010-03-06 Florian ForsterOwl: Turn around when hitting a wall.
2010-03-06 Florian ForsterOwl: Added initial code for an "Owl" badguy.
2010-03-05 Florian Forsterbadguy.cpp: Badguys don't squish other badguys.
2010-03-05 Florian Forsterbadguy/haywire.cpp: Use the x-acceleration to follow...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Turn the badguy around when...
2010-03-05 Florian Forsterbadguy/walking_badguy.[ch]pp: Make it possible to speci...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Don't set "walk_speed" to...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Fix the acceleration code.
2010-03-04 Florian ForsterCannon: Use the cannon's and badguy's bounding boxes...
2010-03-04 Florian ForsterSnowshot: Call ->set_action() in the constructor.
2010-03-03 Mathnerd314Tweak offsets a bit so kamikazesnowball doesn't die.
2010-03-02 Florian ForsterHaywire: Fix a null-pointer dereference when Haywire...
2010-03-02 Florian ForsterShort Fuse: Make badguy shootable with the fireflower.
2010-03-02 Florian ForsterShort Fuse: Implemented the new minibomb from the Miles...
2010-03-02 Florian Forsterbadguy/walking_badguy.[ch]pp: Added the add_velocity...
2010-03-02 Florian ForsterSnowman: Created body-only animation and added it to...
2010-02-28 Ingo RuhnkeCompiler warning fix, init variables to 0
2010-02-28 Ingo RuhnkeCompiler warning fix, init variables to 0
2010-02-28 Florian Forsterbadguy/haywire.cpp: Use BadGuy::get_nearest_player().
2010-02-28 Florian Forsterbadbuy/badbuy.cpp: Use Sector::get_nearest_player().
2010-02-28 Florian ForsterIcecrusher and Haywire: Use the bounding box to find...
2010-02-28 Florian ForsterHaywire: Walk towards the player if possible.
2010-02-28 Florian ForsterHaywire: Implemented a first version of the "crazy...
2010-02-28 Florian ForsterWalking badguy: Implemented {get,set}_walk_speed.
2010-02-27 Florian ForsterYeti: In the second phase, drop stalactites in pairs.
2010-02-27 Florian ForsterYeti: Give the yeti five lives only.
2010-02-27 Florian Forstersupertux/src/badguy/crystallo.cpp: Use MovingSprite...
2010-02-27 Florian ForsterSnowman: Spawn the Snowball exactly where the Snowman...
2010-02-27 Mathnerd314Snowman turns into snowball when stomped.
2010-02-27 Mathnerd314Slightly more interesting yeti_stalactites.
2010-02-27 Mathnerd314Fix for Yeti killing you when he jumps. (probably won...
2010-02-27 Florian ForsterMr. IceBlock: Call MovingSprite::set_action rather...
2010-02-26 Florian ForsterRemove Mr. Rocket.
2010-02-22 Ingo RuhnkeAdded some code for a very basic snowman
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-02-13 Mathnerd314Some Yeti boss work. Yes, you *can* beat it as small...
2010-01-30 Florian ForsterCleanups related to tilemap positions:
2010-01-30 Florian ForsterBug 471: Fix upward release of ice block, and grabbing...
2010-01-25 Mathnerd314Use supertux2 on Windows, zeekling squish animation...
2010-01-25 Mathnerd314MrIceBlock stops after bouncing a lot.
2010-01-21 Mathnerd314Badguy activation/deactivation (Matt's patch from bug...
2010-01-21 Mathnerd314Matt's patch for Stalactite shaking (bug 543)
2010-01-19 Mathnerd314MrBomb, MrIceBlock, and Snail now die on invincibility...
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-12-29 Mathnerd314* Revert breaking changes from last revision
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-14 Ingo RuhnkeAdded SpritePtr
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Ingo RuhnkeUse boost::shared_ptr<Surface> instead of std::auto_ptr...
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-25 Mathnerd314* Make it compile again
2009-11-21 Ingo RuhnkeReplaced .reset(new Surface()) with a factory method
2009-11-21 Ingo RuhnkeRenamed namespaces to all lowercase
2009-11-19 Mathnerd314Forgot to change a line in dispenser.cpp (thanks bug...
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
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