Use more RAII in initialisation code
[supertux.git] / src / object / player.hpp
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2014-08-04 Ingo RuhnkeMerge branch 'feature/c++11'
2014-08-03 Ingo RuhnkeReplaced std::auto_ptr<> with std::unique_ptr<>
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Mathnerd314Flesh out the intro scene some more.
2013-10-26 LMHTweaked the backflip timer so that Tux cannot cancel...
2013-09-02 LMHTweaked the backflip timer so that Tux cannot cancel...
2011-04-17 Wolfgang Becker* Don't kill Tux after winning a level. (Bug 675)
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-01-30 Florian ForsterBug 471: Fix upward release of ice block, and grabbing...
2009-12-14 Ingo RuhnkeAdded SpritePtr
2009-12-13 Ingo RuhnkeUse boost::shared_ptr<Surface> instead of std::auto_ptr...
2009-11-21 Ingo RuhnkeRenamed namespaces to all lowercase
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup, almost done
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2009-05-03 Mathnerd314Ice blocks (graphics are placeholders)
2008-09-06 Christoph SommerChanged jump behaviour: Tux will now jump even if the...
2008-06-16 Ryan FlegelSupport for idle animations. Idle stage sprite names...
2008-06-13 Ryan FlegelBomb is now portable
2008-06-09 Ryan Flegel#303: Typo fixes from mathnerd314
2008-05-09 Marek Moeckeladded new invincible sound and dedicated music based...
2008-04-11 Wolfgang Becker* Peek in X and Y direction at the same time.
2008-03-14 Ingo RuhnkeEd <icelus2k5@gmail.com>'s jump patch
2008-02-11 Christoph SommerMade buttjump a bit easier to perform
2008-01-31 Christoph SommerPlayer::get_velocity
2008-01-19 Christoph SommerStarted making Tux a single sprite again. Still missing...
2007-12-27 Christoph SommerAdded special "edit" mode to GameSession and Player...
2007-12-20 Christoph SommerAllow scripted inputs to Tux GameObject with a CodeCont...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-05-25 Christoph SommerOnly draw Tux' arm in front of other objects if he...
2007-01-31 Christoph SommerTux can now climb stuff. Still has some rough edges...
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2007-01-23 Matthias Braun- fix a bunch of msvc warnings (mostly assigning double...
2007-01-20 Wolfgang BeckerSet a speed limit for Tux. Used at the endsequence...
2007-01-18 Christoph SommerSeparated EndSequence logic from GameSession. This...
2007-01-05 Christoph SommerMerged gravity patch by T. Goya
2006-12-16 Wolfgang Becker[Patch #1251] by tuxdev: timelimit fudge factor
2006-10-28 Christoph SommerAdded litte "air arrow" to show where Tux is when he...
2006-08-14 Wolfgang Beckerugly hack to fix grabbing
2006-08-10 Matthias Braun- add a COLGROUP_MOVING_STATIC (in the future we should...
2006-08-02 Matthias BraunReverted bigger parts of tuxdev patch:
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-18 Wolfgang BeckerSplash sound on entering water
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-08 Wolfgang BeckerTux can peek to the left and to the right as far as...
2006-06-28 Christoph SommerAdded backflip action (no gfx yet) /
2006-06-18 Christoph SommerGame no longer needs to pause while Tux grows /
2006-06-08 Christoph SommerNew Wind object: gently pushes players in one direction /
2006-05-26 Christoph SommerAdded ghost mode for easier level debugging
2006-05-16 Matthias Braunfix mriceblock grabbing
2006-04-30 Matthias Braunblind commit, please test: use squirrel datatypes
2006-04-28 Ryan FlegelForgot file
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-16 Christoph SommerHappy Easter! Played with fireflower bonus: Carrying...
2006-04-14 Ondřej Hošek* Implemented StayOnPlatform on badguys where useful
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-13 Matthias Braunfix menu width, didn't committ the tileset fix, miscela...
2006-04-12 Ondřej HošekHacked together a "coin losing" effect when Tux is...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-10 Christoph SommerMoved some console commands' implementations nearer...
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-02-12 Matthias Braunapplied patch from christoph sommer (thanks alot)
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2006-01-12 Matthias Braunfix tux not dying when falling out of screen in invinci...
2006-01-09 Matthias Braunmore work on MrIceBlock, you can carry him around and...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-10-05 Marek Moeckelremoved all flapping code
2005-10-02 Matthias Braun- Allow custom leveldots
2005-09-25 Marek Moeckellots of cool scripting stuff
2005-09-25 Marek Moeckelkeys are displayed on the screen, they can be "collecte...
2005-06-26 Matthias Braunrenamed all .h to .hpp