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Use more RAII in initialisation code
[supertux.git]
/
src
/
object
/
player.hpp
2014-08-12
Ingo Ruhnke
Removed trailing whitespace from all *.?pp files
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2014-08-04
Ingo Ruhnke
Merge branch 'feature/c++11'
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2014-08-03
Ingo Ruhnke
Replaced std::auto_ptr<> with std::unique_ptr<>
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2014-08-03
Mathnerd314
Merge branch 'master' of https://code.google.com/p...
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2014-08-03
Mathnerd314
Merge branch 'master' of https://code.google.com/p...
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2014-08-03
Mathnerd314
Flesh out the intro scene some more.
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2013-10-26
LMH
Tweaked the backflip timer so that Tux cannot cancel...
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2013-09-02
LMH
Tweaked the backflip timer so that Tux cannot cancel...
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2011-04-17
Wolfgang Becker
* Don't kill Tux after winning a level. (Bug 675)
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2010-02-21
Mathnerd314
* Split systemRandom into graphicsRandom (particles...
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2010-01-30
Florian Forster
Bug 471: Fix upward release of ice block, and grabbing...
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2009-12-14
Ingo Ruhnke
Added SpritePtr
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2009-12-13
Ingo Ruhnke
Use boost::shared_ptr<Surface> instead of std::auto_ptr...
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2009-11-21
Ingo Ruhnke
Renamed namespaces to all lowercase
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2009-11-17
Ingo Ruhnke
More -Weffc++ cleanup, almost done
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2009-11-17
Ingo Ruhnke
Merged changes from branches/supertux-milestone2-grumbe...
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2009-06-14
Mathnerd314
Random stuff that I should have committed ages ago.
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2009-05-03
Mathnerd314
Ice blocks (graphics are placeholders)
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2008-09-06
Christoph Sommer
Changed jump behaviour: Tux will now jump even if the...
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2008-06-16
Ryan Flegel
Support for idle animations. Idle stage sprite names...
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2008-06-13
Ryan Flegel
Bomb is now portable
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2008-06-09
Ryan Flegel
#303: Typo fixes from mathnerd314
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2008-05-09
Marek Moeckel
added new invincible sound and dedicated music based...
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2008-04-11
Wolfgang Becker
* Peek in X and Y direction at the same time.
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2008-03-14
Ingo Ruhnke
Ed <icelus2k5@gmail.com>'s jump patch
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2008-02-11
Christoph Sommer
Made buttjump a bit easier to perform
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2008-01-31
Christoph Sommer
Player::get_velocity
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2008-01-19
Christoph Sommer
Started making Tux a single sprite again. Still missing...
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2007-12-27
Christoph Sommer
Added special "edit" mode to GameSession and Player...
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2007-12-20
Christoph Sommer
Allow scripted inputs to Tux GameObject with a CodeCont...
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2007-12-16
Tim Goya
restore trunk
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2007-12-16
Tim Goya
clean out source
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2007-05-25
Christoph Sommer
Only draw Tux' arm in front of other objects if he...
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2007-01-31
Christoph Sommer
Tux can now climb stuff. Still has some rough edges...
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2007-01-28
Arvid Norlander
Fixed trailing whitespaces in all(?) source files of...
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2007-01-23
Matthias Braun
- fix a bunch of msvc warnings (mostly assigning double...
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2007-01-20
Wolfgang Becker
Set a speed limit for Tux. Used at the endsequence...
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2007-01-18
Christoph Sommer
Separated EndSequence logic from GameSession. This...
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2007-01-05
Christoph Sommer
Merged gravity patch by T. Goya
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2006-12-16
Wolfgang Becker
[Patch #1251] by tuxdev: timelimit fudge factor
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2006-10-28
Christoph Sommer
Added litte "air arrow" to show where Tux is when he...
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2006-08-14
Wolfgang Becker
ugly hack to fix grabbing
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2006-08-10
Matthias Braun
- add a COLGROUP_MOVING_STATIC (in the future we should...
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2006-08-02
Matthias Braun
Reverted bigger parts of tuxdev patch:
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2006-07-23
Christoph Sommer
Tentative checkin of tuxdev's "Object improvement patch...
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-18
Wolfgang Becker
Splash sound on entering water
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2006-07-09
Matthias Braun
merged new collision detection branch back into mainline
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2006-07-08
Wolfgang Becker
Tux can peek to the left and to the right as far as...
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2006-06-28
Christoph Sommer
Added backflip action (no gfx yet) /
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2006-06-18
Christoph Sommer
Game no longer needs to pause while Tux grows /
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2006-06-08
Christoph Sommer
New Wind object: gently pushes players in one direction /
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2006-05-26
Christoph Sommer
Added ghost mode for easier level debugging
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2006-05-16
Matthias Braun
fix mriceblock grabbing
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2006-04-30
Matthias Braun
blind commit, please test: use squirrel datatypes
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2006-04-28
Ryan Flegel
Forgot file
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2006-04-26
Matthias Braun
- fix debugging functions for killing player
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2006-04-16
Christoph Sommer
Happy Easter! Played with fireflower bonus: Carrying...
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2006-04-14
Ondřej Hošek
* Implemented StayOnPlatform on badguys where useful
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2006-04-13
Ondřej Hošek
Massive copyright update. I'm sorry if I'm crediting...
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2006-04-13
Matthias Braun
fix menu width, didn't committ the tileset fix, miscela...
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2006-04-12
Ondřej Hošek
Hacked together a "coin losing" effect when Tux is...
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2006-04-10
Matthias Braun
Major rewrite of scripting support:
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2006-04-10
Christoph Sommer
Moved some console commands' implementations nearer...
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2006-04-07
Matthias Braun
refactored some supertux mainloops
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2006-03-31
Matthias Braun
- Yet another try in the endless quest for perfect...
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2006-02-12
Matthias Braun
applied patch from christoph sommer (thanks alot)
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2006-01-22
Matthias Braun
first very unfinished and unpolished version of the...
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2006-01-12
Matthias Braun
fix tux not dying when falling out of screen in invinci...
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2006-01-09
Matthias Braun
more work on MrIceBlock, you can carry him around and...
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2005-12-29
Matthias Braun
more adjustments to collision detection, tux is correct...
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2005-10-05
Marek Moeckel
removed all flapping code
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2005-10-02
Matthias Braun
- Allow custom leveldots
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2005-09-25
Marek Moeckel
lots of cool scripting stuff
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2005-09-25
Marek Moeckel
keys are displayed on the screen, they can be "collecte...
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2005-06-26
Matthias Braun
renamed all .h to .hpp
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